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Collision and Movement Question
by sniffy176 ·Set up a Game attribute called 'moving' set to true -
Need some serious constrain help! Happy Holidays Everybody!
by tatiang ·How are you rotating the big block actors? Are you constraining them to the rotation of the small actor by using a game attribute such as game.SmallActorRotation? Are you unlocking them and in the a -
Is there a way to associate an image to an attribute?
by tatiang ·It sounds like you're trying to do something like a custom score font. If so, there are tutorial videos available for that, but the basic idea is to save each digit as "1.png", & -
Need some serious constrain help! Happy Holidays Everybody!
by Chakku ·Yep, I remember your issue from before. Both actors are constrained to the same attribute. -
Is there a way to associate an image to an attribute?
by knedy ·I want to display an image in front of a table value holding the score. -
Need some serious constrain help! Happy Holidays Everybody!
by Time ·I have a big block and constrained to it a smaller block- when dragging the big block- it drags with the smaller block(which is what I want), then when I press the small block it rotates it with the b -
Collision and Movement Question
by Socks ·* Use a boolean attribute, something like 'have I passed the collision line yet ?' being switched on by passing the collision line. -
Spawn platforms evenly
by davidsalomon ·(Quote) -
Spawn platforms evenly
by Socks ·When using interpolate / move / constrain (etc) in this kind of scenario expect annoying little gaps (1 pixel or so) to appear between your actors, you can usually get rid of these by making the platf -
Any examples out there of a "line tool" effect for GS?
by Socks ·(Quote) -
Is it possible to do a rule like "When Attribute __________ is" , and Table Cell Value is the blank?
by tatiang ·When you want to compare table cell values, you first need to convert one of them into an attribute. For example: -
Is it possible to do a rule like "When Attribute __________ is" , and Table Cell Value is the blank?
by Chakku ·Yep, that's what I thought. For the time being I'm constraining the table cell value to another attribute, and then using that attribute in the blank. -
Is it possible to do a rule like "When Attribute __________ is" , and Table Cell Value is the blank?
by Chakku ·What I'm asking is that when you start a rule, there is not a way to select a table value for the "When Attribute __________ is this..." -
Loading table values to Display Text
by spidey906 ·I try to load table values as the following syntax in display text but it's not working... Do I have to copy the table values to the attribute first or there is other way I can load values directly to -
2 Actors spawning simultaneously
by ADSentertainment ·(Quote) -
2 Actors spawning simultaneously
by Socks ·(Quote) -
2 Actors spawning simultaneously
by ADSentertainment ·Is there any way to make it so the 2 spawn attribute actions are executed at the same time? I tried putting them in a group, but that didn't really work -
Jumping
by Approw ·(Quote) -
How to look an actor with another actor and rotate accordingly to the actor
by Vyse ·Hello all again! Every time I rotate an actor, my shapes rotate; I have other blocks to constrain with another block to form these shape. -
get actor to rotate to touch?
by DoomedtoFailStudio ·I've got a top-down tank game where you play as a tank with a turret on top of it. The turret and tank are separate actors. The turret is constrained to the tank, and rotates and fires a shot where yo