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Need help with short code!
by tatiang ·Probably means Change Attribute LinearVelocity.Y to LinearVelocity.Y*(-1) -
What am I doing wrong...?
by Socks ·(drag the 'saving' section to just below the Change Attribute behaviour) -
Need help with short code!
by dkfm1492 ·1.when key x is pressed, if attribute is scene.background.A.Motion.LinearVelocity X > 0, -
What am I doing wrong...?
by RossmanBrothersGames ·Tables are more efficient, but saving attributes works as well if you just want to use them for a few things. -
Spawn Actor problem
by creview.jo@gmail.com ·(Quote) -
Spawn Actor problem
by tatiang ·If you have 15 actors in a scene ONLY using the Move behavior, I wouldn't think that's too much for the engine to handle but again, if you have other behaviors that I mentioned (e.g. constrain, etc.) -
Why my game always delay when change scene?
by The_Gamesalad_Guru ·sleep option you can keep things moveable for collisions and such. They will be out of the physics until interacted with and then after sometime go back to sleep. Much has changed with the engine as -
Spawn Actor problem
by creview.jo@gmail.com ·(Quote) -
Spawn Actor problem
by tatiang ·I mainly use Move, interpolate, Animation, constrain. -
Spawn Actor problem
by creview.jo@gmail.com ·I mainly use Move, interpolate, Animation, constrain. -
How do you work out colours?
by tatiang ·If you look at @Socks' gif above, you can click on a color in the color wheel or the crayon tab or whatever you prefer. Then, click on the color sliders tab (it's one of the five small buttons above -
How do you work out colours?
by natclarke ·I am wanting to change the background colour of a scene for the sky to various colours depending on what is selected. I have clouds moving over it. I have an attribute backgroundcolour. When backgro -
How do you work out colours?
by tatiang ·Then divide the integer value by a constant. So your change attribute values would be something like this: -
Custom Colision fast and effecient method.
by AlchimiaStudios ·Depending on how PE handles them, you might be able to make one large sprite sheet, auto generate the collision data, and the separate the collisions out individually. Not sure on that though. -
I want to make a "next in line" actor to show next actor in the queue
by Trebs222 ·(Quote) -
Is it best to spread code load in actors as much as possible?
by tatiang ·Anything that loops quickly, such as a Timer or Constrain behavior will affect performance. There's no set amount that I can quote such as "only use two timers in a scene" but it's -
Help with top down stealth game.
by spidercarp1 ·I have a system where when you are in the line of sight, your player spawns an actor called "chase" that the enemies move to. Getting on the LOS enables a game attribute called Enemy -
I want to make a "next in line" actor to show next actor in the queue
by tatiang ·When I said you have to troubleshoot game.Word, I meant that that's the attribute that isn't getting the value you expect. Since game.Word is built from other attributes (e.g. game.Bullet), you might -
in need of information regarding cooldown function?
by Crimzinsnow ·hmm think i fixed my problem i did this:in player actor i put a timer below the spawn actor,and put a for x seconds constrain shoot to false.. -
I want to make a "next in line" actor to show next actor in the queue
by Trebs222 ·(Quote)