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  1. Destroying other actors

    LyboTech
    by LyboTech · November 2012
    Basically when bullet hits x, x + y should die. I would normally use an attribute and set it to true / false depending on it's state but theres at times up to 50 enemies at the same time and I can't b
  2. How can I change the size of my shadow by using the distance from the floor?

    viking
    by viking · November 2012
    Can anyone please help me figure out a simple math problem...? I have a shadow under my ball and the shadow position X is constrained to the self.position.x of a ball in the scene. This works great as
  3. Rotation and Movement Based on Speed of Tapping

    Scone
    by Scone · November 2012
    because the multiplicative amount in the change attribute rule (referring to: Change Attribute: self.motion.Angular Velocity To: (self.Motion.Angular Velocity +1)*1.3) was too small. I increased it l
  4. quick q on adding to an integer variable

    Gruffdude
    by Gruffdude · November 2012
    --> i set a rule, change attribute, set game.COUNT to +30
  5. What is the correct syntax for a random function with decimal?

    gyroscope
    by gyroscope · November 2012
    Change attribute YourAtt to random(5,20)
  6. Display two digits

    Manto
    by Manto · November 2012
    Create a game attribute countdown and make it come down from 60 to 0.
  7. Keyboard input locking/crashing GS when I put in attribute to change (any attribute)

    QuestionMan
    by QuestionMan · November 2012
    I've been trying to get this working all day and its frustrating. I've restarted my mac, GS, I've tried it in different projects. Every time it locks up GS and all I'm trying to do is put in a simple…
  8. Keyboard input crashes GameSalad whenever I try to use it?

    QuestionMan
    by QuestionMan · November 2012
    So I got it to work one time in a different 'game' file, but then on repeat, it crashed again. It seems I can use keyboard input function, but as soon as I put in it to change an attribute, it locks u
  9. sounds do not pause?

    famekrafts
    by famekrafts · November 2012
    You can do that with music and not sound. When you leave scene add an attribute pause music. When enter other scene add attribute play music continue music.
  10. reset app when home button pressed

    famekrafts
    by famekrafts · November 2012
    Every scene gets reset every time you reload, what exactly you want to reset? For example I have 90 stages in my game. If I want the stages to reset, I will make n attribute unlock which keeps track o
  11. help needed! - Positioning/Respawning Actor

    famekrafts
    by famekrafts · November 2012
    use constrain attribute instead of change attribute, in the start even i spent hours with this problem.
  12. help needed! - Positioning/Respawning Actor

    sarah.schippke
    by sarah.schippke · November 2012
    Attribute: game.Total score < 0
  13. Spawning actors?

    sarah.schippke
    by sarah.schippke · November 2012
    Attribute: game.Total score < 0
  14. Spawning actors?

    carlblanchet
    by carlblanchet · November 2012
    Don't destroy and spawn the character, simply use the behaviour change attribute and change its x and y position to the desired spot when overlaps or collides with the enemy and also do -1 to the life
  15. Rotation and Movement Based on Speed of Tapping

    RThurman
    by RThurman · November 2012
    Change Attribute: self.motion.Angular Velocity To: min(1000,(self.Motion.Angular Velocity +1)*1.3)
  16. Rotation and Movement Based on Speed of Tapping

    Scone
    by Scone · November 2012
    (Quote)
  17. Masking Effect

    DeadlySeriousMedia
    by DeadlySeriousMedia · November 2012
    Unless you make multiple heart images with each image having more and more cut off, then when damage occurs you can change the image out, or have a health integer attribute, each number tied to a hear
  18. Custom font timer problem..

    shark1505
    by shark1505 · November 2012
    By the way, you use constrain attribute, not change attribute as the behavior. It had me stumped for an hour.
  19. Bounciness problem

    famekrafts
    by famekrafts · November 2012
    If you use collide attribute with the walls and objects and use custom gravity you might not need the bouncinees feature. You can create a custom bounce also.
  20. Check number of collisions

    famekrafts
    by famekrafts · November 2012
    If actor collides with another actor make attribute say tap = tap + 1. Now every time they overlap it will keep increasing tap value by 1.
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