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  1. Help with Button-What did I do wrong?

    ds1239
    by ds1239 · December 2012
    When touch is pressed and attribute self.soundon=true:
  2. Reset gametime and gamecounter to zero

    gamesfua
    by gamesfua · December 2012
    in a static actor (off screen) that says change attribute TIME (an integer or real attribute ive created) to zero. This ensures on game start the time count goes to zero. Then i also put a rule in th
  3. Reset gametime and gamecounter to zero

    PaxPax
    by PaxPax · December 2012
    I have tried unsuccessfully to 'change attribute' to zero for game time and gamescore and reset game.
  4. how to make actor jump

    sparkania
    by sparkania · December 2012
    and then a Attribute and Change attribute on your Jump button.
  5. Is there any way to determine the number of active actors with any given tag?

    Elfizm
    by Elfizm · December 2012
    They way I would do it is have an attribute called game.Howmany ect.
  6. get actor to rotate to touch?

    sparkania
    by sparkania · December 2012
    Constrain Attribute
  7. Is there any way to determine the number of active actors with any given tag?

    tatiang
    by tatiang · December 2012
    You can certainly keep track of the number of a certain actor on the screen, and you can also make your own tags by creating a self.Tag attribute and using index, integer, or text values to label acto
  8. Mute Sound?

    Slowboy
    by Slowboy · December 2012
    Yeah, there's a separate attribute for each!
  9. Revealing a hidden image help

    PixelMetal
    by PixelMetal · December 2012
    Make a global boolean attribute and have the actors in question check if it's true/false. If true, do the reveal. If false, don't do anything.
  10. Object should appear, after replay, whose level unfinished.

    feroman
    by feroman · December 2012
    then attribute "integer" "Diamcolision to 1"
  11. Spawn set number of actors in random locations

    tatiang
    by tatiang · December 2012
    When actor collides with [same actor] AND self.time=0... destroy [this actor] and change attribute game.SpawnAmount to game.SpawnAmount+1.
  12. Spawn set number of actors in random locations

    OrbInteractive
    by OrbInteractive · December 2012
    note, the "game.SpawnAmount" is a Game Attribute I've set to 5.
  13. Screenshots question in iTunes Connect.

    DanielDoe
    by DanielDoe · December 2012
    Yes, but using Overscan and screen size attribute I can adjust the game to iPad (no retina) so why not to use that?
  14. Multiple Triggers controlling same Value

    sparkania
    by sparkania · December 2012
    Constrain Attribute
  15. What Features do you want? (Attention Gamesalad Upper Management!)

    sparkania
    by sparkania · December 2012
    -Add a "User Custom" folder to Attributes list
  16. Zoom constrain Vs Interpolate Tshirtbooth

    mrpacogp
    by mrpacogp · December 2012
    With interpolate, for constrain position of HUD items, when zoom stops thw continue self way of interpolate.
  17. Object should appear, after replay, whose level unfinished.

    tatiang
    by tatiang · December 2012
    Are you saying that if the player taps the diamond but then restarts the scene, the diamond should re-appear? Usually this is done with a "Reset scene" actor that is hidden and perf
  18. Can't Assign Mouse Position to an Attribute

    Socks
    by Socks · December 2012
    (Quote)
  19. Can't Assign Mouse Position to an Attribute

    gyroscope
    by gyroscope · December 2012
    Change Attribute: game.x To: game.mouse.position.x
  20. Can't Assign Mouse Position to an Attribute

    Socks
    by Socks · December 2012
    (Quote)
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