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About moving an actor with a single touch to screen
by quique13 ·constrain attribute-- (self in the pop up menu is the name of the actor) self position X to device mouse position X -
changing a color image to black and white
by quique13 ·my idea would be to make a boolean attribute that is called ChangeColor -
is it possible to save an attribute and the do a game restart and load again the same attribute???
by quique13 ·so in my game i put that when the "action" scene starts it would record a score and then when its over it will just save it and check to see if it was bigger than the high score and -
About moving an actor with a single touch to screen
by Lib87 ·then Rule attribute self.position.X > 80 Constrain Att. self.Position.X to 80 . This works fine. after this i put to background actor a Rule that if touch is equals to 1 then spawn an actor to -
Start and Stop a Timer
by Chakku ·"When actorx collides actory, change attribute self.timer (or scene.timer, or even game.timer if its on 1 scene) then when you want to stop the timer, pause the scene.timer attribute, and use -
Is there any way to stop an Interpolate once it has started?
by gyroscope ·Yes, sure, it's because in that case by interpolating an actor's distance over a time creates a velocity value, and this will take precedence over any other velocity attribute. -
Advanced Question 2 - Keeping time compared to device time - help
by Mr Hanson ·But what we had to do was have a rule that constrains the device time to an attribute and always save it. -
Truck with a trailer
by tatiang ·Constrain Attribute game.TruckX (real) to self.position.X -
Truck with a trailer
by ShmirlyWhirl ·Hmm. The only thing I could think would do that is if you accidentally used Change Attribute instead of Constrain at some point. -
Rotate character along with device.
by Socks ·Interpolate attribute - self.rotation to game.Accelerometer.Y *90 -
Does making an image invisible and out of scene has effect on resources or memory being used?
by CodeMonkey ·If an actor is never going to be visible or even have a display text, change the Graphics->Visible attribute to false. -
Truck with a trailer
by ShmirlyWhirl ·Typically, make a real global attribute. Have the ruck actor constrain that attribute to its position. Then, in the trailer, have it constrain its position to that attribute, plus or minus the distanc -
Truck with a trailer
by sparkania ·ok.. so how would I go about making this tracking attribute? -
Truck with a trailer
by ShmirlyWhirl ·As far as I know, you can not directly set up a constrain like that in the prototype actor. You would either need to have an attribute that will track the position of the truck, then have the trailer -
Truck with a trailer
by sparkania ·I have read a few posts including http://forums.gamesalad.com/discussion/33288 on how to constrain 2 actors together.. but for some reason the options are not there in my constrain: --- to ---. -
trajectory issue
by RThurman ·First, make a game-level attribute (type = real) and call it something like 'gunXPosition'. -
paste an actor on another actor
by famekrafts ·When you putting the shoes down make an attribute false, in the constrain attribute give a condition when attribute is true only then contstrain. So when you press a button to put the shoes down, give -
Problems with shooting animation (not running, just standing)
by DuendeArkano ·i tried with your idea of animation and at the begining does not work, but, i decide to switch off all the Actor control and leave enabled only the Collisions Rules and our famous animation, and abrac -
How to zoom in and out with camera on a particular actor? (solved)
by famekrafts ·Is there a function or an attribute to make the camera zoom in and out? If we can do it with 2 touch and all, I think we can do with an attribute also. -
Little help with an old issue (Showing Attribute values on Screen)
by gyroscope ·Hi, a Constrain Attribute is used (normally a real type) if the value it is tracking is changing. Use a Change Attribute (mainly an integer) if the value it takes is fixed. For either one, a Timer is