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Attribute help (please respond quickly) :(
by boredaholic ·load attribute is in the "loading"/first scene. what rule should i use? -
How to lock an main actor to the most nearest actor
by tatiang ·As far as collisions go, you'll need to measure the distance between actors using the Magnitude function. Then you can work out some rules for when an actor's distance is greater/than less than anoth -
Vertical Health Bar won't stay put even with Constrain Attribute
by tatiang ·Specifically, what attribute(s) are you constraining? Have you turned off moveable and turned on fixed rotation in the actor's physics attributes section? -
3d question
by RP ·Yeah, that's not going to be a problem. I'd suggest checking out some old school 2D light gun games if you have not already to see some of the methods used with background enemies tossing items at the -
Rewind?
by carlblanchet ·Change attribute rewind to true (and not to 1) -
Countdown timer reset/extension issues
by carlblanchet ·When Player colides or overlaps ExtraTime -> Change attribute StartTime to StartTime+10 -
Vertical Health Bar won't stay put even with Constrain Attribute
by katslump ·Anyone who could help me with this issue ? Thanks -
Actor rotation Constrained
by DanielDoe ·real attribute and when touch is pressed constrain > vectorToAngle (mouseX-cannonX,mouseY-cannonY) -
designing for dynamic content based on screen height.
by MarkOnTheIron ·Instead of making a rule for every device wouldn't be more simple to have, for example, a change attribute for the self.positionY to screen.height-50 ? -
Attribute help (please respond quickly) :(
by LooseMoose ·save attribute - save "game.high score" as "high score" -
Attribute help (please respond quickly) :(
by boredaholic ·What screenshots would you like? The attribute area? all the score attributes are integers, just double checked. -
Attribute help (please respond quickly) :(
by tatiang ·Have you tried re-selecting all of the attributes in the expression editor? It may be that one or more of them looks correct but is just plain text rather than a known attribute. -
Rewind?
by carlblanchet ·Try putting your move behaviour in a rule that says if the rewinding attribute is false. -
Attribute help (please respond quickly) :(
by boredaholic ·The save attribute for the high scores is this: -
Help with accelerometer controls. Transition is choppy.
by RThurman ·Go to the actor attributes (on the left) and under the motion attributes, set "Max Speed" to 200. Check the "Apply Max Speed" box. -
Working with tables
by tatiang ·Do you mean search for an attribute among all cells in a column? Then yes, you can write a loop that does that. -
Help With Saving/Loading Attributes
by gyroscope ·Another way is to use the Save Attribute Behaviours at points in your game when you want them saved; and then use the Load Attribute Behaviours at the beginning of the game, usually put in a " -
Can be a solution for complex collisions!!!!
by ajas ·i used to make my games with Corona SDK and th Physics Editor was the solution for complex collisions . -
Advance question with actor rotation functions?
by kinzua ·1. Dont use constrain.. instead use a variable to detect touch as and when it happens.. and then interpolate its rotation. This might not help entirely either. -
Health Bars
by SurfWAlien21 ·actor and gave that actor an individual attribute with its own 'enemy health' (not a game attribute). I have my main 'Hero' shooting bullets, thus when the bullet overlaps/collides with the 'Monster