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Math question
by Socks ·It should work fine, but to be honest you don't state what you are using in your original post (I assumed it was constrain rotation . . . ?) -
Math question
by The_Gamesalad_Guru ·Okay the results are in! The method @socks proposed doesn't work, it does funky stuff same with the second formula in @RThurman edit. @Rthurman your first equation was correct. Here is the trick, you -
Ad Hoc First Test Promising.... Have Some Questions For Tweaking
by YoRooster ·Also a similar issue due to these short loading periods, there are some logo elements that are meant to slide into view as soon as the scene starts. They are not animated but by the time the scene lo -
Help with car physics?
by SolarPepperStudios ·Ok so to keep updating something you use a constrain attribute. Ill have to look again but there should be some actor or game attributes that will help fix this. -
Math question
by The_Gamesalad_Guru ·with the method I'm using I can slim the code for the paddle down to only three constrain attributes. Two for the offset and the one above if I can add the starting rotation angle into it. -
Math question
by MarkOnTheIron ·In that demo to define the windshield rotation you need to add or subtract a value from the long actor instance constrain rotation rule. -
why My app have a Latency?
by SlickZero ·Do you have the Play Sound behavior firing off immediately after the attribute change, and is that set of rules at the top of the list? And what original format are your sound files, and do you know t -
Advanced Gas Pedal Question...
by gamesfua ·it again it finally does what its supposed to (constrain-constantly adding 1 like acceleration). The work around was to attach a boolean to the button. So now when I press the button it says TRUE. Wh -
Advanced Gas Pedal Question...
by The_Gamesalad_Guru ·Sorry meant max speed. then you could just use one half to accelerate and that attribute already in the system would regulate the top speed. -
Help with car physics?
by Hymloe ·If the player then steers left and right, I use Change Attribute: self.Motion.AngularVelocity, so the car itself rotates. -
Advanced Gas Pedal Question...
by RThurman ·It is strange that it takes two touches to get the constrain to work! Thats got me stumped. -
Advanced Gas Pedal Question...
by LooseMoose ·I think you could probably replace all of those constraints with 'change attribute'. -
Advanced Gas Pedal Question...
by gamesfua ·@Kyukon, thanks! But I'm pretty sure the change attribute won't work because the gas constrain attribute will probably override it. I could be wrong, but I think that's right. Thanks for the tip with -
Advanced Gas Pedal Question...
by LooseMoose ·Also instead of using those constraints for max and min speed could you just use the change attribute function to save performance? -
Advanced Gas Pedal Question...
by LooseMoose ·when pressed, TIMER every 0.001 change attribute "gas" to "gas+1" -
Please help with my game i really dont know how to do this
by carlblanchet ·Make a text attribute and lets call it WordAtt. -
Help With Tables?
by jblb2424 ·Never mind i fixed it! In case you were wondering, my Star.Count game attribute was set on 3 by mistake xD...Thanks for all your help! -
Advanced Gas Pedal Question...
by gamesfua ·I couldn't find a great answer to a quick question I have. I'm making a game that requires acceleration when the user holds the gas down. When the user releases, the object eventually slows down. I ha -
Help With Tables?
by jblb2424 ·Hey guys:) Thanks for all the help so far! Through experimentation i found a pattern in the bug i have. In my level select all my levels start at a Star Count attribute of 0 as they should, and when i -
Text isn't displaying on iphone ad hoc
by carlblanchet ·No, no, yes. Something must have been going wrong with the table because I now changed it so that each number of the attribute displays the appropriate text (not from a table) and added an otherwise d