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  1. Spawn actor on different layer

    mrpacogp
    by mrpacogp · December 2012
    moving... testing with a lot of actor, trying to constrain motion linear x to 0...
  2. Save/load attribute problem! Pls help!

    gyroscope
    by gyroscope · December 2012
    A more usual situation than the one you have is to have two buttons on your menu/intro card. One is new Game or similar, and this just takes you to your first scene, where you start fresh. the other b
  3. Save/load attribute problem! Pls help!

    GLGAMES
    by GLGAMES · December 2012
    Why not use a table? constrain all your level attribute, pottery attribute & treasure attributes from the table. update the table and save it while your game runs or after a level has been com
  4. How many people are at the school?

    tenrdrmer
    by tenrdrmer · December 2012
    do this by placing an actor and set some game attributes off the actors position to indicate the boundaries or you could simply code the value into your behaviors.
  5. How to spawn an actor at a random exact location.

    sparx13
    by sparx13 · December 2012
    1 is colliding with location 1 it will change an attribute "location one free" to false.
  6. How many people are at the school?

    tatiang
    by tatiang · December 2012
    Change Attribute game.ActorCount (type index) to game.ActorCount+1
  7. Could someone help with my light up template

    gyroscope
    by gyroscope · December 2012
    an integer attribute called MaxCorrect; for each of the tiles that involved with the circuit, a rule each, when self.Rotation = 0, Change Attribute MaxCorrect to MaxCorrect+1, otherwise Change Attribu
  8. Random Generate a card

    IsabelleK
    by IsabelleK · December 2012
    Yes, if you use: Change attribute game.Card to random(1,52) it will randomly choose the card from 1 to 52 (Image)
  9. Random Generate a card

    wibbsy
    by wibbsy · December 2012
    When an instance of that actor is spawned assign a random number to that instance's game.Card attribute between 1 and 52.
  10. Random Generate a card

    wibbsy
    by wibbsy · December 2012
    thanks for the pointers. So I'm clear, I create a card actor and add a new attribute of Game.Card (integer).
  11. How many people are at the school?

    shark1505
    by shark1505 · December 2012
    When a sim overlaps or collides with the entrance actor, I would change attribute game.CurrentStudents to game.CurrentStudents+1.
  12. Timers are for chumps - GS optimization tips

    domenius
    by domenius · December 2012
    The addition of attributes does have a performance overhead, but it is significantly less than what a native timer takes. The difference is that the attributes use physical memory to store, whereas ti
  13. Score based on height

    LooseMoose
    by LooseMoose · December 2012
    No worries, I figured it out. Just made an attribute called portal and when my hero overlaps with it (portal is located at 5000 mark), it changes game.portal to game.portal+5000.
  14. Save/load attribute problem! Pls help!

    nowherejay
    by nowherejay · December 2012
    So i have a problem with save load attributes. I have 3 attributes that need to be saved, one for unlocked levels, one for pottery counting and one for treasure box counting. I have all three loads at
  15. Jetpack style - Acceleration & move behaviors

    jjramire83
    by jjramire83 · December 2012
    In my case I needed the actor to "move" in the direction it was rotating but also maintain speed. So I used some trig to constrain the x and y linear velocities (linear x = cos(self
  16. help with on/off button.

    tatiang
    by tatiang · December 2012
    Unless you are specifically using a condition that says When attribute self.image is [something], images have no effect on actor's rules.
  17. Whomever can figure this out is a genius!

    Chakku
    by Chakku · December 2012
    Change Attribute:
  18. the best place to put a save and load attribute

    TomCoffee
    by TomCoffee · December 2012
    Sooo.. I can save values in a table instead of using a load/save attribute?
  19. help with on/off button.

    Chakku
    by Chakku · December 2012
    I used expression editor, and self boolean attributes. I told him to analyze it, so he could see what I did.
  20. help with on/off button.

    UtopianGames
    by UtopianGames · December 2012
    Make a game integer called Button then in the actor you want to press do if touch is pressed change attribute game.Button to ( game.Button+1)%2 so everytime you press the integer will loop from 0-1-0-
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