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  1. Advance question with actor rotation functions?

    kinzua
    by kinzua · December 2012
    1. Dont use constrain.. instead use a variable to detect touch as and when it happens.. and then interpolate its rotation. This might not help entirely either.
  2. Health Bars

    SurfWAlien21
    by SurfWAlien21 · December 2012
    actor and gave that actor an individual attribute with its own 'enemy health' (not a game attribute). I have my main 'Hero' shooting bullets, thus when the bullet overlaps/collides with the 'Monster
  3. Save/Load Attribute issues

    gyroscope
    by gyroscope · December 2012
    OK, I see what you're after now; so with your unlocked levels, you'll need one boolean attribute for each of your levels to indicate whether locked or unlocked, as far as I can see.
  4. Object Drag not work

    LowPriceMarketplace.com
    by LowPriceMarketplace.com · December 2012
    to drag an object you just need following in change attribute
  5. Working with tables

    haplo67
    by haplo67 · December 2012
    can I compare an attribute with an entire column of my table?
  6. Random Function and Decimal values

    Socks
    by Socks · December 2012
    Whoops, I missed the word 'random' out, my calculation should have read Change Attribute self.color.Red to random (0,255)/255.(Quote)
  7. Random Function and Decimal values

    gyroscope
    by gyroscope · December 2012
    Hi @Socks I understand your reasoning re: 0 to 255, but the value type required for the Color attributes in GSC is in the range of 0 to 1.
  8. Random Function and Decimal values

    Socks
    by Socks · December 2012
    (Quote)
  9. Random Function and Decimal values

    tatiang
    by tatiang · December 2012
    Sorry, I was just writing a generic Change Attribute self.Random to random(0,10)/10 to give the idea that you could generate decimals from 0 to 1, but then I threw in self.color.Red at the last moment
  10. Random Function and Decimal values

    Socks
    by Socks · December 2012
    Each colour channel is 8bit, the calculation should be: Change Attribute self.color.Red to random(0,255)/255
  11. Random Function and Decimal values

    gyroscope
    by gyroscope · December 2012
    (it's probably more watertight to change a real attribute and then use that as the chosen random value) In this example, it'll be for three decimal places:
  12. Random Function and Decimal values

    tatiang
    by tatiang · December 2012
    Change Attribute self.color.Red to random(0,10)/10
  13. Limit Drag to Zone

    mrpacogp
    by mrpacogp · December 2012
    What could be the best way to constrain the movement on determinate zone?
  14. NEW ENGINE INCREDIBLY POWER (Proff Inside)

    Socks
    by Socks · December 2012
    Change Attribute Self.Colour.Alpha . . . to . . . Self.Colour.Alpha -0.01
  15. Save/Load Attribute issues

    LiosStudios
    by LiosStudios · December 2012
    Attribute:self.what level am i = game.unlock
  16. Need Help Please!!! Swipe right to move left!?

    hippikon
    by hippikon · December 2012
    Inside the actor create real attribute call positionOffset
  17. Need Help Please!!! Swipe right to move left!?

    MobileRocketGames
    by MobileRocketGames · December 2012
    When game.Touch1.X > (half screen width) and game.touchCount > 1 and self.Position.X < 1800 (or wherever your image ends minus half the screen width):Constrain attribute self.line
  18. Need Help Please!!! Swipe right to move left!?

    bora
    by bora · December 2012
    (Change Attribute) self.offset to self.Position.Y-game.Mouse.Position.Y
  19. Grid with a table

    UtopianGames
    by UtopianGames · December 2012
    This might help... http://www.deepblueapps.com/collisions-with-tables-template/
  20. Curious think, reset order.

    tatiang
    by tatiang · December 2012
    The Otherwise section means when the rule condition is the opposite of what you specify. For example, if you have a rule that says When attribute game.ClickedPlay is true, then the Otherwise section
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