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  1. Destroys before animation starts!

    gyroscope
    by gyroscope · November 2012
    Change Attribute AmoEat to true
  2. Math serious problem.

    gyroscope
    by gyroscope · November 2012
    Make two real attributes, let's call them ShipX and ShipY
  3. How to create an eraser for the drawer orbz?

    Joe Hart
    by Joe Hart · November 2012
    Hey if you meant make it erased and never return again unless you draw another line just make an actor which every 0 seconds constrain attribute to mouse position x and mouse position y and in the lin
  4. Make paddle follow ball but slower?

    RThurman
    by RThurman · November 2012
    1) You can't copy and paste the attributes. You need to get them from the drop-down menus.
  5. Make paddle follow ball but slower?

    sSHAKESs
    by sSHAKESs · November 2012
    - I then constrained the game.ballX attribute to the ball.
  6. Redeemable codes in a game

    famekrafts
    by famekrafts · November 2012
    be only redeemed once. Thought to create a text attribute, add the code in it. Or maybe use table. Create a Boolean to switch true when the code is to be shown. Once the scene changes, make it false
  7. •°•°• Lets share useful maths equations •°•°•

    POM
    by POM · November 2012
    For example - when wanting to constrain an actor between two limits (like a slider)
  8. Using tables for position

    tatiang
    by tatiang · November 2012
    For each condition that changes the position of the actor (e.g. When [condition] --> change attribute self.position.x), just increase an index value: change attribute game.currentRow to game.cu
  9. •°•°• Lets share useful maths equations •°•°•

    RThurman
    by RThurman · November 2012
    First you need to constantly update four game level attributes that represent the x,y positions of actor1 and actor2. Lets call them A1X,A1Y and A2X,A2Y (for actor 1 and actor 2, respectively).
  10. Creating a "Line"

    RThurman
    by RThurman · November 2012
    First you need to constantly update four attributes that represent the x,y positions of actor1 and actor2. I'll call them A1X,A1Y and A2X,A2Y (for actor 1 and actor 2, respectively).
  11. Using tables for position

    satellites
    by satellites · November 2012
    .. I am looking to do something a bit more automated, where I wouldn't have to enter the table row number each time i create another movement of the same actor. im ooking for something like (row 1) +
  12. Creating a "Line"

    DrGlickert
    by DrGlickert · November 2012
    I'm assuming that by using two Constrain Attributes I can achieve what it is that I want;
  13. How to save a complete scene which can be loaded later?

    tatiang
    by tatiang · November 2012
    Yes, you can save those attributes to a table and then load them back from the table when you need them again. You'll need a boolean (e.g. game.SceneReset) that triggers the loading and each actor wi
  14. Darkness Calls - Development Thread

    HoneyTribeStudios
    by HoneyTribeStudios · November 2012
    Is it a primarily game with collisions/hazards where the player can die?
  15. How to save a complete scene which can be loaded later?

    famekrafts
    by famekrafts · November 2012
    the scene again. Is it possible by using save attribute?
  16. i need help please with constraining actor position to touch position .

    guilleface
    by guilleface · November 2012
    first i create a self attribute on my grid actor, "distance"
  17. How to create an eraser for the drawer orbz?

    famekrafts
    by famekrafts · November 2012
    Can anyone give me a demo? I am using the one which has self width to magnitude game. Mouse.positionx - game endpoint.x etc. how can I make it go invisible, just when the eraser attribute if true it
  18. Another multitouch dilemma

    famekrafts
    by famekrafts · November 2012
    Can we touch the 4 actors together, I understand the code attribute, but can we physically touch 4 actors together say like 4 different people are touching at same time?
  19. Help! Loading is taking 2-3 minutes :( - Any help would be greatly appreciated!

    Cluv
    by Cluv · November 2012
    Do what wickedsunny says, but if you have a level attribute, subtract the level you are replaying, score value before (or after) adding the new value and then save. I don't think you need an expressio
  20. Help! Loading is taking 2-3 minutes :( - Any help would be greatly appreciated!

    famekrafts
    by famekrafts · November 2012
    Make a total score attribute and at the end of each level simply add total score = total score + score, save total score and when new stage starts simply load the total score again and repeat the whol
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