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Can't Assign Mouse Position to an Attribute
by IsabelleK ·Did you type attribute's names by hand, or did you choose them from the list (in Change Attribute behavior)? -
Can't Assign Mouse Position to an Attribute
by GoodCaptBlake ·I have been attempting to set the value of an attribute to the mouse position attribute, but the value of the attribute always reads as "0" afterward. I have tried this with both int -
Anything equivilant to an 'OR' function?
by sniffy176 ·I know I could probably set up a random number min1 max2 (x), and a game attribute boolean then an 'if x >=1 , boolean true, else false... etc and then -
Inventory and tables
by tatiang ·How would the person input the number themselves? The Keyboard Input behavior allows for storing a text attribute. Since you can't convert text to integer, there is no way to do that. You could cre -
Inventory and tables
by tatiang ·You can certainly group items, but you'll have to decide how to do that. For example, you might do Change Attribute game.KitchenStuffCount to tableCellValue(tableName,"Lamp",1)+tabl -
Dragging actor into position on Tower Defense
by HappyKat78 ·and for the gun I have a rule that has a self attribute "FirstSelected" which is boolean and default to True. I then have it that if FirstSelected is true and touch is pressed then -
★★★ Squares in Space! New Game for iOS! - [WIP] VIDEO DEMO - Any thoughts?? ★★★
by Socks ·Constrain X position to 14*sin( game.Time *360)+32 -
Load and Save Attribute Question
by gamesfua ·Start of the game is a good thing. You could also add a timer that says after .01 seconds load. You can also do it anytime it loads a new scene because a new scene will always trigger the initial trig -
Keep numbers on roulette wheel
by Socks ·38 slots, all being constrained by at least 3 three rules, X pos, Y, pos, rotation, then presumably some rules to detect collision with the ball, attribute changes . . . and so on. -
Load and Save Attribute Question
by galasea ·As a follow-up question, what is a good way to make sure that the load attribute behavior on my loading screen is triggered? -
Is there a way to associate an image to an attribute?
by tatiang ·It is possible to display an image and text using the DisplayText behavior, but not as you've suggested. You would have to assign an image using Change Attribute self.image to image.png and then use -
Load and Save Attribute Question
by galasea ·On my loading screen, I have a hidden actor with the load attribute behavior that loads the high score key, although I don't have any rules or whatnot to govern the load attribute behavior. Do you hav -
Keep numbers on roulette wheel
by Socks ·If you leave it where it is . . . Constrain X position to AAA*sin((self.time+DDD)*BBB)+CCC . . . then you'd need to divide degrees by 100. -
Load and Save Attribute Question
by gamesfua ·Give you an example. Lets say I have one scene that displays the high scores. Well I can have code that says IF current score is higher than HIGH score, then replace HIGH SCORE with CURRENT SCORE and -
Load and Save Attribute Question
by gamesfua ·start of your game, ensure that you have a LOAD attribute load for the high score. Perhaps even have a load/save attribute every time you change scenes, or every x amount of time. Whatever you need t -
Load and Save Attribute Question
by galasea ·Is there a way to save a high score so that it loads after the game application has been closed? I used the save and load attribute behaviors as demonstrated in TShirtBooth's video ((Image) -
Is there a way to associate an image to an attribute?
by knedy ·But this did not work. I thought an attribute representing the image would solve this. Is it possible to display images using display Text behavior? -
Happy Holidays Gift -- Free AutoSpawing Table Cell Reader
by tatiang ·I used something like this to build a 3D maze and 2D small map of the maze (see video below). It was all built on tables using a setup similar to @DeepBlueApps.com's awesome Collisions with Tables te -
Two ways to constrain HUD
by mrpacogp ·I have tested two ways to constrain HUD. -
Keep numbers on roulette wheel
by Socks ·Constrain X position to AAA*sin(self.time*BBB)+CCC