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  1. Truck with a trailer

    sparkania
    by sparkania · December 2012
    I added the extra controls for Left and Right to the Front Wheels actor but it didnt want to turn, after reviewing the blocks.. the constrain self.rotation to vta was blocking the turn.. so I turned i
  2. Gravity question (how to make actor bounce)

    Ozzy25
    by Ozzy25 · December 2012
    I've read almost all of the manual, actually I'm at the part with scene attributes, where I read about the gravity attribute. I thought it would be cool to make my player jump, a bit like in Doodle Ju
  3. What im doing wrong?? (Stupid issue with a TIMER)

    DuendeArkano
    by DuendeArkano · December 2012
    I want to create a clock from 0 to 10, so i create a new real attribute called MasterTimer, then i create a timer rule on a new actor called (Timer) like this:
  4. Random actor spawn after one gets destroyed.

    tatiang
    by tatiang · December 2012
    occurs. It's the exact same two Change Attribute behaviors just wrapped in a rule. If you want the initial spawn to occur after some time or after an attribute has changed value (e.g. When game.pre
  5. Bought an awesome Template but what now.

    beefy_clyro
    by beefy_clyro · December 2012
    Welcome onboard .. Things like game.jump is a game attribute that the actor is using to control animation and behaviours. The jump is a trigger to let the character know when he must perform the jump
  6. Help with curved surfaces and collisions

    eskillroy
    by eskillroy · December 2012
    I am currently facing a problem with curved surfaces and collisions. While the core mechanic of the game does not rely on curved surfaces, having them in the game will immensely increase its polish. A
  7. Ahhh!!! Save/Load Attribute

    Nklrcade
    by Nklrcade · December 2012
    Ahhhh! I deleted BestScoreLv8 from the attributes list and created a new BestScoreLv8 attribute. So ****ing lame. Anyone know why this happened?
  8. Truck with a trailer

    sparkania
    by sparkania · December 2012
    you see, the constraints in the Mouse and Tail setup cleverly relate the positioning of an actor's X/Y/R with another's. but 3 are needed to make a functioning trailer. the XYR of the Peg (hitch), the
  9. Random actor spawn after one gets destroyed.

    tatiang
    by tatiang · December 2012
    .....Change Attribute self.position.X to random(0,1024)
  10. Ahhh!!! Save/Load Attribute

    Nklrcade
    by Nklrcade · December 2012
    I'm about to throw my computer out the window.
  11. Orbiting an actor around another Actor in Windows.

    Socks
    by Socks · December 2012
    Just constrain the orbiting actor's X and Y to sin and cos, like this:
  12. moving platform issue :( help please.

    SlickZero
    by SlickZero · December 2012
    You need to use a "constrain attribute" on the "Y" position of the platform, that will keep it at the same height no matter what. And try messing with the &quot
  13. Turn Based Help Needed

    tatiang
    by tatiang · December 2012
    bottom half. Or you can have invisible (Change Attribute self.color.alpha to 0) actors that cover each half and then have a boolean (game.TouchingTopHalf) that changes to true when the puck is touch
  14. Turn Based Help Needed

    rrosario007
    by rrosario007 · December 2012
    Ok I've figure out how to change turns and how to change the attribute a separate attribute "bottom half" or "top half" to true. However, when I shoot the actor fro
  15. Pan Scene And constrain actor on % position.

    mrpacogp
    by mrpacogp · December 2012
    How to constrain an actor, same as score, on the corner of the screen without moving?
  16. Getting Sticked on the borders of my platforms

    DuendeArkano
    by DuendeArkano · December 2012
    i have to say that i have an attribute called (grounded?) who determine if my main actor is grounded or not.
  17. Problem With Displaying Text

    MobileRocketGames
    by MobileRocketGames · December 2012
    The card actors need two attributes. One for the table selected (we will call it tableChoice) and one for the row selected (we will call it rowChoice). To put it simply, once you've selected which tab
  18. Problem With Displaying Text

    Flamingbanana
    by Flamingbanana · December 2012
    I'm creating a memory-type game. I have 24 cards that are all one actor. Each will get a text value from two different tables. It chooses a random table and then chooses a random value from that table
  19. IDEA!: A fast solution for deaccelerating :)

    DuendeArkano
    by DuendeArkano · December 2012
    When all conditions are valid -> (keys left,right and Z are UP and the attribute FacingRight? its true)-->(for left its FacingRight?False)
  20. Bouncing ball in a breakout game.

    skush97
    by skush97 · December 2012
    I have a self attribute "current aov", which I constrained to
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