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  1. persistent behaviors within rules

    mnoric
    by mnoric · November 2012
    I tried setting up a boolean attribute named 'clockwise' and changing it to false the first time the actor is touched, but that just makes it stop rotating after one pixel because "actor - to
  2. My actor can't move on moving platform (elevator)...

    mrpacogp
    by mrpacogp · November 2012
    For me its working at this time, but i have to use constrain for linear motion x to 0, because when collides with my actor it moves to x,y direction, and i want only Y direction
  3. Move to Top of Layer?

    DrGlickert
    by DrGlickert · November 2012
    I have a game where you grab items. I want the item that's grabbed to move to the top of the layer. Is there a Change Attribute or some other simple function so that it moves to the top of the layer e
  4. Help to drift left to right

    Manto
    by Manto · November 2012
    Constrain attribute: self.motion.linear velocity.x = sin(self.time*150)*40
  5. Spawn Actor along finger move

    RThurman
    by RThurman · November 2012
    -- Change Attribute: self.spawnX To: game.Mouse.Position.X
  6. My actor can't move on moving platform (elevator)...

    GLGAMES
    by GLGAMES · November 2012
    you probably have some constrains running when character collides elevator then constrain character to elevator platform or something? that's why it's not moving anywhere else.
  7. Custom font timer problem..

    mrpacogp
    by mrpacogp · November 2012
    Ok, the problem are on my scene attribute game time, i have create another countdown and now works fine
  8. How to create a code generator in gs? How apple gives promo codes?

    famekrafts
    by famekrafts · November 2012
    this is what I have thought of, put 24 alphabets in a table. make a 10 digit actor each code calls for a random attribute either table or a number from system time and date, so, this way each actor ou
  9. Question about game.clock

    carlblanchet
    by carlblanchet · November 2012
    And could I do this by changing a self attribute to game.clock.day and then save this self attribute's value in a table cell value every time the game is played. and then have rules checking the diffe
  10. Question about game.clock

    carlblanchet
    by carlblanchet · November 2012
    So in my game I want an attribute to be changed every day, even if the player isn't playing, actually especially and because the player isn't playing.
  11. How to create a code generator in gs? How apple gives promo codes?

    EatingMyHat
    by EatingMyHat · November 2012
    1. You can have an attribute with a predefined list of codes, but these should not be your actual codes - just the "CRC", since it is very easy to extract those from the gamesalad pr
  12. reset scene doesnt work

    satellites
    by satellites · November 2012
    im not understanding, why would you make a table for all of the values instead of manually inputing the value for each attribute? bypassing the extra step of pulling the value from a table?
  13. Trying to push an object with velocity

    regissedallaire
    by regissedallaire · November 2012
    Hi, I'm new to gamesalad and need some help. I'm doing a topdown game where you push stuff around. I have an actor that is constrain to the mouse position. I want to hit stuff with that actor and I wa
  14. Custom font timer problem..

    mrpacogp
    by mrpacogp · November 2012
    for a countdown timer, maybe i set an attribute, game.timer 500 as integer.
  15. Spawn Actor along finger move

    RThurman
    by RThurman · November 2012
    One way to do this would be to have two actors; 1) a sensor that covers the area where actors can spawn, and 2) the actor to be spawned (the cloud thingy). Also, three attributes are needed; 1) dista
  16. How to not have an actor be able to jump in mid air

    mrpacogp
    by mrpacogp · November 2012
    or, when jump set attribute to jumping, then if attribute is jumping, cant jump :P
  17. getting overall score from different values

    MarcoCol
    by MarcoCol · November 2012
    oh I see my mistake. I wanted to change the attribute (CompleteScore) to (ScoreLvl1), after the calculation, and I must do this the other way around:
  18. How to not have an actor be able to jump in mid air

    Bilal15
    by Bilal15 · November 2012
    first you dont need any attributes for this all you need is a rule and gravity
  19. getting overall score from different values

    MarcoCol
    by MarcoCol · November 2012
    change attribute (Level1CompleteScore) TO (LevelTime)+(Life-Points)+(Bonus)
  20. getting overall score from different values

    gyroscope
    by gyroscope · November 2012
    Hi Marco, first to say, your line: - left lifes (per each life 100 points; so I change the attribute to "lives"+100)
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