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  1. About moving an actor with a single touch to screen

    quique13
    by quique13 · December 2012
    constrain attribute-- (self in the pop up menu is the name of the actor) self position X to device mouse position X
  2. changing a color image to black and white

    quique13
    by quique13 · December 2012
    my idea would be to make a boolean attribute that is called ChangeColor
  3. is it possible to save an attribute and the do a game restart and load again the same attribute???

    quique13
    by quique13 · December 2012
    so in my game i put that when the "action" scene starts it would record a score and then when its over it will just save it and check to see if it was bigger than the high score and
  4. About moving an actor with a single touch to screen

    Lib87
    by Lib87 · December 2012
    then Rule attribute self.position.X > 80 Constrain Att. self.Position.X to 80 . This works fine. after this i put to background actor a Rule that if touch is equals to 1 then spawn an actor to
  5. Start and Stop a Timer

    Chakku
    by Chakku · December 2012
    "When actorx collides actory, change attribute self.timer (or scene.timer, or even game.timer if its on 1 scene) then when you want to stop the timer, pause the scene.timer attribute, and use
  6. Is there any way to stop an Interpolate once it has started?

    gyroscope
    by gyroscope · December 2012
    Yes, sure, it's because in that case by interpolating an actor's distance over a time creates a velocity value, and this will take precedence over any other velocity attribute.
  7. Advanced Question 2 - Keeping time compared to device time - help

    Mr Hanson
    by Mr Hanson · December 2012
    But what we had to do was have a rule that constrains the device time to an attribute and always save it.
  8. Truck with a trailer

    tatiang
    by tatiang · December 2012
    Constrain Attribute game.TruckX (real) to self.position.X
  9. Truck with a trailer

    ShmirlyWhirl
    by ShmirlyWhirl · December 2012
    Hmm. The only thing I could think would do that is if you accidentally used Change Attribute instead of Constrain at some point.
  10. Rotate character along with device.

    Socks
    by Socks · December 2012
    Interpolate attribute - self.rotation to game.Accelerometer.Y *90
  11. Does making an image invisible and out of scene has effect on resources or memory being used?

    CodeMonkey
    by CodeMonkey · December 2012
    If an actor is never going to be visible or even have a display text, change the Graphics->Visible attribute to false.
  12. Truck with a trailer

    ShmirlyWhirl
    by ShmirlyWhirl · December 2012
    Typically, make a real global attribute. Have the ruck actor constrain that attribute to its position. Then, in the trailer, have it constrain its position to that attribute, plus or minus the distanc
  13. Truck with a trailer

    sparkania
    by sparkania · December 2012
    ok.. so how would I go about making this tracking attribute?
  14. Truck with a trailer

    ShmirlyWhirl
    by ShmirlyWhirl · December 2012
    As far as I know, you can not directly set up a constrain like that in the prototype actor. You would either need to have an attribute that will track the position of the truck, then have the trailer
  15. Truck with a trailer

    sparkania
    by sparkania · December 2012
    I have read a few posts including http://forums.gamesalad.com/discussion/33288 on how to constrain 2 actors together.. but for some reason the options are not there in my constrain: --- to ---.
  16. trajectory issue

    RThurman
    by RThurman · December 2012
    First, make a game-level attribute (type = real) and call it something like 'gunXPosition'.
  17. paste an actor on another actor

    famekrafts
    by famekrafts · December 2012
    When you putting the shoes down make an attribute false, in the constrain attribute give a condition when attribute is true only then contstrain. So when you press a button to put the shoes down, give
  18. Problems with shooting animation (not running, just standing)

    DuendeArkano
    by DuendeArkano · December 2012
    i tried with your idea of animation and at the begining does not work, but, i decide to switch off all the Actor control and leave enabled only the Collisions Rules and our famous animation, and abrac
  19. How to zoom in and out with camera on a particular actor? (solved)

    famekrafts
    by famekrafts · December 2012
    Is there a function or an attribute to make the camera zoom in and out? If we can do it with 2 touch and all, I think we can do with an attribute also.
  20. Little help with an old issue (Showing Attribute values on Screen)

    gyroscope
    by gyroscope · December 2012
    Hi, a Constrain Attribute is used (normally a real type) if the value it is tracking is changing. Use a Change Attribute (mainly an integer) if the value it takes is fixed. For either one, a Timer is
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