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Creating a slider control to rotate platform
by Megaemman ·In the version you sent me it had that attribute but the one i am currently running does not contain that attribute. -
Creating a slider control to rotate platform
by Socks ·(Quote) -
Creating a slider control to rotate platform
by Megaemman ·but there's one problem i'm working with the windows version and they don't have the scene attribute. Is there a way to get around it ? -
Mouse Button Down Bug? On Android
by FallacyStudios ·location at all. I've tried both with the Change Attribute Position X to mouse.position x and touch1 position x. Neither are working so it appears to be an issue with the rule itself. Like I said it -
Looking for constrain HUD against camera zoom
by mrpacogp ·I`m a few weeks working on this and i cant find a good behavior working fine. -
Storage User Information??
by lobador ·(Quote) -
Storage User Information??
by gyroscope ·Hello @lobador all information you need saved, is saved automatically in a file when you use the Save Attribute behaviours. And to "call them up" you use the Load Attribute behaviour -
Continue Score Help!
by prince.studios ·1-make a game integer attribute and call it score -
Reset animation?
by DanDaMan123 ·I think a more clean way would be to have a boolean attribute like animatetrigger or something and then have a rule that said if animatetrigger=true then do the animation, and when you wanted to resta -
also if anyone has a score generator i could use ?
by Socks ·Attribute: Score -
apply behavior in différents objects a the same time
by tatiang ·Yes, all of that is possible. You can do When attribute self.Tags is/contains [tag name] ... [behaviors] -
Reset animation?
by Socks ·(Quote) -
I've got a smooth flowing motion problem. In need of help from game makers
by The_Gamesalad_Guru ·Yeah, that's a big question. It sounds like you don't have it coded right. Collisions can be a big problem to impede movement. A solution to this is to attach an invisible actor set to circle collisio -
Reset animation?
by Socks ·For example if his animation was running at 24 fps he would create an attribute that increases by 1 every 24 seconds ? What would he do with this attribute, what use would it be to him ? -
Reset animation?
by Chakku ·Well say it's set at one frame per second. Then every second change integer attribute scene.animationframe to scene.animationframe+1. Then 16 seconds later he want to know what frame it's on, it'll be -
Reset animation?
by Chakku ·He also wanted to know how to know what frame the animation is on; that's why I suggested he create an integer attribute that increases by one every x seconds (x= his animation's FPS). -
Reset animation?
by redleaf ·When attribute "foo" = "bar" -
Reset animation?
by Chakku ·And if you want it to loop only after a certain event, then make a rule When certainevent is true, change attribute animation to true -
Saving/Loading Game Progress
by Harman327 ·The title pretty much says it all. I've got a game I need published by the 7th of January, and the only way I can do that is if I get it submitted tonight. In the game I've got an Integer attribute ca -
I BECOME TO CRAZY!!! Please let me know what i do wrong