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Changing paid app to free and using iAds
by LooseMoose ·I think I will have an attribute called iads. and in my load actor I will put a change attribute iads to 1 then save and load. I will submit that update for my paid users. then in the next update when -
How to save hiscore for each level separately?
by matarua ·Yep, I am adding things in a bag, only get added to the account once you get to a certain stage, then I write one attribute to the table, save the table just like @carlblanchet says that works a treat -
How to save hiscore for each level separately?
by famekrafts ·That is fine but how to save and load data from tables after game is minimised or restarted in iPad? Save attribute works well in that regard, I just have no idea how to save a table value, maybe in t -
Run and Jump
by lamin ·Attribute game.jump=1 -
How to save hiscore for each level separately?
by matarua ·Have the behaviour on the main actor. Change the attribute when you pass another actor(level) or change scene. That sort of thing. Tables will do it well. -
How to save hiscore for each level separately?
by SlickZero ·I make an attribute for each and every level, and save and load each one. For an overall score, I save and load the score on every level, and I also add them together for the overall score at the curr -
How to save hiscore for each level separately?
by famekrafts ·I was trying attribute, no idea how to save the tables. -
Change Tag Attribute
by Hymloe ·Change Attribute > self.Tags = Flaming -
Question about start new project
by mrpacogp ·If attribute "isiPad" is true: -
Actor rotate problems
by AppsterDude ·constrain the x and y. -
Problem with collision and life
by patapple ·I have an actor with a self attribute that is "life" and the value is 30. I want that when this actor collides with a bullet to do self.life -10 and when is = 0 destroy actor. When I -
Movement from left to right
by RP ·For movement with mouse you are going to be using a constrain behavior, constraining directional movement to your mouse position . -
Updated Roadmap
by PixelMetal ·While I'm well aware I paid for beta software and can suffer through some of the things that should obviously be fixed (no way to sort attributes? No folders to visually organize game assets in Creato -
Problem with disappearing the actor
by LooseMoose ·(Quote) -
Can my character 'know' which actor it is touching?
by MobileRocketGames ·Also! if you create a new integer attribute inside the creep prototype, call it WhatGun you can say "when collide with Gun1 change self.WhatGun = 1" and "when collide with G -
How do I constrain a specific area of an actor to mouse X and Y?
by MobileRocketGames ·So lets say there is a 100x100 scene, and there is a 100x100 square in the center of that scene. If your mouse is at 20x30 and you click. You want to constrain the boxes self.Position.X to the game.Mo -
How do I constrain a specific area of an actor to mouse X and Y?
by nipponese ·I recently watched this tutorial "Actor Constraints in GameSalad" detailing how to constrain the center of an actor to the mouse X and Y, but I would like to constrain the relative a -
Problem with disappearing the actor
by alarm656 ·(Quote) -
Is there a way to make a character stick to wall?
by famekrafts ·When it jumps and collides with wall, constrain x to the x of the wall end, say if wall is 100 pixel wide, make make the x to be 99. Now till the time jump is not pressed disable the left and right ar -
help with physics
by famekrafts ·Give it this attribute accelerate to zero, direction to zero relative to scene when colliding.