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  1. How to change game attribute on loading a new sene.

    sophisticated1024@hotmail.com
    by sophisticated1024@hotmail.com · December 2012
    And so i thought, no im not able to fix the problem as of yet, please help needed. Need to declare game attribute "bricks on screen" at the start of each scene. How do i go about th
  2. How to change game attribute on loading a new sene.

    sophisticated1024@hotmail.com
    by sophisticated1024@hotmail.com · December 2012
    Im stuck, Im making this game where there are bricks in one scene and there is an attribute in game which is an integer which lets me keep a count of how many bricks are destroyed. When bricks on scr
  3. How to save the game and restart all over again

    gyroscope
    by gyroscope · December 2012
    Hi, as the game progresses, you decide where and when to save attributes, using the Save Attribute behaviours. Then in your continue button, you'll use Load Attribute behaviours including an integer a
  4. Help with accelerometer controls. Transition is choppy.

    ericzingeler
    by ericzingeler · December 2012
    3 Attributes (Real):
  5. Rotation and Movement Based on Speed of Tapping

    Scone
    by Scone · December 2012
    Is myDistance an attribute already in the game, or is this one I'd have to make. If it is one you need to create, am I correct in assuming this would need to be an integer attribute?
  6. Problems with shooting animation (not running, just standing)

    gyroscope
    by gyroscope · December 2012
    So, Timer: After 1 second, change attribute. Hope that sorts now for you.
  7. Advance question with actor rotation functions?

    Elfizm
    by Elfizm · December 2012
    So what I have done is recorded where the first touch is and found the angle in regards to the main actor position, then constrain where the touch Is and find that angle to a different attribute.
  8. Throwing actors help

    kandwarf
    by kandwarf · December 2012
    hmmm...Alright lets see. Im assuming you know most of the fundamentals of game salad. what i would do, is create touchx, touchy, releasex, releasey attributes (for when the player launches the objec
  9. Problems with shooting animation (not running, just standing)

    gyroscope
    by gyroscope · December 2012
    Change attribute Shooting to true
  10. Problems with shooting animation (not running, just standing)

    DuendeArkano
    by DuendeArkano · December 2012
    maybe i need to use constrain??
  11. Advance question with actor rotation functions?

    Elfizm
    by Elfizm · December 2012
    ChangeAttribute:
  12. Problems with shooting animation (not running, just standing)

    DuendeArkano
    by DuendeArkano · December 2012
    Change attribute Shooting to True
  13. Help wanted - how to make power-ups?

    IsabelleK
    by IsabelleK · December 2012
    Add self attribute inside brick actor, and make a rule:
  14. Help with accelerometer controls. Transition is choppy.

    Chakku
    by Chakku · December 2012
    I'm making a game where im controlling a flying vehicle with accelerometer controls. So I have it so that when attribute.rightis on is true, change attribute.leftison to false then accelerate right at
  15. Constrain throwing to specific area

    famekrafts
    by famekrafts · December 2012
    Basically use an attribute when the object is grabbed, it won't go outside the area, but when it's thrown, grab is false it will go out, once it is out of area say more than 250 x it will not be grabb
  16. Destroy actor a few seconds after it gets off-scene?

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · December 2012
    When Attribute Player Self Position X > 320
  17. Destroy actor a few seconds after it gets off-scene?

    Braydon_SFX
    by Braydon_SFX · December 2012
    Create a rule in your actor - when attribute self.position X is equal or greater than 500 (or Y depending on what you want)
  18. trajectory issue

    mrpacogp
    by mrpacogp · December 2012
    But i dont know why, the trajectory is on diferent position, how to constrain it to my principal actor, because he use "self.Plot Index / self.Plot Points * game.Display Size.Width"
  19. Constrain throwing to specific area

    famekrafts
    by famekrafts · December 2012
    Simply make an invisible actor and place it on the scene, make it collide with the actor you want to throw and same with the wall (use a collide attribute). So it will not go out of the area outside t
  20. Constrain throwing to specific area

    Dues
    by Dues · December 2012
    Hi guys!
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