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  1. Controlling multiple actors

    famekrafts
    by famekrafts · November 2012
    It's not that difficult, main part is getting the separate graphics ready, if ou done that, simply constrain the hand actor to the body actor using x,y position of the base actor and then simply swap
  2. drop down banner for achievement

    imjustmike
    by imjustmike · November 2012
    1.Create a global binary attribute called achievement_just_unlocked.
  3. Another multitouch dilemma

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · November 2012
    Well what you require would not be considered multitouch. All you need to do is make 4 game level Boolean attributes. Call them whatever actor 1, 2 et... and in each actor make a rule that when touch
  4. Galaxy Cat Blasts into the app store today!

    ashtmj
    by ashtmj · November 2012
    Tho, one cool trick I was pretty happy with was the SFX for your flight path, it gets higher as you go, I just made a attribute that increased based on the number blue dots, and then constrained that
  5. Need help with spawning monsters

    famekrafts
    by famekrafts · November 2012
    Try to go through Gamesalad cookbook. Once you go through all the basic video tutorials, you will understand better which attribute to use where.
  6. spawn outside camera view in endless game

    JayJayD
    by JayJayD · November 2012
    but is there an attribute which is only for the camera view?
  7. Need help with spawning monsters

    SingleSparq
    by SingleSparq · November 2012
    If increasing by whole numbers use integer. So when my guy hits the marker, set up a a rule with a change attribute type. Choose 'game.badguyspeed' in field 1 and 'game.badguyspeed+1' in field 2. If r
  8. Need help with spawning monsters

    XxKxX
    by XxKxX · November 2012
    what kind of attribute do i have to create Real, boolean or what???
  9. will too many rules cause bug?

    venenali89
    by venenali89 · November 2012
    at first I put 4 attribute, when all conditions are valid, the actor will move 2 step, it works well, but when I add another
  10. How do I stop physics objects from jiggling and moving around when they should have stopped moving?

    Hymloe
    by Hymloe · November 2012
    Constrain:
  11. How do I stop physics objects from jiggling and moving around when they should have stopped moving?

    Hymloe
    by Hymloe · November 2012
    I've tried constraining motion.linearvelocity X and Y to 0. That doesn't stop the jiggling.
  12. how do i constrain something to a place no matter the angle?

    guilleface
    by guilleface · November 2012
    hi in my game i want to have the effect of a guy holding a torch so when the actor is facing 0 degrees the torch is at -20 pixels on the y axis and +20 on the x axis, so this is what i set for the pa…
  13. TIP: Fake a loading screen to keep players happy

    imjustmike
    by imjustmike · October 2012
    Well, I pushed an ad hoc live, and didn't find it to be a problem, so long as the change attribute behaviour was before the change scene. I have added it to the post just in case other people have the
  14. how to stop a particular sound from playing on or off?

    famekrafts
    by famekrafts · October 2012
    Adding the third attribute worked. Thanks
  15. TIP: Fake a loading screen to keep players happy

    imjustmike
    by imjustmike · October 2012
    1. Create a new attribute and call it is_loading
  16. Need help with spawning monsters

    SingleSparq
    by SingleSparq · October 2012
    So if your main character moves along, say left to right, in the scene you could 'hit' an invisible 'marker' actor. When this occurs you could have a global attribute like game.badguyspeed increase by
  17. Problem with actors reponding together...?

    Cluv
    by Cluv · October 2012
    I would take a look at your constraint for shooting and make sure it is doing exactly what you say it is. It seems like what is happening is that all 4 of your actors are fulfilling your rule for sho
  18. Jetpack style - Acceleration & move behaviors

    MrSKYone
    by MrSKYone · October 2012
    change attribute to self.position.X to Self.Position.X+Z (Z is a speed value)
  19. Jetpack style - Acceleration & move behaviors

    MrSKYone
    by MrSKYone · October 2012
    Rule/ when touch = 1 (touch attribute)
  20. Collision problem when using constrain attribute to take player in and out of scene

    RThurman
    by RThurman · October 2012
    2) or constrain the players x,y position _only_ when its x is outside the scene boundaries
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