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  1. Need help with short code!

    tatiang
    by tatiang · April 2017
    Probably means Change Attribute LinearVelocity.Y to LinearVelocity.Y*(-1)
  2. What am I doing wrong...?

    Socks
    by Socks · April 2017
    (drag the 'saving' section to just below the Change Attribute behaviour)
  3. Need help with short code!

    dkfm1492
    by dkfm1492 · April 2017
    1.when key x is pressed, if attribute is scene.background.A.Motion.LinearVelocity X > 0,
  4. What am I doing wrong...?

    RossmanBrothersGames
    by RossmanBrothersGames · April 2017
    Tables are more efficient, but saving attributes works as well if you just want to use them for a few things.
  5. Spawn Actor problem

    creview.jo@gmail.com
    by creview.jo@gmail.com · April 2017
    (Quote)
  6. Spawn Actor problem

    tatiang
    by tatiang · April 2017
    If you have 15 actors in a scene ONLY using the Move behavior, I wouldn't think that's too much for the engine to handle but again, if you have other behaviors that I mentioned (e.g. constrain, etc.)
  7. Why my game always delay when change scene?

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · April 2017
    sleep option you can keep things moveable for collisions and such. They will be out of the physics until interacted with and then after sometime go back to sleep. Much has changed with the engine as
  8. Spawn Actor problem

    creview.jo@gmail.com
    by creview.jo@gmail.com · April 2017
    (Quote)
  9. Spawn Actor problem

    tatiang
    by tatiang · April 2017
    I mainly use Move, interpolate, Animation, constrain.
  10. Spawn Actor problem

    creview.jo@gmail.com
    by creview.jo@gmail.com · April 2017
    I mainly use Move, interpolate, Animation, constrain.
  11. How do you work out colours?

    tatiang
    by tatiang · April 2017
    If you look at @Socks' gif above, you can click on a color in the color wheel or the crayon tab or whatever you prefer. Then, click on the color sliders tab (it's one of the five small buttons above
  12. How do you work out colours?

    natclarke
    by natclarke · April 2017
    I am wanting to change the background colour of a scene for the sky to various colours depending on what is selected. I have clouds moving over it. I have an attribute backgroundcolour. When backgro
  13. How do you work out colours?

    tatiang
    by tatiang · March 2017
    Then divide the integer value by a constant. So your change attribute values would be something like this:
  14. Custom Colision fast and effecient method.

    AlchimiaStudios
    by AlchimiaStudios · March 2017
    Depending on how PE handles them, you might be able to make one large sprite sheet, auto generate the collision data, and the separate the collisions out individually. Not sure on that though.
  15. I want to make a "next in line" actor to show next actor in the queue

    Trebs222
    by Trebs222 · March 2017
    (Quote)
  16. Is it best to spread code load in actors as much as possible?

    tatiang
    by tatiang · March 2017
    Anything that loops quickly, such as a Timer or Constrain behavior will affect performance. There's no set amount that I can quote such as "only use two timers in a scene" but it's
  17. Help with top down stealth game.

    spidercarp1
    by spidercarp1 · March 2017
    I have a system where when you are in the line of sight, your player spawns an actor called "chase" that the enemies move to. Getting on the LOS enables a game attribute called Enemy
  18. I want to make a "next in line" actor to show next actor in the queue

    tatiang
    by tatiang · March 2017
    When I said you have to troubleshoot game.Word, I meant that that's the attribute that isn't getting the value you expect. Since game.Word is built from other attributes (e.g. game.Bullet), you might
  19. in need of information regarding cooldown function?

    Crimzinsnow
    by Crimzinsnow · March 2017
    hmm think i fixed my problem i did this:in player actor i put a timer below the spawn actor,and put a for x seconds constrain shoot to false..
  20. I want to make a "next in line" actor to show next actor in the queue

    Trebs222
    by Trebs222 · March 2017
    (Quote)
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