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Save/Load Attribute issues
by gyroscope ·OK, I see what you're after now; so with your unlocked levels, you'll need one boolean attribute for each of your levels to indicate whether locked or unlocked, as far as I can see. -
Object Drag not work
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Working with tables
by haplo67 ·can I compare an attribute with an entire column of my table? -
Random Function and Decimal values
by Socks ·Whoops, I missed the word 'random' out, my calculation should have read Change Attribute self.color.Red to random (0,255)/255.(Quote) -
Random Function and Decimal values
by gyroscope ·Hi @Socks I understand your reasoning re: 0 to 255, but the value type required for the Color attributes in GSC is in the range of 0 to 1. -
Random Function and Decimal values
by Socks ·(Quote) -
Random Function and Decimal values
by tatiang ·Sorry, I was just writing a generic Change Attribute self.Random to random(0,10)/10 to give the idea that you could generate decimals from 0 to 1, but then I threw in self.color.Red at the last moment -
Random Function and Decimal values
by Socks ·Each colour channel is 8bit, the calculation should be: Change Attribute self.color.Red to random(0,255)/255 -
Random Function and Decimal values
by gyroscope ·(it's probably more watertight to change a real attribute and then use that as the chosen random value) In this example, it'll be for three decimal places: -
Random Function and Decimal values
by tatiang ·Change Attribute self.color.Red to random(0,10)/10 -
Limit Drag to Zone
by mrpacogp ·What could be the best way to constrain the movement on determinate zone? -
NEW ENGINE INCREDIBLY POWER (Proff Inside)
by Socks ·Change Attribute Self.Colour.Alpha . . . to . . . Self.Colour.Alpha -0.01 -
Save/Load Attribute issues
by LiosStudios ·Attribute:self.what level am i = game.unlock -
Need Help Please!!! Swipe right to move left!?
by hippikon ·Inside the actor create real attribute call positionOffset -
Need Help Please!!! Swipe right to move left!?
by MobileRocketGames ·When game.Touch1.X > (half screen width) and game.touchCount > 1 and self.Position.X < 1800 (or wherever your image ends minus half the screen width):Constrain attribute self.line -
Need Help Please!!! Swipe right to move left!?
by bora ·(Change Attribute) self.offset to self.Position.Y-game.Mouse.Position.Y -
Grid with a table
by UtopianGames ·This might help... http://www.deepblueapps.com/collisions-with-tables-template/ -
Curious think, reset order.
by tatiang ·The Otherwise section means when the rule condition is the opposite of what you specify. For example, if you have a rule that says When attribute game.ClickedPlay is true, then the Otherwise section -
Save/Load Attribute issues
by gyroscope ·Next, providing all your Load Attribute Behaviours are in the continue Button, including which scene to continue from, and providing they've all been saved previously, then there should be no reason f -
Discussion: What do you preffer for Gravity? Scene.gravity? create the "gravity" in the actor?
by tenrdrmer ·accelerate down for gravity. I normally reference the value to a game attribute though so I can quickly adjust all the actors in the game if needed.