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  1. Save/Load Attribute issues

    gyroscope
    by gyroscope · December 2012
    OK, I see what you're after now; so with your unlocked levels, you'll need one boolean attribute for each of your levels to indicate whether locked or unlocked, as far as I can see.
  2. Object Drag not work

    LowPriceMarketplace.com
    by LowPriceMarketplace.com · December 2012
    to drag an object you just need following in change attribute
  3. Working with tables

    haplo67
    by haplo67 · December 2012
    can I compare an attribute with an entire column of my table?
  4. Random Function and Decimal values

    Socks
    by Socks · December 2012
    Whoops, I missed the word 'random' out, my calculation should have read Change Attribute self.color.Red to random (0,255)/255.(Quote)
  5. Random Function and Decimal values

    gyroscope
    by gyroscope · December 2012
    Hi @Socks I understand your reasoning re: 0 to 255, but the value type required for the Color attributes in GSC is in the range of 0 to 1.
  6. Random Function and Decimal values

    Socks
    by Socks · December 2012
    (Quote)
  7. Random Function and Decimal values

    tatiang
    by tatiang · December 2012
    Sorry, I was just writing a generic Change Attribute self.Random to random(0,10)/10 to give the idea that you could generate decimals from 0 to 1, but then I threw in self.color.Red at the last moment
  8. Random Function and Decimal values

    Socks
    by Socks · December 2012
    Each colour channel is 8bit, the calculation should be: Change Attribute self.color.Red to random(0,255)/255
  9. Random Function and Decimal values

    gyroscope
    by gyroscope · December 2012
    (it's probably more watertight to change a real attribute and then use that as the chosen random value) In this example, it'll be for three decimal places:
  10. Random Function and Decimal values

    tatiang
    by tatiang · December 2012
    Change Attribute self.color.Red to random(0,10)/10
  11. Limit Drag to Zone

    mrpacogp
    by mrpacogp · December 2012
    What could be the best way to constrain the movement on determinate zone?
  12. NEW ENGINE INCREDIBLY POWER (Proff Inside)

    Socks
    by Socks · December 2012
    Change Attribute Self.Colour.Alpha . . . to . . . Self.Colour.Alpha -0.01
  13. Save/Load Attribute issues

    LiosStudios
    by LiosStudios · December 2012
    Attribute:self.what level am i = game.unlock
  14. Need Help Please!!! Swipe right to move left!?

    hippikon
    by hippikon · December 2012
    Inside the actor create real attribute call positionOffset
  15. Need Help Please!!! Swipe right to move left!?

    MobileRocketGames
    by MobileRocketGames · December 2012
    When game.Touch1.X > (half screen width) and game.touchCount > 1 and self.Position.X < 1800 (or wherever your image ends minus half the screen width):Constrain attribute self.line
  16. Need Help Please!!! Swipe right to move left!?

    bora
    by bora · December 2012
    (Change Attribute) self.offset to self.Position.Y-game.Mouse.Position.Y
  17. Grid with a table

    UtopianGames
    by UtopianGames · December 2012
    This might help... http://www.deepblueapps.com/collisions-with-tables-template/
  18. Curious think, reset order.

    tatiang
    by tatiang · December 2012
    The Otherwise section means when the rule condition is the opposite of what you specify. For example, if you have a rule that says When attribute game.ClickedPlay is true, then the Otherwise section
  19. Save/Load Attribute issues

    gyroscope
    by gyroscope · December 2012
    Next, providing all your Load Attribute Behaviours are in the continue Button, including which scene to continue from, and providing they've all been saved previously, then there should be no reason f
  20. Discussion: What do you preffer for Gravity? Scene.gravity? create the "gravity" in the actor?

    tenrdrmer
    by tenrdrmer · December 2012
    accelerate down for gravity. I normally reference the value to a game attribute though so I can quickly adjust all the actors in the game if needed.
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