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10 Questions about iAds!
by Braydon_SFX ·1. Yes, you can disable iAds with an IAP. You'd need to create a Boolean attribute so the ads know when you've purchased and disabled them. -
Facing and moving towards a player at a certain distance
by gyroscope ·Constrain Attribute self.Player.Position.X to PlayerX -
persistent behaviors within rules
by gyroscope ·Because you have 3 options now, it's best to have the states all in one attribute. -
collision with graphic's real shape?
by TesseractEngine ·Polygon collisions - which would help you emulate what you want to achieve - are on the roadmap. http://forums.gamesalad.com/discussion/49823/updated-roadmap/p1 -
Choose a random value out of four options??
by TesseractEngine ·Put the four numbers into a table, call it say randomNumberList. Four rows, one column. When you want to choose one randomly, assign an attribute, for example diceRoll, a random number from one to fou -
How to make an enemy move like in time4cat
by MobileRocketGames ·That's pretty easy. First create 4 real game attributes. Call them StartPosX and EndPosX and StartPosY and EndPosY. Then create one integer attribute and call it "EnemyMovement". -
How do get an actor to rotate when touched and when dragged not to rotate and follow my finger?
by RThurman ·Make three (real) attributes: oldX, oldY, and distance. -
Creating a maze with collision in GS - best practice?
by LooseMoose ·invisible walls over your image where you want collisions to occur. In your hero put the bounce on collide with wall. -
How do get an actor to rotate when touched and when dragged not to rotate and follow my finger?
by jonmulcahy ·I'd have two local attributes on the actor, x and y. When actor receives touch, set those attributes to the local position. -
How do get an actor to rotate when touched and when dragged not to rotate and follow my finger?
by Time ·How do get an actor to rotate when touched and when dragged not to rotate and follow my finger? How do I rotate an actor without moving it, and when I drag it, it doesn't rotate? So I move the actor w -
persistent behaviors within rules
by mnoric ·Change Attribute self.turning to false -
How do get an actor to rotate when touched and when dragged not to rotate and follow my finger?
by Time ·How do I rotate an actor without moving it, and when I drag it, it doesn't rotate? So I move the actor without rotating and when I hold it down it starts rotating. Does anybody know how to do this or -
How to make an enemy move like in time4cat
by regissedallaire ·Hello, I'm trying to create enemies that will only move when the mouse moves, just like in the game time4cat. Let's say I have an enemy that only goes in one direction (up screen to down screen). I wa -
Creating a maze with collision in GS - best practice?
by ljsvenson ·I made a maze in illustrator and want to recreate it in GS. Is there a quick way to do it? Now I import it as a drawing in GS and start building it from scratch with square collision objects. That alo -
reset scene doesnt work
by gyroscope ·Hi, I think I'm right in suggesting the following: make sure - where possible - your attributes are all self or scene attributes; these should reset just fine with the Reset Scene Behaviour; any game -
persistent behaviors within rules
by gyroscope ·So try this (two boolean attributes): -
persistent behaviors within rules
by mnoric ·I set the attribute for the actor as I will have several different actors that each have different rules for how they rotate. I tried doing it with an integer, but ran into the same issue with the ru -
Tilt to rotate the background???
by old_kipper ·Create a scene large enough for the camera to rotate within it (seem to remember I did scene 600x600 with a camera size of 480x320) and then offset the camera, so its centred on the field. Constrain -
Rotate & Move Actor
by Time ·I am currently doing this with two actors but when I spawn in the same actor, the constrain gets messed up and it becomes a mess. -
persistent behaviors within rules
by mrpacogp ·You set the attribute for the actor or the game?