GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. Need help with constraining position

    tatiang
    by tatiang · November 2012
    Here's how to constrain the actor:
  2. attributes of spawned actors

    Braydon_SFX
    by Braydon_SFX · November 2012
    I would create a boolean attribute called "StartSpawningPowerUps" or something like that.
  3. Best way to change an actors color?

    overzero3
    by overzero3 · November 2012
    anyway to "reset" the color attribute?
  4. Need help with constraining position

    retired_5a17de52167443f0eef12e9e1361b170
    by retired_5a17de52167443f0eef12e9e1361b170 · November 2012
    hi I'm developing and app and I am trying to do a movement like in cluster hd lite: how can I constrain the position of the touch to the movement of my hero but only in a part of the screen.
  5. Test Interpolate Behavior

    mrpacogp
    by mrpacogp · November 2012
    (Quote)
  6. Problem with disappearing the actor

    alarm656
    by alarm656 · November 2012
    (Quote)
  7. Problem with disappearing the actor

    alarm656
    by alarm656 · November 2012
    (Quote)
  8. Problem with disappearing the actor

    gyroscope
    by gyroscope · November 2012
    Change Attribute A2vis to true
  9. Problem with disappearing the actor

    LooseMoose
    by LooseMoose · November 2012
    In this example lets call your boolean attribute 'visible'
  10. Best way to change an actors color?

    overzero3
    by overzero3 · November 2012
    I managed to make a image blink in red and white by changing the blue and green color attributes from 1 to 0 with a timer inside a rule with the boolean condition (when confirm = false). When confirm
  11. Screen shake effect not working

    overzero3
    by overzero3 · November 2012
    So when I use a change attribute before the shake effect I'm changing the new Camera X/Y attribute to 0,0 right? And when I interpolate it back to Scene.Camera.Origin I'm once again changing it back t
  12. How do get an actor to rotate when touched and when dragged not to rotate and follow my finger?

    ShineyGames
    by ShineyGames · November 2012
    when you spawn a new mover the the rotate attribute no longer works.(i did a show text)
  13. Converting Text Table values into a text string

    kevmlin
    by kevmlin · November 2012
    I'm running into some issues of what to do next. I want to be able to convert each index in a column into a single text attribute.
  14. Test Interpolate Behavior

    tatiang
    by tatiang · November 2012
    And definitely take off the constrain... that's just getting in your way.
  15. Test Interpolate Behavior

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · November 2012
    Some people don't know what their talking about on here. When you constrain to a position it stays there that's what a constrain is.
  16. How do get an actor to rotate when touched and when dragged not to rotate and follow my finger?

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · November 2012
    You need to use self attributes to constrain instead of game level attributes that way theyaren't all looking at the same two attributes. So make the constrains report to self attributes. The problem
  17. Test Interpolate Behavior

    mrpacogp
    by mrpacogp · November 2012
    I`f dont constrain self.position to 0 then dont move.. i have read that here, dont remember where..
  18. How to make an enemy move like in time4cat

    regissedallaire
    by regissedallaire · November 2012
    attribute StartPosX ≠ EndPosX:
  19. Need a Pro at GS to help me have the user be able to import a excel document while the game runs

    tatiang
    by tatiang · November 2012
    newly "saved" keyboard input attribute value to the previous value to see if it changed and using that, but it's not working as expected.
  20. Facing and moving towards a player at a certain distance

    gyroscope
    by gyroscope · November 2012
    Glad it helped. :-) I've just thought, I think if you make the rotation change attribute behaviour a constrain, it should adjust its angle when the player is moving within the area. Also, the x and y
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla