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help with on/off button.
by Chakku ·I used expression editor, and self boolean attributes. I told him to analyze it, so he could see what I did. -
help with on/off button.
by UtopianGames ·Make a game integer called Button then in the actor you want to press do if touch is pressed change attribute game.Button to ( game.Button+1)%2 so everytime you press the integer will loop from 0-1-0- -
help with on/off button.
by Socks ·First make a game attribute - call it "button on/off" (or something suitable). -
URGENT - EXC_BAD_ACCESS (SIGSEGV)
by SlickZero ·For example, if you have 2 objects colliding with each other, and the collision triggers an attribute to change...Don't have the collision rule in both actors, and don't have the rule that changes the -
Constraining to another actor's position killing my instructions?
by The_Gamesalad_Guru ·Are you using windows or mac? that must be a bug constrain to a position should not override a touch is pressed. send a report in via support. -
My GameSalad is missing "Browser" Attribute Menu.
by Benjamight ·I'm very new to GameSalad, have watched over a dozen videos, and recently downloaded the Windows version for App. making. However, I can not seem to find the "Browser" menu at the b -
About moving an actor with a single touch to screen
by Lib87 ·and this apearing. Now I need to create save attribute thingy and try it in my iphone -
How to replace image in actor during the game?
by ironDan ·Say you want to change your actor to 3 different images depending on 3 different situations. You create a self.index attribute and then group 3 rules that say if self.index = 1 change image to whateve -
About moving an actor with a single touch to screen
by tatiang ·Yep. Once you learn to save an attribute correctly, you can save any attribute you like. If you save a table, you can save multiple attributes (e.g. current level, score, powerups, etc.). In your c -
Constraining to another actor's position killing my instructions?
by SlickZero ·Instead of constraining the buttons to the drop down actor, have them with a move behavior that is on time with the drop down menu's speed. Saves having to use system resources for constraints. Which -
Constraining to another actor's position killing my instructions?
by Everwild ·on it. When the button is hit, it changes an attribute. -
Player name input Enabling & Disabling methods
by tatiang ·I didn't explain that because you have several options, but the easiest is to add a line there that says Change Attribute game.allowNext (type boolean) to true. And then have a rule on your goNext bu -
Force hi-res graphics for Mac App
by HoneyTribeStudios ·If it's an iPhone project just add the following change attribute as the first logic in each scene. -
Texas hold'em Poker card generator
by wibbsy ·Would I make a prototype card and then each actor gets a assigned a self attribute value up to 52? -
Constraining Platforms Left/Right Movement to Screen Display
by jasdip ·I am trying to constrain a platform I have moving left and right to the screen display. I can get it to work using change velocity and self position > and < rules. -
Player name input Enabling & Disabling methods
by tatiang ·Okay, so you watched a video and it didn't work for you. Without seeing your rules, it's hard to know why. But I can suggest that you create a text attribute, game.KeyboardInput and use this with yo -
the best place to put a save and load attribute
by Braydon_SFX ·When you change a Boolean to true(when you unlock a character) put a save attribute right after that change attribute. That is the best place to put it - to make sure it gets done! -
About moving an actor with a single touch to screen
by tatiang ·Create a game attribute called game.Frame (type index) and start it at 0. -
the best place to put a save and load attribute
by digitalzero ·okay so im making a game that has coins to unlock characters (index) and 14 characters that can be unlocked (boolean) i know the best place to put a load attribute is more than likely at the title of -
Constrain Not Colliding Help!
by Chakku ·I drag in a visible LEGS actor, the Bodys all constrain to that actor, and then everything gets messed up again.