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  1. I want to make a "next in line" actor to show next actor in the queue

    tatiang
    by tatiang · March 2017
    Table searches are VERY fast and shouldn't lag at all. There may be some other reason for the lag such as a timer or constrain behavior.
  2. how do i get the folow actor to destroy the folowed actor after being destroyd?

    tatiang
    by tatiang · March 2017
         Change attribute game.collision to true
  3. Cant crack the code - Sword Attack

    brett-norton
    by brett-norton · March 2017
    Constrain self position X to Game.player.locationX + 150
  4. I want to make a "next in line" actor to show next actor in the queue

    Trebs222
    by Trebs222 · March 2017
    i just want the search to happen, am i changing attribute from game.word..game.bullet to tablesearch(...). i dont know if the mac is different but i am getting invalid expressions alot. i have it att
  5. how to change background image to another in level select

    Toque
    by Toque · March 2017
    So if you select a background that will show up in a different scene you will need a game attribute. Integer type is fine. Call it background.
  6. I want to make a "next in line" actor to show next actor in the queue

    tatiang
    by tatiang · March 2017
    As long as you have only one cannon, it's fairly straight forward. Each time a letter is stacked, change attribute game.word to game.word..game.letter (i.e. game.bullet). That will concatenate each
  7. I want to make a "next in line" actor to show next actor in the queue

    pHghost
    by pHghost · March 2017
    Yes, that should certainly be possible. You can 'add up' the letters in an attribute or table, so they spell out a whole word. Then you can use that to search a table (dictionary).
  8. how to spawn actors that are planned before

    tatiang
    by tatiang · March 2017
              change attribute game.firstTouched to self.myColor
  9. I want to make a "next in line" actor to show next actor in the queue

    Trebs222
    by Trebs222 · March 2017
    (Quote)
  10. I want to make a "next in line" actor to show next actor in the queue

    tatiang
    by tatiang · March 2017
    Create a text attribute called self.myLetter in the Bullet actor. Then change the rules in the Bullet actor to these:
  11. how to spawn actors that are planned before

    RawanAlodeh
    by RawanAlodeh · March 2017
    would it be simpler if for example i have two actors of each, lets say red. and in each of them ill create a rule that if its touched change attribute, and the same in the other actor. and a rule in b
  12. how to spawn actors that are planned before

    RawanAlodeh
    by RawanAlodeh · March 2017
    (Quote)
  13. I want to make a "next in line" actor to show next actor in the queue

    tatiang
    by tatiang · March 2017
    Change attribute game.nextLetter to tableCellValue(tableName,random(1,26),1)
  14. Make click to move only work on background please?

    pHghost
    by pHghost · March 2017
    Game attribute:
  15. I want to make a "next in line" actor to show next actor in the queue

    Trebs222
    by Trebs222 · March 2017
    (Quote)
  16. I want to make a "next in line" actor to show next actor in the queue

    tatiang
    by tatiang · March 2017
    Constrain attribute self.Image to game.nextBlock
  17. Could anyone tell me if this is possible on gamesalad? thanks :)

    Albz19
    by Albz19 · March 2017
    came out of my gun. i changed my "next attribute to be changed to the random table attribute, it seems like i should have to change my table letter to the next attribute but i cant do it tha
  18. Walls Not Solid? Dragged Character Passes Through Wall Actors

    Socks
    by Socks · March 2017
    --Constrain Linear velocity X to 5*(Mouse.X -self.X)
  19. Walls Not Solid? Dragged Character Passes Through Wall Actors

    rainwaterstudios
    by rainwaterstudios · March 2017
    Okay, I understand that now; I changed the timer to 'change attribute' for X and Y every .03 seconds, but am still having the stuttering and moving through walls problem...
  20. 1st timer HELP Please

    brett-norton
    by brett-norton · March 2017
    Change attribute self position X and Y to game position X and Y
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