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Makning multiplayer game
by jonmulcahy ·(Quote) -
Makning multiplayer game
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Character dies before actually making contact with enemy.
by Chakku ·Yep, I have the same problem. GameSalad doesent have pixel collisions yet, and they are coming only to pro members. So you will need to make your own collision shape. -
Timers are for chumps - GS optimization tips
by Socks ·So . . . Change attribute 'MyRandomNumber' to random (5,10) -
Character dies before actually making contact with enemy.
by RP ·Yeah sounds like the canvas on the image could use some trimming. GameSalad uses the whole image file (including what is not seen/transparent), for collision. You can constrain a custom transparent hi -
Character dies before actually making contact with enemy.
by sparkania ·I agree, your animation is just an image on a larger field. Much like drawing on clear plastic, the borders of the plastic would be your actionable collisions, not just the visible image. -
Zoom constrain Vs Interpolate Tshirtbooth
by mrpacogp ·I have problems using constrain behavior. Dont feels good, but its what works better. -
Help with car physics?
by TWEAmazingApps ·Nice congratz!!! That Great!!!! I am glad you found the solution!! I also had the same issue with move attribute. Its like I kinda figured "move" is just a stripped down version if -
Strings: Partly Match
by Elfizm ·Still have the ten attributes or how many ect. The ones that display the correct get thier letter from the table. So row 1 column 1 is equal to L. Row 1 column 2 is equal to E and so on. -
Strings: Partly Match
by Elfizm ·Well from the top of my head, if your using a custom keyboard one you made your self you can save each letter to an attribute and then compare that with the correct letter from a different attribute. -
Object should appear, after replay, whose level unfinished.
by feroman ·the attribute "diamcollision" is an "integer". -
Strings: Partly Match
by Elfizm ·Have a game.attribute that the users text is saved to called players word. -
Is there any way to determine the number of active actors with any given tag?
by tatiang ·When attribute self.Tags contains [tag name] -
What's more efficient on memory/CPU?
by HappyKat78 ·it therefore be better to just update a global attribute and then save it to the table at specific points? Or is game salad as comfortable/efficient constantly updating tables as it is updating attr -
Help with Button-What did I do wrong?
by gyroscope ·OK, if it's to toggle the sound, then you don't need a custom attribute, you can just toggle the sound volume.... -
Questions with sizes and changing attributes???
by stimpers ·that recognizes the main fish's changing attribute (i.e. sometimes a fish will be bigger, sometimes it will be smaller, depending on the size of the main fish). Any tips whatsoever, will be GREATLY -
Help with Button-What did I do wrong?
by ds1239 ·It works when I go to any other scene, but when I go to pause it resets the Sound Audio attribute to 1 even though I turned it to 0 before. -
Is there any way to determine the number of active actors with any given tag?
by tatiang ·You're right! I just set up a rule When attribute self.Tags is "Enemies"... -
Help with Button-What did I do wrong?
by gyroscope ·So in this case, just put Change Attribute self.soundon to true in an actor at the outside of your scenes play area; and in your pause button, just a Change Attribute self.soundon to false. I think th -
Help with Button-What did I do wrong?
by gyroscope ·Change Attribute self.soundon to false