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How to make a rule based on table cell value?
by CodeMonkey ·Here is another way to do that. If it is a numerical cell value from the tables, make a game attribute, (I call mine game.ConstantZero) and use that as the left hand side of the rule condition. Then o -
How to make a rule based on table cell value?
by zellhuang ·What I want is a rule in which the triggering condition is attribute and this attribute should be a table cell value. -
How do I stop physics objects from jiggling and moving around when they should have stopped moving?
by The_Gamesalad_Guru ·A way to avoid flickering on angles is to use a integer attribute for storing rotation because it carries no decimal place. The problems with wiggling have to do with decimal places. -
i need some help with constraining a self image to a number.
by gyroscope ·constrain self.image to floor((game.coins%divider)/(divider/10))..".png" -
Rotation and Movement Based on Speed of Tapping
by RThurman ·Change Attribute: self.Physics.Angular Drag To: .5 -
Important questions.
by linksunstrider ·I've tried GS even further, collisions, spawning actors, device interactions, tags, physics etc and I've found that even when the tool is powerful, easy to use and intuitive, it still lacks precision -
Rotation and Movement Based on Speed of Tapping
by famekrafts ·You have to put it off say if person doesn't tap for more than 2 seconds. So you need to have true false attribute, tapping number attribute and a timer. You off it and make the tapping back to zero i -
Rotation and Movement Based on Speed of Tapping
by Scone ·So Boolean is changed with a "changed attribute" rule, correct? Do I need to then have some sort of function whereby the Boolean sets itself to false? If I'm totally off, or it sound -
i need some help with constraining a self image to a number.
by guilleface ·hi all, i have a game.attribute "coins" so i have a actor that display this amount, so i have it with -
Rotation and Movement Based on Speed of Tapping
by famekrafts ·When the player touches the character make Boolean true. If it is true every time it taps make another attribute say tapping to tapping + 1. Now if tapping is 1 make rotation speed to 10, 2 then 20 an -
Health Bar and Actor
by tatiang ·Well, the process is the same but you have to constrain the health bar to a position above the enemy. If you have more than a few enemies, have the enemy spawn its own health bar and then use a table -
collision size questions
by RP ·As you mention above there is a way to attach a smaller hit box/collision box, by attaching a smaller transparent actor to your 'monster' character actor using the Constrain behavior. This will cause -
problem change scene
by paperless ·I have re- created a new attribute , and a new scene but i don't know where is the problem , can't understand the problem (Image) -
problem change scene
by paperless ·Hello guy , I create a game , and i want to open a gameover scene when my attribute life is 0 -
How to constrain cannon angle to the player angle, so it rotates to shoot the player.
by The_Gamesalad_Guru ·As long as you're only reading from the existing attribute yes. -
Change Tag Attribute
by Hymloe ·Change Attribute self.tags to self.tag + " Flaming" -
Change Tag Attribute
by Hymloe ·I have a rule, if overlap an actor containing tag FLAMING, then change attribute self.tags to CRATES HARD FLAMING -
How to constrain cannon angle to the player angle, so it rotates to shoot the player.
by famekrafts ·If I am using one attribute like player. X with my cannon, can I use it with another actor? Like I want a bomb to hurl towards the player also. Do I need to create a new constrain attribute, because t -
Having issues displaying attributes with "Log Debugging Statement"
by SolarPepperStudios ·You would put "My coords are"..game.attribute -
Tables/Arrays in new update
by hatch ·@tatiang what i am actually looking for is to query one large table and return a recordset that i can choose from. example; query tableX looking for list of values matching attribute Y from tableX.co