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Advance question with actor rotation functions?
by kinzua ·1. Dont use constrain.. instead use a variable to detect touch as and when it happens.. and then interpolate its rotation. This might not help entirely either. -
Health Bars
by SurfWAlien21 ·actor and gave that actor an individual attribute with its own 'enemy health' (not a game attribute). I have my main 'Hero' shooting bullets, thus when the bullet overlaps/collides with the 'Monster -
Save/Load Attribute issues
by gyroscope ·OK, I see what you're after now; so with your unlocked levels, you'll need one boolean attribute for each of your levels to indicate whether locked or unlocked, as far as I can see. -
Object Drag not work
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Working with tables
by haplo67 ·can I compare an attribute with an entire column of my table? -
Random Function and Decimal values
by Socks ·Whoops, I missed the word 'random' out, my calculation should have read Change Attribute self.color.Red to random (0,255)/255.(Quote) -
Random Function and Decimal values
by gyroscope ·Hi @Socks I understand your reasoning re: 0 to 255, but the value type required for the Color attributes in GSC is in the range of 0 to 1. -
Random Function and Decimal values
by Socks ·(Quote) -
Random Function and Decimal values
by tatiang ·Sorry, I was just writing a generic Change Attribute self.Random to random(0,10)/10 to give the idea that you could generate decimals from 0 to 1, but then I threw in self.color.Red at the last moment -
Random Function and Decimal values
by Socks ·Each colour channel is 8bit, the calculation should be: Change Attribute self.color.Red to random(0,255)/255 -
Random Function and Decimal values
by gyroscope ·(it's probably more watertight to change a real attribute and then use that as the chosen random value) In this example, it'll be for three decimal places: -
Random Function and Decimal values
by tatiang ·Change Attribute self.color.Red to random(0,10)/10 -
Limit Drag to Zone
by mrpacogp ·What could be the best way to constrain the movement on determinate zone? -
NEW ENGINE INCREDIBLY POWER (Proff Inside)
by Socks ·Change Attribute Self.Colour.Alpha . . . to . . . Self.Colour.Alpha -0.01 -
Save/Load Attribute issues
by LiosStudios ·Attribute:self.what level am i = game.unlock -
Need Help Please!!! Swipe right to move left!?
by hippikon ·Inside the actor create real attribute call positionOffset -
Need Help Please!!! Swipe right to move left!?
by MobileRocketGames ·When game.Touch1.X > (half screen width) and game.touchCount > 1 and self.Position.X < 1800 (or wherever your image ends minus half the screen width):Constrain attribute self.line -
Need Help Please!!! Swipe right to move left!?
by bora ·(Change Attribute) self.offset to self.Position.Y-game.Mouse.Position.Y -
Grid with a table
by UtopianGames ·This might help... http://www.deepblueapps.com/collisions-with-tables-template/ -
Curious think, reset order.
by tatiang ·The Otherwise section means when the rule condition is the opposite of what you specify. For example, if you have a rule that says When attribute game.ClickedPlay is true, then the Otherwise section