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Text isn't displaying on iphone ad hoc
by The_Gamesalad_Guru ·Any special characters tying to be displayed? Is it tied to a text attribute? Did you regenerate the app when you published the update version, if you don't it will return the last version you publish -
i need help, rule only works once.
by IsabelleK ·Change attribute game.reset to (game.reset+1)%2 -
Disabling Physics temporarily?
by jonmulcahy ·I'd create a local attribute called rotate or something -
Explosion animation where actor was touched
by KnightStar ·In my game, I had missile launching into the air and at a certain point (i.e. touch), I Changed the Image to the first frame of my explosion, adjusted the size of the actor (Change Attribute Size X &a -
Linking attributes
by rrosario007 ·I have a Boolean attribute that I want to alternate between true and false after an actor changes velocity and stops, unless that actor collides with two unique actors. If the actor that is changing v -
Little help with an old issue (Showing Attribute values on Screen)
by DuendeArkano ·Gyroscope, thanks a lot! now i understand better the solution to my issue, when i started to work with load/save attribute something inside me said "this is not the correct way, should be oth -
Explosion animation where actor was touched
by Braydon_SFX ·Change attribute self.position X to (whatever) -
Apps freezing on iPhone 5?
by TomCoffee ·*sigh*... never mind... was finally able to reproduce the error on my iPhone4... I had nested rules and I forgot to check one attribute... -
Help With Tables?
by jblb2424 ·oh sorry i forgot to add i do have the save table attribute after the table code. That is why i am so puzzled >< -
Limits to Rotation
by mrpacogp ·Change Attribute: self.motion.Angular Velocity To: min(1000,(self.Motion.Angular Velocity +1)*1.3) -
Help With Tables?
by jblb2424 ·I have been desperately trying to make a star system through my game through tables, but i just cant seem to get it working properly. Basically, I have an attribute called "StarCounter&qu -
Little help with an old issue (Showing Attribute values on Screen)
by gyroscope ·actor's Motion.linear.y, then you must use a Constrain Attribute behaviour. This will update in realtime for you. -
Little help with an old issue (Showing Attribute values on Screen)
by DuendeArkano ·I have actorA who have a attribute motion.linear.y ; i want to track the position of the actorA. -
remembering action
by gyroscope ·Hi, useful info from @Braydon_SFX; to add a little bit more detail, you need to load your direction list into a table; an integer attribute for the table row, let's call that TurnRow, and an integer c -
Little help with an old issue (Showing Attribute values on Screen)
by gyroscope ·hi, you've got it a bit confused, I'm thinking... you've got a certain attribute (Let's call it TheAtt) and you're saving it with a Save Attribute behaviour. So when you use a Load Behaviour, you're a -
Little help with an old issue (Showing Attribute values on Screen)
by DuendeArkano ·I put this data on a new Attrib on Scene Attrib (could i call an attribute from another actor to my actual actor?) -
remembering action
by Braydon_SFX ·Create a game attribute - Boolean - called Start -
Android Orientation
by Braydon_SFX ·actor and unlock it on the scene. Then, drag a constrain attribute and input : -
Little help with an old issue (Showing Attribute values on Screen)
by tatiang ·In addition, make sure to use the expression editor (the little 'e' button) and _select_ the attribute rather than typing its name in. -
Little help with an old issue (Showing Attribute values on Screen)