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  1. IDEA!: A fast solution for deaccelerating :)

    DuendeArkano
    by DuendeArkano · December 2012
    When all conditions are valid -> (keys left,right and Z are UP and the attribute FacingRight? its true)-->(for left its FacingRight?False)
  2. Bouncing ball in a breakout game.

    skush97
    by skush97 · December 2012
    I have a self attribute "current aov", which I constrained to
  3. How to constrain an actor to platform movement?

    williamt2706
    by williamt2706 · December 2012
    I've figure it out just now and now it's working just fine. My stupid mistake, because for the platform movement i use constrain attribute to sin.(self.Time*100)*30+500. It's really move, but the fact
  4. Save Attribute

    Jaysta
    by Jaysta · December 2012
    Does the save attribute have to be in the actual actor?
  5. trajectory issue

    eskillroy
    by eskillroy · December 2012
    I have repeatedly looked at the template but I can see no difference apart from the fact that the Plot Index attribute is an Index attribute in Orbz template while I do not have the index attribute op
  6. Act like boom

    carlblanchet
    by carlblanchet · December 2012
    Make a boolean attribute, lets call it GettingDestroyed.
  7. Spawn random actors without repeat

    tatiang
    by tatiang · December 2012
         Change Attribute self.Random (type: index) to random(1,TableRowCount(TableName))
  8. Little help with an old issue (Showing Attribute values on Screen)

    gyroscope
    by gyroscope · December 2012
    Hi, here's a small test as an example of using the Constrain Attribute behaviour; hope it helps.
  9. Clock countdown to specific date V2

    0belisk
    by 0belisk · December 2012
    constrain self.image to: (floor((23- game.Clock.Hour %24)/10))..".png"
  10. Little help with an old issue (Showing Attribute values on Screen)

    DuendeArkano
    by DuendeArkano · December 2012
    I couldn`t make it work, with or without a timer, using constrain attribute.
  11. Change table value from another table not working

    hiddevandijk
    by hiddevandijk · December 2012
    Table A and load it into the Dummy Actor's text attribute. This you can than upload to Table B.
  12. Can I write data to tables?

    hiddevandijk
    by hiddevandijk · December 2012
    Yes you can. Use the "ChangeTable Value" attribute. What I normally do is also add a dummy actor to my scene using a "Display text" that displays the TableCellValue
  13. Bouncing ball in a breakout game.

    skush97
    by skush97 · December 2012
    that sounds perfect, however, I already have it set to 2, shouldn't it be getting really fast? or am I totally misunderstanding the bounciness attribute?
  14. Bouncing ball in a breakout game.

    Cluv
    by Cluv · December 2012
    I did something similar, but I used bounciness of the objects to speed up the ball. Bounciness is a physics attribute in the object. I have the bounciness set to something like .5 and you will see t
  15. Bouncing ball in a breakout game.

    skush97
    by skush97 · December 2012
    I think I found what I want to do: http://forums.gamesalad.com/discussion/28986/attribute-to-change-actor-velocity but when I tried it, the direction still changed.
  16. Change table value from another table not working

    G.A.S.P.Industries
    by G.A.S.P.Industries · December 2012
    I have tried the change table by selecting the first table to change, the row is a attribute which translate to random(1,table row count (first table) and column is 3 which is the column I want to ins
  17. Act like boom

    carlblanchet
    by carlblanchet · December 2012
    Change attribute self.position.x to -100 ( = off screen location )
  18. Turn Based Help Needed

    tatiang
    by tatiang · December 2012
    Change Attribute game.WhoseTurn to (game.WhoseTurn+1)%2
  19. How to change jump intensity according to tap intensity

    davidsalomon
    by davidsalomon · December 2012
    (Quote)
  20. How to change jump intensity according to tap intensity

    LooseMoose
    by LooseMoose · December 2012
    Then just replace my interger jump attribute with which ever type of jump attribute you are using? I tested my method and it worked, but if you want to use timers that's up to you, but it might affect
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