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  1. Help With Tables?

    jblb2424
    by jblb2424 · November 2012
    Hey guys:) Thanks for all the help so far! Through experimentation i found a pattern in the bug i have. In my level select all my levels start at a Star Count attribute of 0 as they should, and when i
  2. Text isn't displaying on iphone ad hoc

    carlblanchet
    by carlblanchet · November 2012
    No, no, yes. Something must have been going wrong with the table because I now changed it so that each number of the attribute displays the appropriate text (not from a table) and added an otherwise d
  3. Text isn't displaying on iphone ad hoc

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · November 2012
    Any special characters tying to be displayed? Is it tied to a text attribute? Did you regenerate the app when you published the update version, if you don't it will return the last version you publish
  4. i need help, rule only works once.

    IsabelleK
    by IsabelleK · November 2012
    Change attribute game.reset to (game.reset+1)%2
  5. Disabling Physics temporarily?

    jonmulcahy
    by jonmulcahy · November 2012
    I'd create a local attribute called rotate or something
  6. Explosion animation where actor was touched

    KnightStar
    by KnightStar · November 2012
    In my game, I had missile launching into the air and at a certain point (i.e. touch), I Changed the Image to the first frame of my explosion, adjusted the size of the actor (Change Attribute Size X &a
  7. Linking attributes

    rrosario007
    by rrosario007 · November 2012
    I have a Boolean attribute that I want to alternate between true and false after an actor changes velocity and stops, unless that actor collides with two unique actors. If the actor that is changing v
  8. Little help with an old issue (Showing Attribute values on Screen)

    DuendeArkano
    by DuendeArkano · November 2012
    Gyroscope, thanks a lot! now i understand better the solution to my issue, when i started to work with load/save attribute something inside me said "this is not the correct way, should be oth
  9. Explosion animation where actor was touched

    Braydon_SFX
    by Braydon_SFX · November 2012
    Change attribute self.position X to (whatever)
  10. Apps freezing on iPhone 5?

    TomCoffee
    by TomCoffee · November 2012
    *sigh*... never mind... was finally able to reproduce the error on my iPhone4... I had nested rules and I forgot to check one attribute...
  11. Help With Tables?

    jblb2424
    by jblb2424 · November 2012
    oh sorry i forgot to add i do have the save table attribute after the table code. That is why i am so puzzled ><
  12. Limits to Rotation

    mrpacogp
    by mrpacogp · November 2012
    Change Attribute: self.motion.Angular Velocity To: min(1000,(self.Motion.Angular Velocity +1)*1.3)
  13. Help With Tables?

    jblb2424
    by jblb2424 · November 2012
    I have been desperately trying to make a star system through my game through tables, but i just cant seem to get it working properly. Basically, I have an attribute called "StarCounter&qu
  14. Little help with an old issue (Showing Attribute values on Screen)

    gyroscope
    by gyroscope · November 2012
    actor's Motion.linear.y, then you must use a Constrain Attribute behaviour. This will update in realtime for you.
  15. Little help with an old issue (Showing Attribute values on Screen)

    DuendeArkano
    by DuendeArkano · November 2012
    I have actorA who have a attribute motion.linear.y ; i want to track the position of the actorA.
  16. remembering action

    gyroscope
    by gyroscope · November 2012
    Hi, useful info from @Braydon_SFX; to add a little bit more detail, you need to load your direction list into a table; an integer attribute for the table row, let's call that TurnRow, and an integer c
  17. Little help with an old issue (Showing Attribute values on Screen)

    gyroscope
    by gyroscope · November 2012
    hi, you've got it a bit confused, I'm thinking... you've got a certain attribute (Let's call it TheAtt) and you're saving it with a Save Attribute behaviour. So when you use a Load Behaviour, you're a
  18. Little help with an old issue (Showing Attribute values on Screen)

    DuendeArkano
    by DuendeArkano · November 2012
    I put this data on a new Attrib on Scene Attrib (could i call an attribute from another actor to my actual actor?)
  19. remembering action

    Braydon_SFX
    by Braydon_SFX · November 2012
    Create a game attribute - Boolean - called Start
  20. Android Orientation

    Braydon_SFX
    by Braydon_SFX · November 2012
    actor and unlock it on the scene. Then, drag a constrain attribute and input :
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