GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. Makning multiplayer game

    jonmulcahy
    by jonmulcahy · December 2012
    (Quote)
  2. Makning multiplayer game

    CreativeJuicesEntertainment
    by CreativeJuicesEntertainment · December 2012
    Attribute Editing/Organizing (Folders) **
  3. Character dies before actually making contact with enemy.

    Chakku
    by Chakku · December 2012
    Yep, I have the same problem. GameSalad doesent have pixel collisions yet, and they are coming only to pro members. So you will need to make your own collision shape.
  4. Timers are for chumps - GS optimization tips

    Socks
    by Socks · December 2012
    So . . . Change attribute 'MyRandomNumber' to random (5,10)
  5. Character dies before actually making contact with enemy.

    RP
    by RP · December 2012
    Yeah sounds like the canvas on the image could use some trimming. GameSalad uses the whole image file (including what is not seen/transparent), for collision. You can constrain a custom transparent hi
  6. Character dies before actually making contact with enemy.

    sparkania
    by sparkania · December 2012
    I agree, your animation is just an image on a larger field. Much like drawing on clear plastic, the borders of the plastic would be your actionable collisions, not just the visible image.
  7. Zoom constrain Vs Interpolate Tshirtbooth

    mrpacogp
    by mrpacogp · December 2012
    I have problems using constrain behavior. Dont feels good, but its what works better.
  8. Help with car physics?

    TWEAmazingApps
    by TWEAmazingApps · December 2012
    Nice congratz!!! That Great!!!! I am glad you found the solution!! I also had the same issue with move attribute. Its like I kinda figured "move" is just a stripped down version if
  9. Strings: Partly Match

    Elfizm
    by Elfizm · December 2012
    Still have the ten attributes or how many ect. The ones that display the correct get thier letter from the table. So row 1 column 1 is equal to L. Row 1 column 2 is equal to E and so on.
  10. Strings: Partly Match

    Elfizm
    by Elfizm · December 2012
    Well from the top of my head, if your using a custom keyboard one you made your self you can save each letter to an attribute and then compare that with the correct letter from a different attribute.
  11. Object should appear, after replay, whose level unfinished.

    feroman
    by feroman · December 2012
    the attribute "diamcollision" is an "integer".
  12. Strings: Partly Match

    Elfizm
    by Elfizm · December 2012
    Have a game.attribute that the users text is saved to called players word.
  13. Is there any way to determine the number of active actors with any given tag?

    tatiang
    by tatiang · December 2012
    When attribute self.Tags contains [tag name]
  14. What's more efficient on memory/CPU?

    HappyKat78
    by HappyKat78 · December 2012
    it therefore be better to just update a global attribute and then save it to the table at specific points? Or is game salad as comfortable/efficient constantly updating tables as it is updating attr
  15. Help with Button-What did I do wrong?

    gyroscope
    by gyroscope · December 2012
    OK, if it's to toggle the sound, then you don't need a custom attribute, you can just toggle the sound volume....
  16. Questions with sizes and changing attributes???

    stimpers
    by stimpers · December 2012
    that recognizes the main fish's changing attribute (i.e. sometimes a fish will be bigger, sometimes it will be smaller, depending on the size of the main fish). Any tips whatsoever, will be GREATLY
  17. Help with Button-What did I do wrong?

    ds1239
    by ds1239 · December 2012
    It works when I go to any other scene, but when I go to pause it resets the Sound Audio attribute to 1 even though I turned it to 0 before.
  18. Is there any way to determine the number of active actors with any given tag?

    tatiang
    by tatiang · December 2012
    You're right! I just set up a rule When attribute self.Tags is "Enemies"...
  19. Help with Button-What did I do wrong?

    gyroscope
    by gyroscope · December 2012
    So in this case, just put Change Attribute self.soundon to true in an actor at the outside of your scenes play area; and in your pause button, just a Change Attribute self.soundon to false. I think th
  20. Help with Button-What did I do wrong?

    gyroscope
    by gyroscope · December 2012
    Change Attribute self.soundon to false
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla