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Little help with an old issue (Showing Attribute values on Screen)
by DuendeArkano ·I have a tiny issue with the idea of show on screen the values of certain attributes, just to log and test some functions. -
Draw Straght Line That Follows Your Finger
by RThurman ·Learning to draw a line in GameSalad is not a trivial thing. But it is a great way to learn many of the fundamentals. When developers can do a simple line (and understand why it is done the way it -
Linking attributes
by rrosario007 ·I'm trying to create a turn based game, which I've heard is difficult with gamesalad, and I've encounter a problem. My main actor is shared by two players, so I have created a Boolean attribute called -
Issues with the Control Camera behavior
by ericzingeler ·Sounds like camera control doesn't work for spawned actors? If true, then you could try having the spawned actor constrain its X and Y positions to Game Attributes, and then constrain the camera orig -
Draw Straght Line That Follows Your Finger
by jackwhitte ·Indeed 'change attribute' is used.I changed it to 'constrain attribute' but it doesn't work.The line does not appear in the screen anymore. -
Draw Straght Line That Follows Your Finger
by StormyStudio ·use 'constrain attributes' while touch is pressed.... I'm assuming 'change attribute' is used at the moment. . . if not hopefully someone who is familiar with the tutorial will help. -
Making Specific Levels in Gamesalad?
by LooseMoose ·For each level you could make and attribute, for example "level1stars" "level2stars" "level3stars" etc etc. -
Rotation and Movement Based on Speed of Tapping
by RThurman ·Constrain Attribute: mydistance To: magnitude(game.Mouse.Position.X-self.Position.X, game.Mouse.Position.Y-self.Position.Y) -
More Near more power
by gyroscope ·---make real attribute called Mag -
More Near more power
by gyroscope ·Change Attribute Power to (300-(magnitude(game.Mouse.Position.X-self.Position.X, game.Mouse.Position.Y-self.Position.Y))*2) -
Using constrain for a complex shop bar
by GuaveMedia ·Basically on one scene, 3 items fit. I have 9 in total. The bar position is constrained to an integer going from min 30 to max 130. I am trying to come up with a exponential formula that works. Becaus -
Make a scrolling menu...
by RThurman ·@tatiang -- Thanks for posting a completed demo. You mentioned that there were issues with quickly flicking or tapping the number actor. If you turn on the >625 and <205 rules, that wi -
Running behaviours off world clock/time
by EwokPD ·Was trying to avoid constraints due to reading about performance hits with too many off them. So was trying to solve the problem by not using them if possible -
Make a scrolling menu...
by RThurman ·-- Change Attribute: self.Position.Y To: 205 -
Make a scrolling menu...
by RThurman ·-- Change Attribute: self.Position.Y To: 205 -
Upgrading a player's health?
by The_Gamesalad_Guru ·Simple add to the attribute you're using for the health total. -
Make a scrolling menu...
by RThurman ·-- Change Attribute: self.myLinearVelocityY To:0 -
How to save level scores and what levels are complete
by SolarPepperStudios ·Set attributes for each level (BOOLEANS are useful) and then when the level is complete change that boolean to true and save the attribute. When your game starts have an actor that loads all of those -
Animate from and after key press.
by gyroscope ·Change Attribute AttackAnim to false -
Make a scrolling menu...
by RThurman ·Make three attributes (type = real): myLinearVelocityY, oldY, offsetY