-
Automatically change actor size/position for different device aspect ratios (Template)
by nikkon ·Also note > I used this to convert from iPad to iPhone/Android. I have an attribute called "isPad". When this is false it will enable the dynamic changes. -
Star System Without All The Attributes?
by jblb2424 ·Your suggestion does work, but it does not work for specific levels. I can make a display attribute for every level, but i have a ton of levels. Is there a way to get around making all those attribute -
Issues with the Control Camera behavior
by Shirokage ·This sounds good, but I cannot find any attributes to manipulate the camera outside of the control camera behavior. I made an attribute to keep track of the projectiles x position (don't need one for -
Star System Without All The Attributes?
by BoyGeniusStudios ·Just make a rule that says: If attribute stars (the attribute that displays the number of stars) = 1 Display image 1 star (the name of the picture with 1 star) -
Star System Without All The Attributes?
by jblb2424 ·No, they are not scene attributes. My attribute that counts the stars in my levels is a global attribute, and so is my attribute to display the stars. -
Star System Without All The Attributes?
by jblb2424 ·After a long journey, i almost have my star system working. All i need to do now is to make the star display function for each SPECIFIC level. Right now whenever i obtain a star in a level it affects -
Urgent: How to fix corrupted XML?? :(
by Chakku ·It works, but one important change attribute is still blank. When I try to edit the prototype to fix that change attribute, all of the rules go blank (Image) -
How to instantly start and stop acceleration?
by Braydon_SFX ·Constrain attribute self.motion.linear velocity X and Y to 0. -
Setting a maximum length for a breath bar.
by billythebeast666 ·i think i got it to work, i created a new attribute called full breath, and then said when player collides with bubble change attribute game.breath to game.fullbreath -
Setting a maximum length for a breath bar.
by LooseMoose ·It's hard to answer this question without seeing your code but I'll give it a go. Does your breath bar rely on an attribute? -
Trouble with continuing game after player is destroyed and respawned - Windows Version
by WarLord720 ·I think I finally figured it out. I wasn't taking into account the enemy the player was colliding with. Added a change attribute to subtract 1 from the enemy count and game seems to be moving properly -
Urgent: How to fix corrupted XML?? :(
by jonmulcahy ·this usually happens when you either delete an attribute that was used in the rules, or copy the rule from one actor to another when a local (self) attribute is used. -
How to create animations
by lycettebros ·ToonBoom will not do any code/physics related work for you it is pnly a visual tool. Gamesalad is where you will have to deal with collisions etc. If your characters are square that will work well wit -
Working with Angular Velocity
by Psycho Romeo ·bug with Angular Velocity, in that whenever that attribute is called, it returns the degrees per frame instead of the degrees per second. -
Help with car physics?
by Hymloe ·Currently, my cars works using the attributes... I constrain all of these... -
Urgent: How to fix corrupted XML?? :(
by Chakku ·EDIT: It doesen't work. There are blank spots in expression editor, and for some reason I'm getting rules that say "When attribute _______overlaps or collides with actor" -
Help with car physics?
by SolarPepperStudios ·Try using move instead of accelorate. Unless you want it to continually get faster. But maybe you could use move and for the speed use an attribute called speed and use timers to continually add speed -
How to change the width ONLY 1 SIDE?
by gyroscope ·Change Attribute self.Size.Height to self.Size.Height+2 -
Movement within Radius
by RThurman ·Make an attribute; theDistance -
Movement within Radius
by RThurman ·Make two game-level attributes; newX and newY