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  1. Changing Actors size

    tatiang
    by tatiang · January 2013
    Constrain self.size.width to magnitude(self.position.X-game.centerX,self.position.Y-game.centerY)/10+game.minimumWidth
  2. ★★ 31 Optimization Tips ★★

    Socks
    by Socks · January 2013
    I just wanted to know if anyone had any support for the claim that "Change Attribute" is more reliable / less of a strain on the processor (or some other advantage) . . . than &
  3. ★★ 31 Optimization Tips ★★

    PixelMetal
    by PixelMetal · January 2013
    Try constrain image instead of change image. Change image doesn't seem to work reliably for swapping an image. Also, you don't need the image extension in the name, so if the graphic is called &qu
  4. ★★ 31 Optimization Tips ★★

    Socks
    by Socks · January 2013
    7. Instead of using the "Change Image" behavior, use "Change Attribute" and change the self.Image to the desired image's name.(Quote)
  5. Spare Code ? Dump It here.

    Socks
    by Socks · January 2013
    It's very easy, everything is controlled by the two constrains of the 'More Weirdness' actor.
  6. Holding attributes

    TradingFourDesigns
    by TradingFourDesigns · January 2013
    The logic overall seems fine. One question though. What function are you using in the Expression Editor to add 1 to your integer attribute? If you're just typing in (without quotation marks) &q
  7. Looking for some navigation tips

    Socks
    by Socks · January 2013
    Then make the following behaviour: [Change Attribute / self.colour / alpha= 0] and cut and paste it into all your actors that need to be invisible when the game starts.
  8. Holding attributes

    Matheus Vilaça
    by Matheus Vilaça · January 2013
    Hi, I'm having some issues with the custom attributes I'm creating...
  9. Quiz: Help please?

    gyroscope
    by gyroscope · January 2013
    Hi Natalie, basically you need two integer attributes, let's call them BoyScore and GirlScore. Two buttons on each scene, in the Rules each, put:
  10. Stop actor from jumping through platform help

    iamaslayerinside
    by iamaslayerinside · January 2013
    Change Attribute self.Motion.linearVelocity to 10000
  11. Stop Moving

    TimBOSSDev
    by TimBOSSDev · January 2013
    Have you tried making an attribute that is TRUE at the random times you want it to be stopped and then adding a rule where only when that attribute is TRUE the object will move. Otherwise it wouldn't
  12. Short time invincibility question...

    gamesfua
    by gamesfua · January 2013
    - when hit change attribute (integer) "hit or not" to 2 (meaning he's hit)
  13. Issue with bounding boxes

    Socks
    by Socks · January 2013
    (or cut and paste a [Change Attribute - Self.Pos Y to XXXX] into each of the floor actors)
  14. How do I cancel a Move To behaviour?

    ericzingeler
    by ericzingeler · January 2013
    A good way to do this using physics (interpolate and constrain are not physics) is have something like the following:
  15. Problem with attribute of a spawn actor Help Please

    ericzingeler
    by ericzingeler · January 2013
    Create a table with the hit points for each scene listed in a row. Create an integer game attribute that defines the scene number (ex: 1, 2, 3).
  16. Problem with attribute of a spawn actor Help Please

    Ronaldinho10
    by Ronaldinho10 · January 2013
    This actor has an attribute called hits points,i want change (increase) the hit points attribute in each level of the game to make it harder.
  17. Confirm HUD cant be constrained fine against camera Zoom

    mrpacogp
    by mrpacogp · January 2013
    Constrain HUD with camera zoom dont run fin under viewer xcode and gs, maybe its bad solution too.
  18. Button Pause does not work when screen rotate.

    RubiWorks
    by RubiWorks · January 2013
    Allright then i insert a code about constrain position x,y and self.rotation.
  19. How do I cancel a Move To behaviour?

    Chakku
    by Chakku · January 2013
    Change attribute B.position.x to A. position.x
  20. How do I cancel a Move To behaviour?

    carlblanchet
    by carlblanchet · January 2013
    and have an integer attribute, and if this attribute is 0 then set the actor to interpolate its self.position.x or y to point A and if the attribute is 1 set it to interpolate to point B.
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