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  1. 10 Questions about iAds!

    Braydon_SFX
    by Braydon_SFX · November 2012
    1. Yes, you can disable iAds with an IAP. You'd need to create a Boolean attribute so the ads know when you've purchased and disabled them.
  2. Facing and moving towards a player at a certain distance

    gyroscope
    by gyroscope · November 2012
    Constrain Attribute self.Player.Position.X to PlayerX
  3. persistent behaviors within rules

    gyroscope
    by gyroscope · November 2012
    Because you have 3 options now, it's best to have the states all in one attribute.
  4. collision with graphic's real shape?

    TesseractEngine
    by TesseractEngine · November 2012
    Polygon collisions - which would help you emulate what you want to achieve - are on the roadmap. http://forums.gamesalad.com/discussion/49823/updated-roadmap/p1
  5. Choose a random value out of four options??

    TesseractEngine
    by TesseractEngine · November 2012
    Put the four numbers into a table, call it say randomNumberList. Four rows, one column. When you want to choose one randomly, assign an attribute, for example diceRoll, a random number from one to fou
  6. How to make an enemy move like in time4cat

    MobileRocketGames
    by MobileRocketGames · November 2012
    That's pretty easy. First create 4 real game attributes. Call them StartPosX and EndPosX and StartPosY and EndPosY. Then create one integer attribute and call it "EnemyMovement".
  7. How do get an actor to rotate when touched and when dragged not to rotate and follow my finger?

    RThurman
    by RThurman · November 2012
    Make three (real) attributes: oldX, oldY, and distance.
  8. Creating a maze with collision in GS - best practice?

    LooseMoose
    by LooseMoose · November 2012
    invisible walls over your image where you want collisions to occur. In your hero put the bounce on collide with wall.
  9. How do get an actor to rotate when touched and when dragged not to rotate and follow my finger?

    jonmulcahy
    by jonmulcahy · November 2012
    I'd have two local attributes on the actor, x and y. When actor receives touch, set those attributes to the local position.
  10. How do get an actor to rotate when touched and when dragged not to rotate and follow my finger?

    Time
    by Time · November 2012
    How do get an actor to rotate when touched and when dragged not to rotate and follow my finger? How do I rotate an actor without moving it, and when I drag it, it doesn't rotate? So I move the actor w
  11. persistent behaviors within rules

    mnoric
    by mnoric · November 2012
    Change Attribute self.turning to false
  12. How do get an actor to rotate when touched and when dragged not to rotate and follow my finger?

    Time
    by Time · November 2012
    How do I rotate an actor without moving it, and when I drag it, it doesn't rotate? So I move the actor without rotating and when I hold it down it starts rotating. Does anybody know how to do this or
  13. How to make an enemy move like in time4cat

    regissedallaire
    by regissedallaire · November 2012
    Hello, I'm trying to create enemies that will only move when the mouse moves, just like in the game time4cat. Let's say I have an enemy that only goes in one direction (up screen to down screen). I wa
  14. Creating a maze with collision in GS - best practice?

    ljsvenson
    by ljsvenson · November 2012
    I made a maze in illustrator and want to recreate it in GS. Is there a quick way to do it? Now I import it as a drawing in GS and start building it from scratch with square collision objects. That alo
  15. reset scene doesnt work

    gyroscope
    by gyroscope · November 2012
    Hi, I think I'm right in suggesting the following: make sure - where possible - your attributes are all self or scene attributes; these should reset just fine with the Reset Scene Behaviour; any game
  16. persistent behaviors within rules

    gyroscope
    by gyroscope · November 2012
    So try this (two boolean attributes):
  17. persistent behaviors within rules

    mnoric
    by mnoric · November 2012
    I set the attribute for the actor as I will have several different actors that each have different rules for how they rotate. I tried doing it with an integer, but ran into the same issue with the ru
  18. Tilt to rotate the background???

    old_kipper
    by old_kipper · November 2012
    Create a scene large enough for the camera to rotate within it (seem to remember I did scene 600x600 with a camera size of 480x320) and then offset the camera, so its centred on the field. Constrain
  19. Rotate & Move Actor

    Time
    by Time · November 2012
    I am currently doing this with two actors but when I spawn in the same actor, the constrain gets messed up and it becomes a mess.
  20. persistent behaviors within rules

    mrpacogp
    by mrpacogp · November 2012
    You set the attribute for the actor or the game?
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