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Help with some text expression editor
by RThurman ·Change Attribute: game.myDisplayText To: (((game.score>5)and(game.score<10))and"x2")or((( game.score >11)and(game.score <20))and"x4")or& -
Change Images in other scenes
by pHghost ·In the screenshot, you are using Move To. That is not the correct behaviour. Either use Change Attribute to change Linear Velocity Y or use Accelerate in the opposite direction of gravity. -
How do you calculate an image change with a timer of %
by Socks ·What are the value ranges for each attribute ? -
How do you calculate an image change with a timer of %
by natclarke ·what would i place there? Just one attribute and repeat the rules over and over again for each attribute. Health, Happines and Energy all have the same range of %. Is there a better way to do it? that -
How do you calculate an image change with a timer of %
by Socks ·'attribute','attribute','attribute' . . . . isn't a valid expression. -
How do you calculate an image change with a timer of %
by Socks ·attribute 'energy' is > 0.5 -
How do you calculate an image change with a timer of %
by natclarke ·I have an attribute where I want to time the energy of my character, which is set between 0 and 100 % -
Particles - Changing image/colors via behaviors?
by Socks ·(Quote) -
Particles - Changing image/colors via behaviors?
by supafly129 ·I'm trying to make my code leaner but it doesnt seem like there's a way to link the RGB values or image to a table/attribute. -
Change Images in other scenes
by jamie_c ·Create a global attribute called Equip (or whatever you like) -
I want to make a "next in line" actor to show next actor in the queue
by Trebs222 ·edit: those two new attributes you made, what did you use them for? -
I want to make a "next in line" actor to show next actor in the queue
by RThurman ·When the block hits the base (or another block) you are changing the attribute "game.Word" to -
What am I doing wrong...?
by The_Gamesalad_Guru ·Okay so let me explain. When code is not placed in a rule it will execute as soon as the actor appears on screen. You need to put that timer with the save attribute in the rule below the change score -
Help inverting a number
by jay_ ·Basically I am containing an attribute to the height of an actor, thought out time the actors height decreases. But the number on the attribute I want the same as the height but inverted. i.e actors -
Pretty simple question yet kind of confusing
by EnderGames.Co ·of attributes, and with attributes I was using constrain attributes to display my own custom numerical fonts. Since I'm using tablecellvalue to save score now, is it possible to still display my own -
Need help with short code!
by dkfm1492 ·S.B.A.M means Scene.Background.A.Motion. and -> is Change attribute to . -
Need help with short code!
by Socks ·(Quote) -
Need help with short code!
by tatiang ·Probably means Change Attribute LinearVelocity.Y to LinearVelocity.Y*(-1) -
What am I doing wrong...?
by Socks ·(drag the 'saving' section to just below the Change Attribute behaviour) -
Need help with short code!
by dkfm1492 ·1.when key x is pressed, if attribute is scene.background.A.Motion.LinearVelocity X > 0,