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  1. Changing paid app to free and using iAds

    LooseMoose
    by LooseMoose · November 2012
    I think I will have an attribute called iads. and in my load actor I will put a change attribute iads to 1 then save and load. I will submit that update for my paid users. then in the next update when
  2. How to save hiscore for each level separately?

    matarua
    by matarua · November 2012
    Yep, I am adding things in a bag, only get added to the account once you get to a certain stage, then I write one attribute to the table, save the table just like @carlblanchet says that works a treat
  3. How to save hiscore for each level separately?

    famekrafts
    by famekrafts · November 2012
    That is fine but how to save and load data from tables after game is minimised or restarted in iPad? Save attribute works well in that regard, I just have no idea how to save a table value, maybe in t
  4. Run and Jump

    lamin
    by lamin · November 2012
    Attribute game.jump=1
  5. How to save hiscore for each level separately?

    matarua
    by matarua · November 2012
    Have the behaviour on the main actor. Change the attribute when you pass another actor(level) or change scene. That sort of thing. Tables will do it well.
  6. How to save hiscore for each level separately?

    SlickZero
    by SlickZero · November 2012
    I make an attribute for each and every level, and save and load each one. For an overall score, I save and load the score on every level, and I also add them together for the overall score at the curr
  7. How to save hiscore for each level separately?

    famekrafts
    by famekrafts · November 2012
    I was trying attribute, no idea how to save the tables.
  8. Change Tag Attribute

    Hymloe
    by Hymloe · November 2012
    Change Attribute > self.Tags = Flaming
  9. Question about start new project

    mrpacogp
    by mrpacogp · November 2012
    If attribute "isiPad" is true:
  10. Actor rotate problems

    AppsterDude
    by AppsterDude · November 2012
    constrain the x and y.
  11. Problem with collision and life

    patapple
    by patapple · November 2012
    I have an actor with a self attribute that is "life" and the value is 30. I want that when this actor collides with a bullet to do self.life -10 and when is = 0 destroy actor. When I
  12. Movement from left to right

    RP
    by RP · November 2012
    For movement with mouse you are going to be using a constrain behavior, constraining directional movement to your mouse position .
  13. Updated Roadmap

    PixelMetal
    by PixelMetal · November 2012
    While I'm well aware I paid for beta software and can suffer through some of the things that should obviously be fixed (no way to sort attributes? No folders to visually organize game assets in Creato
  14. Problem with disappearing the actor

    LooseMoose
    by LooseMoose · November 2012
    (Quote)
  15. Can my character 'know' which actor it is touching?

    MobileRocketGames
    by MobileRocketGames · November 2012
    Also! if you create a new integer attribute inside the creep prototype, call it WhatGun you can say "when collide with Gun1 change self.WhatGun = 1" and "when collide with G
  16. How do I constrain a specific area of an actor to mouse X and Y?

    MobileRocketGames
    by MobileRocketGames · November 2012
    So lets say there is a 100x100 scene, and there is a 100x100 square in the center of that scene. If your mouse is at 20x30 and you click. You want to constrain the boxes self.Position.X to the game.Mo
  17. How do I constrain a specific area of an actor to mouse X and Y?

    nipponese
    by nipponese · November 2012
    I recently watched this tutorial "Actor Constraints in GameSalad" detailing how to constrain the center of an actor to the mouse X and Y, but I would like to constrain the relative a
  18. Problem with disappearing the actor

    alarm656
    by alarm656 · November 2012
    (Quote)
  19. Is there a way to make a character stick to wall?

    famekrafts
    by famekrafts · November 2012
    When it jumps and collides with wall, constrain x to the x of the wall end, say if wall is 100 pixel wide, make make the x to be 99. Now till the time jump is not pressed disable the left and right ar
  20. help with physics

    famekrafts
    by famekrafts · November 2012
    Give it this attribute accelerate to zero, direction to zero relative to scene when colliding.
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