-
I want to make a "next in line" actor to show next actor in the queue
by tatiang ·Table searches are VERY fast and shouldn't lag at all. There may be some other reason for the lag such as a timer or constrain behavior. -
how do i get the folow actor to destroy the folowed actor after being destroyd?
by tatiang ·Change attribute game.collision to true -
Cant crack the code - Sword Attack
by brett-norton ·Constrain self position X to Game.player.locationX + 150 -
I want to make a "next in line" actor to show next actor in the queue
by Trebs222 ·i just want the search to happen, am i changing attribute from game.word..game.bullet to tablesearch(...). i dont know if the mac is different but i am getting invalid expressions alot. i have it att -
how to change background image to another in level select
by Toque ·So if you select a background that will show up in a different scene you will need a game attribute. Integer type is fine. Call it background. -
I want to make a "next in line" actor to show next actor in the queue
by tatiang ·As long as you have only one cannon, it's fairly straight forward. Each time a letter is stacked, change attribute game.word to game.word..game.letter (i.e. game.bullet). That will concatenate each -
I want to make a "next in line" actor to show next actor in the queue
by pHghost ·Yes, that should certainly be possible. You can 'add up' the letters in an attribute or table, so they spell out a whole word. Then you can use that to search a table (dictionary). -
how to spawn actors that are planned before
by tatiang ·change attribute game.firstTouched to self.myColor -
I want to make a "next in line" actor to show next actor in the queue
by Trebs222 ·(Quote) -
I want to make a "next in line" actor to show next actor in the queue
by tatiang ·Create a text attribute called self.myLetter in the Bullet actor. Then change the rules in the Bullet actor to these: -
how to spawn actors that are planned before
by RawanAlodeh ·would it be simpler if for example i have two actors of each, lets say red. and in each of them ill create a rule that if its touched change attribute, and the same in the other actor. and a rule in b -
how to spawn actors that are planned before
by RawanAlodeh ·(Quote) -
I want to make a "next in line" actor to show next actor in the queue
by tatiang ·Change attribute game.nextLetter to tableCellValue(tableName,random(1,26),1) -
Make click to move only work on background please?
by pHghost ·Game attribute: -
I want to make a "next in line" actor to show next actor in the queue
by Trebs222 ·(Quote) -
I want to make a "next in line" actor to show next actor in the queue
by tatiang ·Constrain attribute self.Image to game.nextBlock -
Could anyone tell me if this is possible on gamesalad? thanks :)
by Albz19 ·came out of my gun. i changed my "next attribute to be changed to the random table attribute, it seems like i should have to change my table letter to the next attribute but i cant do it tha -
Walls Not Solid? Dragged Character Passes Through Wall Actors
by Socks ·--Constrain Linear velocity X to 5*(Mouse.X -self.X) -
Walls Not Solid? Dragged Character Passes Through Wall Actors
by rainwaterstudios ·Okay, I understand that now; I changed the timer to 'change attribute' for X and Y every .03 seconds, but am still having the stuttering and moving through walls problem... -
1st timer HELP Please
by brett-norton ·Change attribute self position X and Y to game position X and Y