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How to zoom in and out with camera on a particular actor? (solved)
by famekrafts ·Is there a function or an attribute to make the camera zoom in and out? If we can do it with 2 touch and all, I think we can do with an attribute also. -
Little help with an old issue (Showing Attribute values on Screen)
by gyroscope ·Hi, a Constrain Attribute is used (normally a real type) if the value it is tracking is changing. Use a Change Attribute (mainly an integer) if the value it takes is fixed. For either one, a Timer is -
Little help with an old issue (Showing Attribute values on Screen)
by DuendeArkano ·By the way: when i should use constrain and change att. in order to track attributes? -
Little help with an old issue (Showing Attribute values on Screen)
by gyroscope ·You want to display the linear velocity of an actor: a linear velocity is a fixed value and so you don't need a Constrain Behaviour at all in this.... -
Little help with an old issue (Showing Attribute values on Screen)
by DuendeArkano ·No, im using Y and prueba like examples, and yes, im replacing the names jijiji, sometimes you create a new attribute, you delete it, create new one.. that's why i change the name, sorry for the mess -
Problems with shooting animation (not running, just standing)
by gyroscope ·Change attribute self.Shooting to false -
Little help with an old issue (Showing Attribute values on Screen)
by gyroscope ·OK, your game attribute you've called Y: make sure this is a real attribute. This is like an integer but unlike integer, which is for whole numbers only, a real attribute shows fractions too. -
Problems with shooting animation (not running, just standing)
by DuendeArkano ·I was also trying to track self.shoothingGround (the trigger to shoot) in order to detect if the status changes from false to true, but or the tracker does not work, or the value does not change. The -
Little help with an old issue (Showing Attribute values on Screen)
by DuendeArkano ·Gyroscope, i did what you tell me about unlocking the actor, constrain attribute and so, but the result its that the attribute who have to been updated it is not and its weird because its motion.line -
Rotate character along with device.
by Socks ·Constrain Attribute: -
Collide rules not always working
by FirstDan ·Constrain self.motion.linear. X= 0 and the same for y... -
Rotate character along with device.
by phlame ·You can't just choose accelerometer, you have to choose from the accelerometer submenu which is X, Y, and Z. Which one would I constrain from the 3? -
Rotate character along with device.
by Socks ·Constrain attribute > self rotation > devices / accelerometer. -
Rotate character along with device.
by phlame ·To which accelerometer attribute? There is no rotation attribute for accelerometer. -
Rotate character along with device.
by Socks ·Constrain the actor's rotation to the accelerometer. -
HELP WITH HIGHSCORE
by famekrafts ·On every tap add + 1 to an attribute. same with timer, every second increase another attribute. When game over save these using save attribute as score timer And score tap. Make another 2 attributes -
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URGENT QUESTION - I NEED TO GET THIS APP OUT BY TODAY :(
by tatiang ·I haven't used that method but I'm guessing you would make the 3 an attribute and then randomize it by doing Change Attribute self.randomMod to random(3,6) and then checking to see if .05 > sel -
How to change game attribute on loading a new sene.
by tatiang ·Sounds like you solved it, but I thought I'd offer one suggestion: instead of counting the bricks and then assigning that value to the attribute, have each brick count itself as follows: -
Rotation and Movement Based on Speed of Tapping
by RThurman ·Yes -- in the examples I gave above, 'myDistance' was an attribute that you would make. It can be either an integer or a real -- depending on if you need whole numbers or if you need numbers down to