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help with on/off button.
by Socks ·First make a game attribute - call it "button on/off" (or something suitable). -
URGENT - EXC_BAD_ACCESS (SIGSEGV)
by SlickZero ·For example, if you have 2 objects colliding with each other, and the collision triggers an attribute to change...Don't have the collision rule in both actors, and don't have the rule that changes the -
Constraining to another actor's position killing my instructions?
by The_Gamesalad_Guru ·Are you using windows or mac? that must be a bug constrain to a position should not override a touch is pressed. send a report in via support. -
My GameSalad is missing "Browser" Attribute Menu.
by Benjamight ·I'm very new to GameSalad, have watched over a dozen videos, and recently downloaded the Windows version for App. making. However, I can not seem to find the "Browser" menu at the b -
About moving an actor with a single touch to screen
by Lib87 ·and this apearing. Now I need to create save attribute thingy and try it in my iphone -
How to replace image in actor during the game?
by ironDan ·Say you want to change your actor to 3 different images depending on 3 different situations. You create a self.index attribute and then group 3 rules that say if self.index = 1 change image to whateve -
About moving an actor with a single touch to screen
by tatiang ·Yep. Once you learn to save an attribute correctly, you can save any attribute you like. If you save a table, you can save multiple attributes (e.g. current level, score, powerups, etc.). In your c -
Constraining to another actor's position killing my instructions?
by SlickZero ·Instead of constraining the buttons to the drop down actor, have them with a move behavior that is on time with the drop down menu's speed. Saves having to use system resources for constraints. Which -
Constraining to another actor's position killing my instructions?
by Everwild ·on it. When the button is hit, it changes an attribute. -
Player name input Enabling & Disabling methods
by tatiang ·I didn't explain that because you have several options, but the easiest is to add a line there that says Change Attribute game.allowNext (type boolean) to true. And then have a rule on your goNext bu -
Force hi-res graphics for Mac App
by HoneyTribeStudios ·If it's an iPhone project just add the following change attribute as the first logic in each scene. -
Texas hold'em Poker card generator
by wibbsy ·Would I make a prototype card and then each actor gets a assigned a self attribute value up to 52? -
Constraining Platforms Left/Right Movement to Screen Display
by jasdip ·I am trying to constrain a platform I have moving left and right to the screen display. I can get it to work using change velocity and self position > and < rules. -
Player name input Enabling & Disabling methods
by tatiang ·Okay, so you watched a video and it didn't work for you. Without seeing your rules, it's hard to know why. But I can suggest that you create a text attribute, game.KeyboardInput and use this with yo -
the best place to put a save and load attribute
by Braydon_SFX ·When you change a Boolean to true(when you unlock a character) put a save attribute right after that change attribute. That is the best place to put it - to make sure it gets done! -
About moving an actor with a single touch to screen
by tatiang ·Create a game attribute called game.Frame (type index) and start it at 0. -
the best place to put a save and load attribute
by digitalzero ·okay so im making a game that has coins to unlock characters (index) and 14 characters that can be unlocked (boolean) i know the best place to put a load attribute is more than likely at the title of -
Constrain Not Colliding Help!
by Chakku ·I drag in a visible LEGS actor, the Bodys all constrain to that actor, and then everything gets messed up again. -
Project Info - where is it?
by atxryan ·Hmm.. You can always change the Display Size under the Game attribute tab, but I only see the Resolution Independence option when creating a new project. One of the sous probably know where to update -
Top down shooter enemy help
by gamesfua ·One tactic i attempted was for the object to fall down the screen. When it touched an invisible object on screen it changes its self attribute to an integer. When that integer is triggered i said igno