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  1. How do I cancel a Move To behaviour?

    Chakku
    by Chakku · January 2013
    Change attribute B.position.x to A. position.x
  2. How do I cancel a Move To behaviour?

    carlblanchet
    by carlblanchet · January 2013
    and have an integer attribute, and if this attribute is 0 then set the actor to interpolate its self.position.x or y to point A and if the attribute is 1 set it to interpolate to point B.
  3. Creating a slider control to rotate platform

    Megaemman
    by Megaemman · January 2013
    In the version you sent me it had that attribute but the one i am currently running does not contain that attribute.
  4. Creating a slider control to rotate platform

    Socks
    by Socks · January 2013
    (Quote)
  5. Creating a slider control to rotate platform

    Megaemman
    by Megaemman · January 2013
    but there's one problem i'm working with the windows version and they don't have the scene attribute. Is there a way to get around it ?
  6. Mouse Button Down Bug? On Android

    FallacyStudios
    by FallacyStudios · January 2013
    location at all. I've tried both with the Change Attribute Position X to mouse.position x and touch1 position x. Neither are working so it appears to be an issue with the rule itself. Like I said it
  7. Looking for constrain HUD against camera zoom

    mrpacogp
    by mrpacogp · January 2013
    I`m a few weeks working on this and i cant find a good behavior working fine.
  8. Storage User Information??

    lobador
    by lobador · January 2013
    (Quote)
  9. Storage User Information??

    gyroscope
    by gyroscope · January 2013
    Hello @lobador all information you need saved, is saved automatically in a file when you use the Save Attribute behaviours. And to "call them up" you use the Load Attribute behaviour
  10. Continue Score Help!

    prince.studios
    by prince.studios · January 2013
    1-make a game integer attribute and call it score
  11. Reset animation?

    DanDaMan123
    by DanDaMan123 · January 2013
    I think a more clean way would be to have a boolean attribute like animatetrigger or something and then have a rule that said if animatetrigger=true then do the animation, and when you wanted to resta
  12. also if anyone has a score generator i could use ?

    Socks
    by Socks · January 2013
    Attribute: Score
  13. apply behavior in différents objects a the same time

    tatiang
    by tatiang · January 2013
    Yes, all of that is possible. You can do When attribute self.Tags is/contains [tag name] ... [behaviors]
  14. Reset animation?

    Socks
    by Socks · January 2013
    (Quote)
  15. I've got a smooth flowing motion problem. In need of help from game makers

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · January 2013
    Yeah, that's a big question. It sounds like you don't have it coded right. Collisions can be a big problem to impede movement. A solution to this is to attach an invisible actor set to circle collisio
  16. Reset animation?

    Socks
    by Socks · January 2013
    For example if his animation was running at 24 fps he would create an attribute that increases by 1 every 24 seconds ? What would he do with this attribute, what use would it be to him ?
  17. Reset animation?

    Chakku
    by Chakku · January 2013
    Well say it's set at one frame per second. Then every second change integer attribute scene.animationframe to scene.animationframe+1. Then 16 seconds later he want to know what frame it's on, it'll be
  18. Reset animation?

    Chakku
    by Chakku · January 2013
    He also wanted to know how to know what frame the animation is on; that's why I suggested he create an integer attribute that increases by one every x seconds (x= his animation's FPS).
  19. Reset animation?

    redleaf
    by redleaf · January 2013
    When attribute "foo" = "bar"
  20. Reset animation?

    Chakku
    by Chakku · January 2013
    And if you want it to loop only after a certain event, then make a rule When certainevent is true, change attribute animation to true
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