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How to constrain an actor to platform movement?
by williamt2706 ·I've figure it out just now and now it's working just fine. My stupid mistake, because for the platform movement i use constrain attribute to sin.(self.Time*100)*30+500. It's really move, but the fact -
Save Attribute
by Jaysta ·Does the save attribute have to be in the actual actor? -
trajectory issue
by eskillroy ·I have repeatedly looked at the template but I can see no difference apart from the fact that the Plot Index attribute is an Index attribute in Orbz template while I do not have the index attribute op -
Act like boom
by carlblanchet ·Make a boolean attribute, lets call it GettingDestroyed. -
Spawn random actors without repeat
by tatiang ·Change Attribute self.Random (type: index) to random(1,TableRowCount(TableName)) -
Little help with an old issue (Showing Attribute values on Screen)
by gyroscope ·Hi, here's a small test as an example of using the Constrain Attribute behaviour; hope it helps. -
Clock countdown to specific date V2
by 0belisk ·constrain self.image to: (floor((23- game.Clock.Hour %24)/10))..".png" -
Little help with an old issue (Showing Attribute values on Screen)
by DuendeArkano ·I couldn`t make it work, with or without a timer, using constrain attribute. -
Change table value from another table not working
by hiddevandijk ·Table A and load it into the Dummy Actor's text attribute. This you can than upload to Table B. -
Can I write data to tables?
by hiddevandijk ·Yes you can. Use the "ChangeTable Value" attribute. What I normally do is also add a dummy actor to my scene using a "Display text" that displays the TableCellValue -
Bouncing ball in a breakout game.
by skush97 ·that sounds perfect, however, I already have it set to 2, shouldn't it be getting really fast? or am I totally misunderstanding the bounciness attribute? -
Bouncing ball in a breakout game.
by Cluv ·I did something similar, but I used bounciness of the objects to speed up the ball. Bounciness is a physics attribute in the object. I have the bounciness set to something like .5 and you will see t -
Bouncing ball in a breakout game.
by skush97 ·I think I found what I want to do: http://forums.gamesalad.com/discussion/28986/attribute-to-change-actor-velocity but when I tried it, the direction still changed. -
Change table value from another table not working
by G.A.S.P.Industries ·I have tried the change table by selecting the first table to change, the row is a attribute which translate to random(1,table row count (first table) and column is 3 which is the column I want to ins -
Act like boom
by carlblanchet ·Change attribute self.position.x to -100 ( = off screen location ) -
Turn Based Help Needed
by tatiang ·Change Attribute game.WhoseTurn to (game.WhoseTurn+1)%2 -
How to change jump intensity according to tap intensity
by davidsalomon ·(Quote) -
How to change jump intensity according to tap intensity
by LooseMoose ·Then just replace my interger jump attribute with which ever type of jump attribute you are using? I tested my method and it worked, but if you want to use timers that's up to you, but it might affect -
Randomly Generating Equations
by carlblanchet ·-In this actor make a rule, when touch is pressed, Keyboard Input and change Player'sAnswer attribute. -
Randomly Generating Equations
by carlblanchet ·You could Make 5 integer attributes.