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  1. How to make a rule based on table cell value?

    CodeMonkey
    by CodeMonkey · November 2012
    Here is another way to do that. If it is a numerical cell value from the tables, make a game attribute, (I call mine game.ConstantZero) and use that as the left hand side of the rule condition. Then o
  2. How to make a rule based on table cell value?

    zellhuang
    by zellhuang · November 2012
    What I want is a rule in which the triggering condition is attribute and this attribute should be a table cell value.
  3. How do I stop physics objects from jiggling and moving around when they should have stopped moving?

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · November 2012
    A way to avoid flickering on angles is to use a integer attribute for storing rotation because it carries no decimal place. The problems with wiggling have to do with decimal places.
  4. i need some help with constraining a self image to a number.

    gyroscope
    by gyroscope · November 2012
    constrain self.image to floor((game.coins%divider)/(divider/10))..".png"
  5. Rotation and Movement Based on Speed of Tapping

    RThurman
    by RThurman · November 2012
    Change Attribute: self.Physics.Angular Drag To: .5
  6. Important questions.

    linksunstrider
    by linksunstrider · November 2012
    I've tried GS even further, collisions, spawning actors, device interactions, tags, physics etc and I've found that even when the tool is powerful, easy to use and intuitive, it still lacks precision
  7. Rotation and Movement Based on Speed of Tapping

    famekrafts
    by famekrafts · November 2012
    You have to put it off say if person doesn't tap for more than 2 seconds. So you need to have true false attribute, tapping number attribute and a timer. You off it and make the tapping back to zero i
  8. Rotation and Movement Based on Speed of Tapping

    Scone
    by Scone · November 2012
    So Boolean is changed with a "changed attribute" rule, correct? Do I need to then have some sort of function whereby the Boolean sets itself to false? If I'm totally off, or it sound
  9. i need some help with constraining a self image to a number.

    guilleface
    by guilleface · November 2012
    hi all, i have a game.attribute "coins" so i have a actor that display this amount, so i have it with
  10. Rotation and Movement Based on Speed of Tapping

    famekrafts
    by famekrafts · November 2012
    When the player touches the character make Boolean true. If it is true every time it taps make another attribute say tapping to tapping + 1. Now if tapping is 1 make rotation speed to 10, 2 then 20 an
  11. Health Bar and Actor

    tatiang
    by tatiang · November 2012
    Well, the process is the same but you have to constrain the health bar to a position above the enemy. If you have more than a few enemies, have the enemy spawn its own health bar and then use a table
  12. collision size questions

    RP
    by RP · November 2012
    As you mention above there is a way to attach a smaller hit box/collision box, by attaching a smaller transparent actor to your 'monster' character actor using the Constrain behavior. This will cause
  13. problem change scene

    paperless
    by paperless · November 2012
    I have re- created a new attribute , and a new scene but i don't know where is the problem , can't understand the problem (Image)
  14. problem change scene

    paperless
    by paperless · November 2012
    Hello guy , I create a game , and i want to open a gameover scene when my attribute life is 0
  15. How to constrain cannon angle to the player angle, so it rotates to shoot the player.

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · November 2012
    As long as you're only reading from the existing attribute yes.
  16. Change Tag Attribute

    Hymloe
    by Hymloe · November 2012
    Change Attribute self.tags to self.tag + " Flaming"
  17. Change Tag Attribute

    Hymloe
    by Hymloe · November 2012
    I have a rule, if overlap an actor containing tag FLAMING, then change attribute self.tags to CRATES HARD FLAMING
  18. How to constrain cannon angle to the player angle, so it rotates to shoot the player.

    famekrafts
    by famekrafts · November 2012
    If I am using one attribute like player. X with my cannon, can I use it with another actor? Like I want a bomb to hurl towards the player also. Do I need to create a new constrain attribute, because t
  19. Having issues displaying attributes with "Log Debugging Statement"

    SolarPepperStudios
    by SolarPepperStudios · November 2012
    You would put "My coords are"..game.attribute
  20. Tables/Arrays in new update

    hatch
    by hatch · November 2012
    @tatiang what i am actually looking for is to query one large table and return a recordset that i can choose from. example; query tableX looking for list of values matching attribute Y from tableX.co
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