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  1. Text isn't displaying on iphone ad hoc

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · November 2012
    Any special characters tying to be displayed? Is it tied to a text attribute? Did you regenerate the app when you published the update version, if you don't it will return the last version you publish
  2. i need help, rule only works once.

    IsabelleK
    by IsabelleK · November 2012
    Change attribute game.reset to (game.reset+1)%2
  3. Disabling Physics temporarily?

    jonmulcahy
    by jonmulcahy · November 2012
    I'd create a local attribute called rotate or something
  4. Explosion animation where actor was touched

    KnightStar
    by KnightStar · November 2012
    In my game, I had missile launching into the air and at a certain point (i.e. touch), I Changed the Image to the first frame of my explosion, adjusted the size of the actor (Change Attribute Size X &a
  5. Linking attributes

    rrosario007
    by rrosario007 · November 2012
    I have a Boolean attribute that I want to alternate between true and false after an actor changes velocity and stops, unless that actor collides with two unique actors. If the actor that is changing v
  6. Little help with an old issue (Showing Attribute values on Screen)

    DuendeArkano
    by DuendeArkano · November 2012
    Gyroscope, thanks a lot! now i understand better the solution to my issue, when i started to work with load/save attribute something inside me said "this is not the correct way, should be oth
  7. Explosion animation where actor was touched

    Braydon_SFX
    by Braydon_SFX · November 2012
    Change attribute self.position X to (whatever)
  8. Apps freezing on iPhone 5?

    TomCoffee
    by TomCoffee · November 2012
    *sigh*... never mind... was finally able to reproduce the error on my iPhone4... I had nested rules and I forgot to check one attribute...
  9. Help With Tables?

    jblb2424
    by jblb2424 · November 2012
    oh sorry i forgot to add i do have the save table attribute after the table code. That is why i am so puzzled ><
  10. Limits to Rotation

    mrpacogp
    by mrpacogp · November 2012
    Change Attribute: self.motion.Angular Velocity To: min(1000,(self.Motion.Angular Velocity +1)*1.3)
  11. Help With Tables?

    jblb2424
    by jblb2424 · November 2012
    I have been desperately trying to make a star system through my game through tables, but i just cant seem to get it working properly. Basically, I have an attribute called "StarCounter&qu
  12. Little help with an old issue (Showing Attribute values on Screen)

    gyroscope
    by gyroscope · November 2012
    actor's Motion.linear.y, then you must use a Constrain Attribute behaviour. This will update in realtime for you.
  13. Little help with an old issue (Showing Attribute values on Screen)

    DuendeArkano
    by DuendeArkano · November 2012
    I have actorA who have a attribute motion.linear.y ; i want to track the position of the actorA.
  14. remembering action

    gyroscope
    by gyroscope · November 2012
    Hi, useful info from @Braydon_SFX; to add a little bit more detail, you need to load your direction list into a table; an integer attribute for the table row, let's call that TurnRow, and an integer c
  15. Little help with an old issue (Showing Attribute values on Screen)

    gyroscope
    by gyroscope · November 2012
    hi, you've got it a bit confused, I'm thinking... you've got a certain attribute (Let's call it TheAtt) and you're saving it with a Save Attribute behaviour. So when you use a Load Behaviour, you're a
  16. Little help with an old issue (Showing Attribute values on Screen)

    DuendeArkano
    by DuendeArkano · November 2012
    I put this data on a new Attrib on Scene Attrib (could i call an attribute from another actor to my actual actor?)
  17. remembering action

    Braydon_SFX
    by Braydon_SFX · November 2012
    Create a game attribute - Boolean - called Start
  18. Android Orientation

    Braydon_SFX
    by Braydon_SFX · November 2012
    actor and unlock it on the scene. Then, drag a constrain attribute and input :
  19. Little help with an old issue (Showing Attribute values on Screen)

    tatiang
    by tatiang · November 2012
    In addition, make sure to use the expression editor (the little 'e' button) and _select_ the attribute rather than typing its name in.
  20. Little help with an old issue (Showing Attribute values on Screen)

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · November 2012
    Hey there. Create a new actor and add a display text behavior too it. Have the display text behavior display the value of whatever Attribute you want to keep an eye on.
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