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  1. Timers are for chumps - GS optimization tips

    ericzingeler
    by ericzingeler · December 2012
    2 Attributes:
  2. Two actors using mouse button down. Bad idead.

    famekrafts
    by famekrafts · December 2012
    Same thing happens with touch pressed, the problem is its interacting with both together. simply put an attribute or make the cannon selectable with a highlight graphic. When that is selected makes a
  3. Is there any way to stop an Interpolate once it has started?

    gyroscope
    by gyroscope · December 2012
    Hi, possibly you've made the constrained attribute, the one that goes into the "To:" in the Interpolate, as an integer, when it should be a real?
  4. How to replace image in actor during the game?

    GLGAMES
    by GLGAMES · December 2012
    change attribute self.image
  5. ★★ Just one step to convert projects between all platform ★★

    games4fun
    by games4fun · December 2012
    So I tried Z's method for the resize from iphone to ipad everything looks great however the display text attribute is blurry. Anyone know why?
  6. About moving an actor with a single touch to screen

    Lib87
    by Lib87 · December 2012
    (Quote)
  7. About moving an actor with a single touch to screen

    tatiang
    by tatiang · December 2012
    Touch count is based on the number of unique touches (e.g. fingers) on the screen. I think what you need to do is have a rule that says When mouse is down, change attribute game.NumberOfTaps (index t
  8. About moving an actor with a single touch to screen

    tatiang
    by tatiang · December 2012
    It's hard for me to understand what you are wanting to do and neither of those rules have a second touch as a condition. But I think you need to at least change the Change Attribute to a Constrain At
  9. Is there any way to stop an Interpolate once it has started?

    PixelMetal
    by PixelMetal · December 2012
    You could set a new interpolate to the current location of the object. Have it read in the attributes you want to stop moving with interpolate from a game or actor-level attribute. This works perfectl
  10. Is there any way to stop an Interpolate once it has started?

    gyroscope
    by gyroscope · December 2012
    @RaceToTheMoon Yes, you're right, there's more to it than just the duration set as an attribute... the destination as an attribute too, as you say, and a constrain needed, as I discovered. :-)
  11. Best way to add data to the first row of a table

    IsabelleK
    by IsabelleK · December 2012
    First, I have Constrain behavior: game.TableRows to tableRowCount(game.Rotation).
  12. Truck with a trailer

    tatiang
    by tatiang · December 2012
    method using vectorToAngle. I believe you constrain the self.rotation of the trailer actor to vectorToAngle(game.truckX-self.position.X, game.truckY-self.position.Y).
  13. Truck with a trailer

    sparkania
    by sparkania · December 2012
    in other words, If I had an actor which looked like a clock face. and I constrain a smiley actor to the 12 on the face. currently with the above info, if in the game I control the clock to rotate lef
  14. How to store multiple numerical values in a single number?

    MarkOnTheIron
    by MarkOnTheIron · December 2012
    change the game.Score attribute to floor((table(whereyoustoredthenumber))/1000000)
  15. Can you automatically post to GameCenter?

    Braydon_SFX
    by Braydon_SFX · December 2012
    You can post a score when an attribute is triggered.
  16. Truck with a trailer

    Socks
    by Socks · December 2012
    "Got it.. I was creating the TruckX attribute in the wrong place..."
  17. Truck with a trailer

    sparkania
    by sparkania · December 2012
    Got it.. I was creating the TruckX attribute in the wrong place...
  18. Truck with a trailer

    Socks
    by Socks · December 2012
    You need to make your attributes global rather than just for the truck actor.
  19. Truck with a trailer

    sparkania
    by sparkania · December 2012
    2. I create 2 new 'Real' attributes. TruckX and TruckY and leave them at 0.
  20. Start and Stop a Timer

    tatiang
    by tatiang · December 2012
    Create two game attributes, game.StartTime and game.EndTime (both real type attributes).
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