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Timers are for chumps - GS optimization tips
by ericzingeler ·2 Attributes: -
Two actors using mouse button down. Bad idead.
by famekrafts ·Same thing happens with touch pressed, the problem is its interacting with both together. simply put an attribute or make the cannon selectable with a highlight graphic. When that is selected makes a -
Is there any way to stop an Interpolate once it has started?
by gyroscope ·Hi, possibly you've made the constrained attribute, the one that goes into the "To:" in the Interpolate, as an integer, when it should be a real? -
How to replace image in actor during the game?
by GLGAMES ·change attribute self.image -
★★ Just one step to convert projects between all platform ★★
by games4fun ·So I tried Z's method for the resize from iphone to ipad everything looks great however the display text attribute is blurry. Anyone know why? -
About moving an actor with a single touch to screen
by Lib87 ·(Quote) -
About moving an actor with a single touch to screen
by tatiang ·Touch count is based on the number of unique touches (e.g. fingers) on the screen. I think what you need to do is have a rule that says When mouse is down, change attribute game.NumberOfTaps (index t -
About moving an actor with a single touch to screen
by tatiang ·It's hard for me to understand what you are wanting to do and neither of those rules have a second touch as a condition. But I think you need to at least change the Change Attribute to a Constrain At -
Is there any way to stop an Interpolate once it has started?
by PixelMetal ·You could set a new interpolate to the current location of the object. Have it read in the attributes you want to stop moving with interpolate from a game or actor-level attribute. This works perfectl -
Is there any way to stop an Interpolate once it has started?
by gyroscope ·@RaceToTheMoon Yes, you're right, there's more to it than just the duration set as an attribute... the destination as an attribute too, as you say, and a constrain needed, as I discovered. :-) -
Best way to add data to the first row of a table
by IsabelleK ·First, I have Constrain behavior: game.TableRows to tableRowCount(game.Rotation). -
Truck with a trailer
by tatiang ·method using vectorToAngle. I believe you constrain the self.rotation of the trailer actor to vectorToAngle(game.truckX-self.position.X, game.truckY-self.position.Y). -
Truck with a trailer
by sparkania ·in other words, If I had an actor which looked like a clock face. and I constrain a smiley actor to the 12 on the face. currently with the above info, if in the game I control the clock to rotate lef -
How to store multiple numerical values in a single number?
by MarkOnTheIron ·change the game.Score attribute to floor((table(whereyoustoredthenumber))/1000000) -
Can you automatically post to GameCenter?
by Braydon_SFX ·You can post a score when an attribute is triggered. -
Truck with a trailer
by Socks ·"Got it.. I was creating the TruckX attribute in the wrong place..." -
Truck with a trailer
by sparkania ·Got it.. I was creating the TruckX attribute in the wrong place... -
Truck with a trailer
by Socks ·You need to make your attributes global rather than just for the truck actor. -
Truck with a trailer
by sparkania ·2. I create 2 new 'Real' attributes. TruckX and TruckY and leave them at 0. -
Start and Stop a Timer
by tatiang ·Create two game attributes, game.StartTime and game.EndTime (both real type attributes).