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  1. Little help with an old issue (Showing Attribute values on Screen)

    DuendeArkano
    by DuendeArkano · December 2012
    By the way: when i should use constrain and change att. in order to track attributes?
  2. Little help with an old issue (Showing Attribute values on Screen)

    gyroscope
    by gyroscope · December 2012
    You want to display the linear velocity of an actor: a linear velocity is a fixed value and so you don't need a Constrain Behaviour at all in this....
  3. Little help with an old issue (Showing Attribute values on Screen)

    DuendeArkano
    by DuendeArkano · December 2012
    No, im using Y and prueba like examples, and yes, im replacing the names jijiji, sometimes you create a new attribute, you delete it, create new one.. that's why i change the name, sorry for the mess
  4. Problems with shooting animation (not running, just standing)

    gyroscope
    by gyroscope · December 2012
    Change attribute self.Shooting to false
  5. Little help with an old issue (Showing Attribute values on Screen)

    gyroscope
    by gyroscope · December 2012
    OK, your game attribute you've called Y: make sure this is a real attribute. This is like an integer but unlike integer, which is for whole numbers only, a real attribute shows fractions too.
  6. Problems with shooting animation (not running, just standing)

    DuendeArkano
    by DuendeArkano · December 2012
    I was also trying to track self.shoothingGround (the trigger to shoot) in order to detect if the status changes from false to true, but or the tracker does not work, or the value does not change. The
  7. Little help with an old issue (Showing Attribute values on Screen)

    DuendeArkano
    by DuendeArkano · December 2012
    Gyroscope, i did what you tell me about unlocking the actor, constrain attribute and so, but the result its that the attribute who have to been updated it is not and its weird because its motion.line
  8. Rotate character along with device.

    Socks
    by Socks · December 2012
    Constrain Attribute:
  9. Collide rules not always working

    FirstDan
    by FirstDan · December 2012
    Constrain self.motion.linear. X= 0 and the same for y...
  10. Rotate character along with device.

    phlame
    by phlame · December 2012
    You can't just choose accelerometer, you have to choose from the accelerometer submenu which is X, Y, and Z. Which one would I constrain from the 3?
  11. Rotate character along with device.

    Socks
    by Socks · December 2012
    Constrain attribute > self rotation > devices / accelerometer.
  12. Rotate character along with device.

    phlame
    by phlame · December 2012
    To which accelerometer attribute? There is no rotation attribute for accelerometer.
  13. Rotate character along with device.

    Socks
    by Socks · December 2012
    Constrain the actor's rotation to the accelerometer.
  14. HELP WITH HIGHSCORE

    famekrafts
    by famekrafts · December 2012
    On every tap add + 1 to an attribute. same with timer, every second increase another attribute. When game over save these using save attribute as score timer And score tap. Make another 2 attributes
  15. ★★ 31 Optimization Tips ★★

    retired_4c38aba7e4aba71b91a4b6f1ce63e830
    by retired_4c38aba7e4aba71b91a4b6f1ce63e830 · December 2012
    I can't see to get the visibility to function correctly with a change attribute. I can get it to work when I physically change the boolean, but not with the change attrib.
  16. URGENT QUESTION - I NEED TO GET THIS APP OUT BY TODAY :(

    tatiang
    by tatiang · December 2012
    I haven't used that method but I'm guessing you would make the 3 an attribute and then randomize it by doing Change Attribute self.randomMod to random(3,6) and then checking to see if .05 > sel
  17. How to change game attribute on loading a new sene.

    tatiang
    by tatiang · December 2012
    Sounds like you solved it, but I thought I'd offer one suggestion: instead of counting the bricks and then assigning that value to the attribute, have each brick count itself as follows:
  18. Rotation and Movement Based on Speed of Tapping

    RThurman
    by RThurman · December 2012
    Yes -- in the examples I gave above, 'myDistance' was an attribute that you would make. It can be either an integer or a real -- depending on if you need whole numbers or if you need numbers down to
  19. Constrain Not Colliding Help!

    Time
    by Time · December 2012
    I'm working on a platformer and need to know how to keep a constrain on an actor while it can still collide. Meaning, its constrained on to an image but it is not following it's collide rule, how do I
  20. URGENT QUESTION - I NEED TO GET THIS APP OUT BY TODAY :(

    MeaningfulGames
    by MeaningfulGames · December 2012
    I don't know if its me, but New Zealand apps take MINIMUM 12 days to approve, so I need this app out before Apple shuts its doors. I recently found a bug where 'every' timers get screwed up after Play
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