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  1. Automatically change actor size/position for different device aspect ratios (Template)

    nikkon
    by nikkon · December 2012
    Also note > I used this to convert from iPad to iPhone/Android. I have an attribute called "isPad". When this is false it will enable the dynamic changes.
  2. Star System Without All The Attributes?

    jblb2424
    by jblb2424 · December 2012
    Your suggestion does work, but it does not work for specific levels. I can make a display attribute for every level, but i have a ton of levels. Is there a way to get around making all those attribute
  3. Issues with the Control Camera behavior

    Shirokage
    by Shirokage · December 2012
    This sounds good, but I cannot find any attributes to manipulate the camera outside of the control camera behavior. I made an attribute to keep track of the projectiles x position (don't need one for
  4. Star System Without All The Attributes?

    BoyGeniusStudios
    by BoyGeniusStudios · December 2012
    Just make a rule that says: If attribute stars (the attribute that displays the number of stars) = 1 Display image 1 star (the name of the picture with 1 star)
  5. Star System Without All The Attributes?

    jblb2424
    by jblb2424 · December 2012
    No, they are not scene attributes. My attribute that counts the stars in my levels is a global attribute, and so is my attribute to display the stars.
  6. Star System Without All The Attributes?

    jblb2424
    by jblb2424 · December 2012
    After a long journey, i almost have my star system working. All i need to do now is to make the star display function for each SPECIFIC level. Right now whenever i obtain a star in a level it affects
  7. Urgent: How to fix corrupted XML?? :(

    Chakku
    by Chakku · December 2012
    It works, but one important change attribute is still blank. When I try to edit the prototype to fix that change attribute, all of the rules go blank (Image)
  8. How to instantly start and stop acceleration?

    Braydon_SFX
    by Braydon_SFX · December 2012
    Constrain attribute self.motion.linear velocity X and Y to 0.
  9. Setting a maximum length for a breath bar.

    billythebeast666
    by billythebeast666 · December 2012
    i think i got it to work, i created a new attribute called full breath, and then said when player collides with bubble change attribute game.breath to game.fullbreath
  10. Setting a maximum length for a breath bar.

    LooseMoose
    by LooseMoose · December 2012
    It's hard to answer this question without seeing your code but I'll give it a go. Does your breath bar rely on an attribute?
  11. Trouble with continuing game after player is destroyed and respawned - Windows Version

    WarLord720
    by WarLord720 · December 2012
    I think I finally figured it out. I wasn't taking into account the enemy the player was colliding with. Added a change attribute to subtract 1 from the enemy count and game seems to be moving properly
  12. Urgent: How to fix corrupted XML?? :(

    jonmulcahy
    by jonmulcahy · December 2012
    this usually happens when you either delete an attribute that was used in the rules, or copy the rule from one actor to another when a local (self) attribute is used.
  13. How to create animations

    lycettebros
    by lycettebros · December 2012
    ToonBoom will not do any code/physics related work for you it is pnly a visual tool. Gamesalad is where you will have to deal with collisions etc. If your characters are square that will work well wit
  14. Working with Angular Velocity

    Psycho Romeo
    by Psycho Romeo · December 2012
    bug with Angular Velocity, in that whenever that attribute is called, it returns the degrees per frame instead of the degrees per second.
  15. Help with car physics?

    Hymloe
    by Hymloe · December 2012
    Currently, my cars works using the attributes... I constrain all of these...
  16. Urgent: How to fix corrupted XML?? :(

    Chakku
    by Chakku · December 2012
    EDIT: It doesen't work. There are blank spots in expression editor, and for some reason I'm getting rules that say "When attribute _______overlaps or collides with actor"
  17. Help with car physics?

    SolarPepperStudios
    by SolarPepperStudios · December 2012
    Try using move instead of accelorate. Unless you want it to continually get faster. But maybe you could use move and for the speed use an attribute called speed and use timers to continually add speed
  18. How to change the width ONLY 1 SIDE?

    gyroscope
    by gyroscope · December 2012
    Change Attribute self.Size.Height to self.Size.Height+2
  19. Movement within Radius

    RThurman
    by RThurman · December 2012
    Make an attribute; theDistance
  20. Movement within Radius

    RThurman
    by RThurman · December 2012
    Make two game-level attributes; newX and newY
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