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  1. Little help with an old issue (Showing Attribute values on Screen)

    DuendeArkano
    by DuendeArkano · November 2012
    I have a tiny issue with the idea of show on screen the values of certain attributes, just to log and test some functions.
  2. Draw Straght Line That Follows Your Finger

    RThurman
    by RThurman · November 2012
    Learning to draw a line in GameSalad is not a trivial thing. But it is a great way to learn many of the fundamentals. When developers can do a simple line (and understand why it is done the way it
  3. Linking attributes

    rrosario007
    by rrosario007 · November 2012
    I'm trying to create a turn based game, which I've heard is difficult with gamesalad, and I've encounter a problem. My main actor is shared by two players, so I have created a Boolean attribute called
  4. Issues with the Control Camera behavior

    ericzingeler
    by ericzingeler · November 2012
    Sounds like camera control doesn't work for spawned actors? If true, then you could try having the spawned actor constrain its X and Y positions to Game Attributes, and then constrain the camera orig
  5. Draw Straght Line That Follows Your Finger

    jackwhitte
    by jackwhitte · November 2012
    Indeed 'change attribute' is used.I changed it to 'constrain attribute' but it doesn't work.The line does not appear in the screen anymore.
  6. Draw Straght Line That Follows Your Finger

    StormyStudio
    by StormyStudio · November 2012
    use 'constrain attributes' while touch is pressed.... I'm assuming 'change attribute' is used at the moment. . . if not hopefully someone who is familiar with the tutorial will help.
  7. Making Specific Levels in Gamesalad?

    LooseMoose
    by LooseMoose · November 2012
    For each level you could make and attribute, for example "level1stars" "level2stars" "level3stars" etc etc.
  8. Rotation and Movement Based on Speed of Tapping

    RThurman
    by RThurman · November 2012
    Constrain Attribute: mydistance To: magnitude(game.Mouse.Position.X-self.Position.X, game.Mouse.Position.Y-self.Position.Y)
  9. More Near more power

    gyroscope
    by gyroscope · November 2012
    ---make real attribute called Mag
  10. More Near more power

    gyroscope
    by gyroscope · November 2012
    Change Attribute Power to (300-(magnitude(game.Mouse.Position.X-self.Position.X, game.Mouse.Position.Y-self.Position.Y))*2)
  11. Using constrain for a complex shop bar

    GuaveMedia
    by GuaveMedia · November 2012
    Basically on one scene, 3 items fit. I have 9 in total. The bar position is constrained to an integer going from min 30 to max 130. I am trying to come up with a exponential formula that works. Becaus
  12. Make a scrolling menu...

    RThurman
    by RThurman · November 2012
    @tatiang -- Thanks for posting a completed demo. You mentioned that there were issues with quickly flicking or tapping the number actor. If you turn on the >625 and <205 rules, that wi
  13. Running behaviours off world clock/time

    EwokPD
    by EwokPD · November 2012
    Was trying to avoid constraints due to reading about performance hits with too many off them. So was trying to solve the problem by not using them if possible
  14. Make a scrolling menu...

    RThurman
    by RThurman · November 2012
    -- Change Attribute: self.Position.Y To: 205
  15. Make a scrolling menu...

    RThurman
    by RThurman · November 2012
    -- Change Attribute: self.Position.Y To: 205
  16. Upgrading a player's health?

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · November 2012
    Simple add to the attribute you're using for the health total.
  17. Make a scrolling menu...

    RThurman
    by RThurman · November 2012
    -- Change Attribute: self.myLinearVelocityY To:0
  18. How to save level scores and what levels are complete

    SolarPepperStudios
    by SolarPepperStudios · November 2012
    Set attributes for each level (BOOLEANS are useful) and then when the level is complete change that boolean to true and save the attribute. When your game starts have an actor that loads all of those
  19. Animate from and after key press.

    gyroscope
    by gyroscope · November 2012
    Change Attribute AttackAnim to false
  20. Make a scrolling menu...

    RThurman
    by RThurman · November 2012
    Make three attributes (type = real): myLinearVelocityY, oldY, offsetY
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