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Destroys before animation starts!
by gyroscope ·Change Attribute AmoEat to true -
Math serious problem.
by gyroscope ·Make two real attributes, let's call them ShipX and ShipY -
How to create an eraser for the drawer orbz?
by Joe Hart ·Hey if you meant make it erased and never return again unless you draw another line just make an actor which every 0 seconds constrain attribute to mouse position x and mouse position y and in the lin -
Make paddle follow ball but slower?
by RThurman ·1) You can't copy and paste the attributes. You need to get them from the drop-down menus. -
Make paddle follow ball but slower?
by sSHAKESs ·- I then constrained the game.ballX attribute to the ball. -
Redeemable codes in a game
by famekrafts ·be only redeemed once. Thought to create a text attribute, add the code in it. Or maybe use table. Create a Boolean to switch true when the code is to be shown. Once the scene changes, make it false -
•°•°• Lets share useful maths equations •°•°•
by POM ·For example - when wanting to constrain an actor between two limits (like a slider) -
Using tables for position
by tatiang ·For each condition that changes the position of the actor (e.g. When [condition] --> change attribute self.position.x), just increase an index value: change attribute game.currentRow to game.cu -
•°•°• Lets share useful maths equations •°•°•
by RThurman ·First you need to constantly update four game level attributes that represent the x,y positions of actor1 and actor2. Lets call them A1X,A1Y and A2X,A2Y (for actor 1 and actor 2, respectively). -
Creating a "Line"
by RThurman ·First you need to constantly update four attributes that represent the x,y positions of actor1 and actor2. I'll call them A1X,A1Y and A2X,A2Y (for actor 1 and actor 2, respectively). -
Using tables for position
by satellites ·.. I am looking to do something a bit more automated, where I wouldn't have to enter the table row number each time i create another movement of the same actor. im ooking for something like (row 1) + -
Creating a "Line"
by DrGlickert ·I'm assuming that by using two Constrain Attributes I can achieve what it is that I want; -
How to save a complete scene which can be loaded later?
by tatiang ·Yes, you can save those attributes to a table and then load them back from the table when you need them again. You'll need a boolean (e.g. game.SceneReset) that triggers the loading and each actor wi -
Darkness Calls - Development Thread
by HoneyTribeStudios ·Is it a primarily game with collisions/hazards where the player can die? -
How to save a complete scene which can be loaded later?
by famekrafts ·the scene again. Is it possible by using save attribute? -
i need help please with constraining actor position to touch position .
by guilleface ·first i create a self attribute on my grid actor, "distance" -
How to create an eraser for the drawer orbz?
by famekrafts ·Can anyone give me a demo? I am using the one which has self width to magnitude game. Mouse.positionx - game endpoint.x etc. how can I make it go invisible, just when the eraser attribute if true it -
Another multitouch dilemma
by famekrafts ·Can we touch the 4 actors together, I understand the code attribute, but can we physically touch 4 actors together say like 4 different people are touching at same time? -
Help! Loading is taking 2-3 minutes :( - Any help would be greatly appreciated!
by Cluv ·Do what wickedsunny says, but if you have a level attribute, subtract the level you are replaying, score value before (or after) adding the new value and then save. I don't think you need an expressio -
Help! Loading is taking 2-3 minutes :( - Any help would be greatly appreciated!
by famekrafts ·Make a total score attribute and at the end of each level simply add total score = total score + score, save total score and when new stage starts simply load the total score again and repeat the whol