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  1. Best way to change an actors color?

    LooseMoose
    by LooseMoose · November 2012
    Have you got a rule set up on your actor so when text attribute = red
  2. Best way to change an actors color?

    famekrafts
    by famekrafts · November 2012
    I have set up a text attribute when that attribute is red the actor self color red needs to be red using change attribute. But it's not working even with constrain as well as interpolate method. exac
  3. Cannot get my actor to run and jump at the same time

    bjandthekatz
    by bjandthekatz · November 2012
    - Change All Change Attributes To Constrain Attribute, leave Everything The Same Though.
  4. custom font timer

    GLGAMES
    by GLGAMES · November 2012
    for every 1sec change integer timer to timer+1 or -1 for count down. same thing constrain your custom fonts to the timer attribute like you did for the score attribute.
  5. constrain attribute

    satellites
    by satellites · November 2012
    I need to constrain an attribute to a minimum of 7 when it reaches 7. I can't seem to find any functions that work for this. Any help? Thanks!
  6. How to create an eraser for the drawer orbz?

    famekrafts
    by famekrafts · November 2012
    Got it fixed. Was missing the otherwise attribute. Also got the eraser working. Thanks.
  7. In app purchase - Success scene, etc. Are they important?

    gurechan
    by gurechan · November 2012
    the user. I believe that if you are setting an attribute based on their purchase this must be done on the success screen. This is what I did for my last game.
  8. Simple timer help needed!

    carlblanchet
    by carlblanchet · November 2012
    Make a new boolean attribute (i.e. starTouched).
  9. iOS Accelerometer Issue controlling character.

    matarua
    by matarua · November 2012
    I have been using all the motion attributes to try and solve this and I am getting close using a combination of change attribute on actors X and interpolate actors X -## over a short time. It does not
  10. When dragging and dropping one actor , freeze all other actors

    famekrafts
    by famekrafts · November 2012
    yes, make a text attribute, called touchon and make it 0, when you touch actor 1, make it 1, make your actor1 drag only when it is one, for actor 2 and 3 make it 2 and 3.
  11. When dragging and dropping one actor , freeze all other actors

    katslump
    by katslump · November 2012
    I have the same rules for each; however, I am struggling to figure out how to make the "touch" unique to the specific actor the mouse is on top of. Because all of the actors have the
  12. *** Bubble Bruce @ 90% *** Video Clip

    UtopianGames
    by UtopianGames · November 2012
    It looks like you have a lot of collisions going on.
  13. How to do a Dynamic changing of a color (for an actor)

    cosmopolice
    by cosmopolice · November 2012
    I do understand that I can use a change attribute -» actor -» color and then set red/blue/green to either 0 or 1 to get some other colors, but can you input something like 0,5 red; 0,3 blue and 0,1 gr
  14. iOS Accelerometer Issue controlling character.

    matarua
    by matarua · November 2012
    I have an issue with my game, the actor controlled by accelerometer with this code constrain attribute > self.Position.X self.Position.X +(15* game.Accelerometer.Y ) which works great... but
  15. Make paddle follow ball but slower?

    sSHAKESs
    by sSHAKESs · November 2012
    3. Yes. I did constrain the 'game.ballY' to the ball's position. I am using a different attribute name.
  16. Question Resolved! Plz 'Close'. Thx!

    carlblanchet
    by carlblanchet · November 2012
    Im using an attribute switching between 0 and 1 and if 0 camera controller actor interpolates here and if 1 it interpolates there. control camera behaviour is in the actor and the tracking area is at
  17. Continuous moving ground, but not movable..

    SlickZero
    by SlickZero · November 2012
    I think i know what you are describing. Interpolate wont work in this situation I don't believe. What you need to do is use a constrain attribute for the ground actors Y positions. They will still mov
  18. Efficient way to compare player X,Y with other objects X,Y from tables.

    gyroscope
    by gyroscope · November 2012
    Change attribute Loop to 2
  19. Destroys before animation starts!

    Apex
    by Apex · November 2012
    Change Attribute canRespawn to true
  20. Destroys before animation starts!

    gyroscope
    by gyroscope · November 2012
    Change Attribute AmoEat to true
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