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Ball Help
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Greetings and a question from a middle-aged noob.
by TomCoffee ·1. Set up 4 boolean attributes (Button1, Button2, Button3, Button4) -
cut the rope rope turn
by Braydon_SFX ·Yep, as @creativeapps said, we'd need joints and possibly custom collisions. However, we don't have them yet. -
Animate from and after key press.
by linksunstrider ·Everything is working fine with the tips you gave me, now I found a little problem, the "After" Timer I added to the Change Attribute (myboolean) to false, makes the actor to freeze -
Animate from and after key press.
by gyroscope ·If you trigger the animation via the boolean attribute, and you put as many frames in as is required for your animation time, (see description below) there's no need for a Timer for the Animate Behav -
**HELP WITH JUMPING**
by LooseMoose ·When 'Jump button' receives touch, change attribute 'jump' to 'jump + 1' -
Animate from and after key press.
by gyroscope ·You're using a Constrain behaviour when you need a Change Behavior. Here it is again, a bit more clearly for you: -
Animate from and after key press.
by gyroscope ·When your attack key is pressed, and another rule, nested: when AttackAnim is false, change attribute AttackAnim to true. -
How can I change the size of my shadow by using the distance from the floor?
by viking ·arc was around 900 so I did the following: I constrained the self.size.width of my shadow actor to 900 minus my ball y attribute and divided the number by 20, which game me a shadow that became small -
How long did it take...
by Everwild ·in bed and write out a game, line after line, attribute after attribute, down to fine details before we get back on the computer. Lots of glorious chicken scratch! One thing is for certain - we're no -
Sticking to an actor to a specific spot of another actor(while rotating)
by gyroscope ·@guestwho Hi, try another constrain behaviour constraining the other actor's Rotation to the hosting actor's Rotation via the expression editor. -
Multitasking Behavior
by gyroscope ·Hi, your app will close if another is opened. So to save your time, you'll need to use the Save Attribute behaviour, as well as the Load Attribute behaviour to load it to start the time where you left -
I need help with keyboard input PLEASE HELP!!!!!
by gyroscope ·• Let's assume you've called the attribute that changes in your Keyboard Input WordInput. Make the Keyboard prompt: touch a picture -
the best way to optimise music
by famekrafts ·If you want optimise use small looping music, the bigger can creating lags. Look at every game out their, they use same looping music, even big games. If you want to use it use attributes and timer, s -
I need help with keyboard input PLEASE HELP!!!!!
by quique13 ·so im creating this game that you have to match a text attribute with what you put in the keyboard input so that you have to figure it out... like if you put a picture of a car and you have to guess w -
How can I change the size of my shadow by using the distance from the floor?
by RThurman ·make three game-level attributes: heroWidth, heroY, and heroOriginalY -
I need help with keyboard input PLEASE HELP!!!!!
by quique13 ·so im creating this game that you have to match a text attribute with what you put in the keyboard input so that you have to figure it out... like if you put a picture of a car and you have to guess w -
How do you get a spawned actor to move towards another actor?
by LyboTech ·Actor_X and Actor_Y, and the actor should constrain those attributes to their self.position.x / y. -
Destroying other actors
by LyboTech ·Basically when bullet hits x, x + y should die. I would normally use an attribute and set it to true / false depending on it's state but theres at times up to 50 enemies at the same time and I can't b -
How can I change the size of my shadow by using the distance from the floor?
by viking ·Can anyone please help me figure out a simple math problem...? I have a shadow under my ball and the shadow position X is constrained to the self.position.x of a ball in the scene. This works great as