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  1. Attribute help (please respond quickly) :(

    boredaholic
    by boredaholic · December 2012
    load attribute is in the "loading"/first scene. what rule should i use?
  2. How to lock an main actor to the most nearest actor

    tatiang
    by tatiang · December 2012
    As far as collisions go, you'll need to measure the distance between actors using the Magnitude function. Then you can work out some rules for when an actor's distance is greater/than less than anoth
  3. Vertical Health Bar won't stay put even with Constrain Attribute

    tatiang
    by tatiang · December 2012
    Specifically, what attribute(s) are you constraining? Have you turned off moveable and turned on fixed rotation in the actor's physics attributes section?
  4. 3d question

    RP
    by RP · December 2012
    Yeah, that's not going to be a problem. I'd suggest checking out some old school 2D light gun games if you have not already to see some of the methods used with background enemies tossing items at the
  5. Rewind?

    carlblanchet
    by carlblanchet · December 2012
    Change attribute rewind to true (and not to 1)
  6. Countdown timer reset/extension issues

    carlblanchet
    by carlblanchet · December 2012
    When Player colides or overlaps ExtraTime -> Change attribute StartTime to StartTime+10
  7. Vertical Health Bar won't stay put even with Constrain Attribute

    katslump
    by katslump · December 2012
    Anyone who could help me with this issue ? Thanks
  8. Actor rotation Constrained

    DanielDoe
    by DanielDoe · December 2012
    real attribute and when touch is pressed constrain > vectorToAngle (mouseX-cannonX,mouseY-cannonY)
  9. designing for dynamic content based on screen height.

    MarkOnTheIron
    by MarkOnTheIron · December 2012
    Instead of making a rule for every device wouldn't be more simple to have, for example, a change attribute for the self.positionY to screen.height-50 ?
  10. Attribute help (please respond quickly) :(

    LooseMoose
    by LooseMoose · December 2012
    save attribute - save "game.high score" as "high score"
  11. Attribute help (please respond quickly) :(

    boredaholic
    by boredaholic · December 2012
    What screenshots would you like? The attribute area? all the score attributes are integers, just double checked.
  12. Attribute help (please respond quickly) :(

    tatiang
    by tatiang · December 2012
    Have you tried re-selecting all of the attributes in the expression editor? It may be that one or more of them looks correct but is just plain text rather than a known attribute.
  13. Rewind?

    carlblanchet
    by carlblanchet · December 2012
    Try putting your move behaviour in a rule that says if the rewinding attribute is false.
  14. Attribute help (please respond quickly) :(

    boredaholic
    by boredaholic · December 2012
    The save attribute for the high scores is this:
  15. Help with accelerometer controls. Transition is choppy.

    RThurman
    by RThurman · December 2012
    Go to the actor attributes (on the left) and under the motion attributes, set "Max Speed" to 200. Check the "Apply Max Speed" box.
  16. Working with tables

    tatiang
    by tatiang · December 2012
    Do you mean search for an attribute among all cells in a column? Then yes, you can write a loop that does that.
  17. Help With Saving/Loading Attributes

    gyroscope
    by gyroscope · December 2012
    Another way is to use the Save Attribute Behaviours at points in your game when you want them saved; and then use the Load Attribute Behaviours at the beginning of the game, usually put in a &quot
  18. Can be a solution for complex collisions!!!!

    ajas
    by ajas · December 2012
    i used to make my games with Corona SDK and th Physics Editor was the solution for complex collisions .
  19. Advance question with actor rotation functions?

    kinzua
    by kinzua · December 2012
    1. Dont use constrain.. instead use a variable to detect touch as and when it happens.. and then interpolate its rotation. This might not help entirely either.
  20. Health Bars

    SurfWAlien21
    by SurfWAlien21 · December 2012
    actor and gave that actor an individual attribute with its own 'enemy health' (not a game attribute). I have my main 'Hero' shooting bullets, thus when the bullet overlaps/collides with the 'Monster
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