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Rotation and Movement Based on Speed of Tapping
by Scone ·because the multiplicative amount in the change attribute rule (referring to: Change Attribute: self.motion.Angular Velocity To: (self.Motion.Angular Velocity +1)*1.3) was too small. I increased it l -
quick q on adding to an integer variable
by Gruffdude ·--> i set a rule, change attribute, set game.COUNT to +30 -
What is the correct syntax for a random function with decimal?
by gyroscope ·Change attribute YourAtt to random(5,20) -
Display two digits
by Manto ·Create a game attribute countdown and make it come down from 60 to 0. -
Keyboard input locking/crashing GS when I put in attribute to change (any attribute)
by QuestionMan ·I've been trying to get this working all day and its frustrating. I've restarted my mac, GS, I've tried it in different projects. Every time it locks up GS and all I'm trying to do is put in a simple… -
Keyboard input crashes GameSalad whenever I try to use it?
by QuestionMan ·So I got it to work one time in a different 'game' file, but then on repeat, it crashed again. It seems I can use keyboard input function, but as soon as I put in it to change an attribute, it locks u -
sounds do not pause?
by famekrafts ·You can do that with music and not sound. When you leave scene add an attribute pause music. When enter other scene add attribute play music continue music. -
reset app when home button pressed
by famekrafts ·Every scene gets reset every time you reload, what exactly you want to reset? For example I have 90 stages in my game. If I want the stages to reset, I will make n attribute unlock which keeps track o -
help needed! - Positioning/Respawning Actor
by famekrafts ·use constrain attribute instead of change attribute, in the start even i spent hours with this problem. -
help needed! - Positioning/Respawning Actor
by sarah.schippke ·Attribute: game.Total score < 0 -
Spawning actors?
by sarah.schippke ·Attribute: game.Total score < 0 -
Spawning actors?
by carlblanchet ·Don't destroy and spawn the character, simply use the behaviour change attribute and change its x and y position to the desired spot when overlaps or collides with the enemy and also do -1 to the life -
Rotation and Movement Based on Speed of Tapping
by RThurman ·Change Attribute: self.motion.Angular Velocity To: min(1000,(self.Motion.Angular Velocity +1)*1.3) -
Rotation and Movement Based on Speed of Tapping
by Scone ·(Quote) -
Masking Effect
by DeadlySeriousMedia ·Unless you make multiple heart images with each image having more and more cut off, then when damage occurs you can change the image out, or have a health integer attribute, each number tied to a hear -
Custom font timer problem..
by shark1505 ·By the way, you use constrain attribute, not change attribute as the behavior. It had me stumped for an hour. -
Bounciness problem
by famekrafts ·If you use collide attribute with the walls and objects and use custom gravity you might not need the bouncinees feature. You can create a custom bounce also. -
Check number of collisions
by famekrafts ·If actor collides with another actor make attribute say tap = tap + 1. Now every time they overlap it will keep increasing tap value by 1. -
Check number of collisions
by patapple ·Hello, How can I change an attribute to +1 every time one actor overlaps or collides with another actor? -
How to make a rule based on table cell value?
by zellhuang ·your method does work, but it still need a global attributes. I want to a method without global attribute.