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How to change game attribute on loading a new sene.
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How to change game attribute on loading a new sene.
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How to save the game and restart all over again
by gyroscope ·Hi, as the game progresses, you decide where and when to save attributes, using the Save Attribute behaviours. Then in your continue button, you'll use Load Attribute behaviours including an integer a -
Help with accelerometer controls. Transition is choppy.
by ericzingeler ·3 Attributes (Real): -
Rotation and Movement Based on Speed of Tapping
by Scone ·Is myDistance an attribute already in the game, or is this one I'd have to make. If it is one you need to create, am I correct in assuming this would need to be an integer attribute? -
Problems with shooting animation (not running, just standing)
by gyroscope ·So, Timer: After 1 second, change attribute. Hope that sorts now for you. -
Advance question with actor rotation functions?
by Elfizm ·So what I have done is recorded where the first touch is and found the angle in regards to the main actor position, then constrain where the touch Is and find that angle to a different attribute. -
Throwing actors help
by kandwarf ·hmmm...Alright lets see. Im assuming you know most of the fundamentals of game salad. what i would do, is create touchx, touchy, releasex, releasey attributes (for when the player launches the objec -
Problems with shooting animation (not running, just standing)
by gyroscope ·Change attribute Shooting to true -
Problems with shooting animation (not running, just standing)
by DuendeArkano ·maybe i need to use constrain?? -
Advance question with actor rotation functions?
by Elfizm ·ChangeAttribute: -
Problems with shooting animation (not running, just standing)
by DuendeArkano ·Change attribute Shooting to True -
Help wanted - how to make power-ups?
by IsabelleK ·Add self attribute inside brick actor, and make a rule: -
Help with accelerometer controls. Transition is choppy.
by Chakku ·I'm making a game where im controlling a flying vehicle with accelerometer controls. So I have it so that when attribute.rightis on is true, change attribute.leftison to false then accelerate right at -
Constrain throwing to specific area
by famekrafts ·Basically use an attribute when the object is grabbed, it won't go outside the area, but when it's thrown, grab is false it will go out, once it is out of area say more than 250 x it will not be grabb -
Destroy actor a few seconds after it gets off-scene?
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Destroy actor a few seconds after it gets off-scene?
by Braydon_SFX ·Create a rule in your actor - when attribute self.position X is equal or greater than 500 (or Y depending on what you want) -
trajectory issue
by mrpacogp ·But i dont know why, the trajectory is on diferent position, how to constrain it to my principal actor, because he use "self.Plot Index / self.Plot Points * game.Display Size.Width" -
Constrain throwing to specific area
by famekrafts ·Simply make an invisible actor and place it on the scene, make it collide with the actor you want to throw and same with the wall (use a collide attribute). So it will not go out of the area outside t -
Constrain throwing to specific area
by Dues ·Hi guys!