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Need help with constraining position
by tatiang ·Here's how to constrain the actor: -
attributes of spawned actors
by Braydon_SFX ·I would create a boolean attribute called "StartSpawningPowerUps" or something like that. -
Best way to change an actors color?
by overzero3 ·anyway to "reset" the color attribute? -
Need help with constraining position
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Test Interpolate Behavior
by mrpacogp ·(Quote) -
Problem with disappearing the actor
by alarm656 ·(Quote) -
Problem with disappearing the actor
by alarm656 ·(Quote) -
Problem with disappearing the actor
by gyroscope ·Change Attribute A2vis to true -
Problem with disappearing the actor
by LooseMoose ·In this example lets call your boolean attribute 'visible' -
Best way to change an actors color?
by overzero3 ·I managed to make a image blink in red and white by changing the blue and green color attributes from 1 to 0 with a timer inside a rule with the boolean condition (when confirm = false). When confirm -
Screen shake effect not working
by overzero3 ·So when I use a change attribute before the shake effect I'm changing the new Camera X/Y attribute to 0,0 right? And when I interpolate it back to Scene.Camera.Origin I'm once again changing it back t -
How do get an actor to rotate when touched and when dragged not to rotate and follow my finger?
by ShineyGames ·when you spawn a new mover the the rotate attribute no longer works.(i did a show text) -
Converting Text Table values into a text string
by kevmlin ·I'm running into some issues of what to do next. I want to be able to convert each index in a column into a single text attribute. -
Test Interpolate Behavior
by tatiang ·And definitely take off the constrain... that's just getting in your way. -
Test Interpolate Behavior
by The_Gamesalad_Guru ·Some people don't know what their talking about on here. When you constrain to a position it stays there that's what a constrain is. -
How do get an actor to rotate when touched and when dragged not to rotate and follow my finger?
by The_Gamesalad_Guru ·You need to use self attributes to constrain instead of game level attributes that way theyaren't all looking at the same two attributes. So make the constrains report to self attributes. The problem -
Test Interpolate Behavior
by mrpacogp ·I`f dont constrain self.position to 0 then dont move.. i have read that here, dont remember where.. -
How to make an enemy move like in time4cat
by regissedallaire ·attribute StartPosX ≠ EndPosX: -
Need a Pro at GS to help me have the user be able to import a excel document while the game runs
by tatiang ·newly "saved" keyboard input attribute value to the previous value to see if it changed and using that, but it's not working as expected. -
Facing and moving towards a player at a certain distance
by gyroscope ·Glad it helped. :-) I've just thought, I think if you make the rotation change attribute behaviour a constrain, it should adjust its angle when the player is moving within the area. Also, the x and y