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  1. Help with some text expression editor

    RThurman
    by RThurman · April 2017
    Change Attribute: game.myDisplayText To: (((game.score>5)and(game.score<10))and"x2")or((( game.score >11)and(game.score <20))and"x4")or&
  2. Change Images in other scenes

    pHghost
    by pHghost · April 2017
    In the screenshot, you are using Move To. That is not the correct behaviour. Either use Change Attribute to change Linear Velocity Y or use Accelerate in the opposite direction of gravity.
  3. How do you calculate an image change with a timer of %

    Socks
    by Socks · April 2017
    What are the value ranges for each attribute ?
  4. How do you calculate an image change with a timer of %

    natclarke
    by natclarke · April 2017
    what would i place there? Just one attribute and repeat the rules over and over again for each attribute. Health, Happines and Energy all have the same range of %. Is there a better way to do it? that
  5. How do you calculate an image change with a timer of %

    Socks
    by Socks · April 2017
    'attribute','attribute','attribute' . . . . isn't a valid expression.
  6. How do you calculate an image change with a timer of %

    Socks
    by Socks · April 2017
    attribute 'energy' is > 0.5
  7. How do you calculate an image change with a timer of %

    natclarke
    by natclarke · April 2017
    I have an attribute where I want to time the energy of my character, which is set between 0 and 100 %
  8. Particles - Changing image/colors via behaviors?

    Socks
    by Socks · April 2017
    (Quote)
  9. Particles - Changing image/colors via behaviors?

    supafly129
    by supafly129 · April 2017
    I'm trying to make my code leaner but it doesnt seem like there's a way to link the RGB values or image to a table/attribute.
  10. Change Images in other scenes

    jamie_c
    by jamie_c · April 2017
    Create a global attribute called Equip (or whatever you like)
  11. I want to make a "next in line" actor to show next actor in the queue

    Trebs222
    by Trebs222 · April 2017
    edit: those two new attributes you made, what did you use them for?
  12. I want to make a "next in line" actor to show next actor in the queue

    RThurman
    by RThurman · April 2017
    When the block hits the base (or another block) you are changing the attribute "game.Word" to
  13. What am I doing wrong...?

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · April 2017
    Okay so let me explain. When code is not placed in a rule it will execute as soon as the actor appears on screen. You need to put that timer with the save attribute in the rule below the change score
  14. Help inverting a number

    jay_
    by jay_ · April 2017
    Basically I am containing an attribute to the height of an actor, thought out time the actors height decreases. But the number on the attribute I want the same as the height but inverted. i.e actors
  15. Pretty simple question yet kind of confusing

    EnderGames.Co
    by EnderGames.Co · April 2017
    of attributes, and with attributes I was using constrain attributes to display my own custom numerical fonts. Since I'm using tablecellvalue to save score now, is it possible to still display my own
  16. Need help with short code!

    dkfm1492
    by dkfm1492 · April 2017
    S.B.A.M means Scene.Background.A.Motion. and -> is Change attribute to .
  17. Need help with short code!

    Socks
    by Socks · April 2017
    (Quote)
  18. Need help with short code!

    tatiang
    by tatiang · April 2017
    Probably means Change Attribute LinearVelocity.Y to LinearVelocity.Y*(-1)
  19. What am I doing wrong...?

    Socks
    by Socks · April 2017
    (drag the 'saving' section to just below the Change Attribute behaviour)
  20. Need help with short code!

    dkfm1492
    by dkfm1492 · April 2017
    1.when key x is pressed, if attribute is scene.background.A.Motion.LinearVelocity X > 0,
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