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  1. Ball Help

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · November 2012
    Under the actors Physics settings, make sure its Collisions Shape is Circular and not Rectangular.
  2. Greetings and a question from a middle-aged noob.

    TomCoffee
    by TomCoffee · November 2012
    1. Set up 4 boolean attributes (Button1, Button2, Button3, Button4)
  3. cut the rope rope turn

    Braydon_SFX
    by Braydon_SFX · November 2012
    Yep, as @creativeapps said, we'd need joints and possibly custom collisions. However, we don't have them yet.
  4. Animate from and after key press.

    linksunstrider
    by linksunstrider · November 2012
    Everything is working fine with the tips you gave me, now I found a little problem, the "After" Timer I added to the Change Attribute (myboolean) to false, makes the actor to freeze
  5. Animate from and after key press.

    gyroscope
    by gyroscope · November 2012
    If you trigger the animation via the boolean attribute, and you put as many frames in as is required for your animation time, (see description below) there's no need for a Timer for the Animate Behav
  6. **HELP WITH JUMPING**

    LooseMoose
    by LooseMoose · November 2012
    When 'Jump button' receives touch, change attribute 'jump' to 'jump + 1'
  7. Animate from and after key press.

    gyroscope
    by gyroscope · November 2012
    You're using a Constrain behaviour when you need a Change Behavior. Here it is again, a bit more clearly for you:
  8. Animate from and after key press.

    gyroscope
    by gyroscope · November 2012
    When your attack key is pressed, and another rule, nested: when AttackAnim is false, change attribute AttackAnim to true.
  9. How can I change the size of my shadow by using the distance from the floor?

    viking
    by viking · November 2012
    arc was around 900 so I did the following: I constrained the self.size.width of my shadow actor to 900 minus my ball y attribute and divided the number by 20, which game me a shadow that became small
  10. How long did it take...

    Everwild
    by Everwild · November 2012
    in bed and write out a game, line after line, attribute after attribute, down to fine details before we get back on the computer. Lots of glorious chicken scratch! One thing is for certain - we're no
  11. Sticking to an actor to a specific spot of another actor(while rotating)

    gyroscope
    by gyroscope · November 2012
    @guestwho Hi, try another constrain behaviour constraining the other actor's Rotation to the hosting actor's Rotation via the expression editor.
  12. Multitasking Behavior

    gyroscope
    by gyroscope · November 2012
    Hi, your app will close if another is opened. So to save your time, you'll need to use the Save Attribute behaviour, as well as the Load Attribute behaviour to load it to start the time where you left
  13. I need help with keyboard input PLEASE HELP!!!!!

    gyroscope
    by gyroscope · November 2012
    • Let's assume you've called the attribute that changes in your Keyboard Input WordInput. Make the Keyboard prompt: touch a picture
  14. the best way to optimise music

    famekrafts
    by famekrafts · November 2012
    If you want optimise use small looping music, the bigger can creating lags. Look at every game out their, they use same looping music, even big games. If you want to use it use attributes and timer, s
  15. I need help with keyboard input PLEASE HELP!!!!!

    quique13
    by quique13 · November 2012
    so im creating this game that you have to match a text attribute with what you put in the keyboard input so that you have to figure it out... like if you put a picture of a car and you have to guess w
  16. How can I change the size of my shadow by using the distance from the floor?

    RThurman
    by RThurman · November 2012
    make three game-level attributes: heroWidth, heroY, and heroOriginalY
  17. I need help with keyboard input PLEASE HELP!!!!!

    quique13
    by quique13 · November 2012
    so im creating this game that you have to match a text attribute with what you put in the keyboard input so that you have to figure it out... like if you put a picture of a car and you have to guess w
  18. How do you get a spawned actor to move towards another actor?

    LyboTech
    by LyboTech · November 2012
    Actor_X and Actor_Y, and the actor should constrain those attributes to their self.position.x / y.
  19. Destroying other actors

    LyboTech
    by LyboTech · November 2012
    Basically when bullet hits x, x + y should die. I would normally use an attribute and set it to true / false depending on it's state but theres at times up to 50 enemies at the same time and I can't b
  20. How can I change the size of my shadow by using the distance from the floor?

    viking
    by viking · November 2012
    Can anyone please help me figure out a simple math problem...? I have a shadow under my ball and the shadow position X is constrained to the self.position.x of a ball in the scene. This works great as
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