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Controlling multiple actors
by famekrafts ·It's not that difficult, main part is getting the separate graphics ready, if ou done that, simply constrain the hand actor to the body actor using x,y position of the base actor and then simply swap -
drop down banner for achievement
by imjustmike ·1.Create a global binary attribute called achievement_just_unlocked. -
Another multitouch dilemma
by The_Gamesalad_Guru ·Well what you require would not be considered multitouch. All you need to do is make 4 game level Boolean attributes. Call them whatever actor 1, 2 et... and in each actor make a rule that when touch -
Galaxy Cat Blasts into the app store today!
by ashtmj ·Tho, one cool trick I was pretty happy with was the SFX for your flight path, it gets higher as you go, I just made a attribute that increased based on the number blue dots, and then constrained that -
Need help with spawning monsters
by famekrafts ·Try to go through Gamesalad cookbook. Once you go through all the basic video tutorials, you will understand better which attribute to use where. -
spawn outside camera view in endless game
by JayJayD ·but is there an attribute which is only for the camera view? -
Need help with spawning monsters
by SingleSparq ·If increasing by whole numbers use integer. So when my guy hits the marker, set up a a rule with a change attribute type. Choose 'game.badguyspeed' in field 1 and 'game.badguyspeed+1' in field 2. If r -
Need help with spawning monsters
by XxKxX ·what kind of attribute do i have to create Real, boolean or what??? -
will too many rules cause bug?
by venenali89 ·at first I put 4 attribute, when all conditions are valid, the actor will move 2 step, it works well, but when I add another -
How do I stop physics objects from jiggling and moving around when they should have stopped moving?
by Hymloe ·Constrain: -
How do I stop physics objects from jiggling and moving around when they should have stopped moving?
by Hymloe ·I've tried constraining motion.linearvelocity X and Y to 0. That doesn't stop the jiggling. -
how do i constrain something to a place no matter the angle?
by guilleface ·hi in my game i want to have the effect of a guy holding a torch so when the actor is facing 0 degrees the torch is at -20 pixels on the y axis and +20 on the x axis, so this is what i set for the pa… -
TIP: Fake a loading screen to keep players happy
by imjustmike ·Well, I pushed an ad hoc live, and didn't find it to be a problem, so long as the change attribute behaviour was before the change scene. I have added it to the post just in case other people have the -
how to stop a particular sound from playing on or off?
by famekrafts ·Adding the third attribute worked. Thanks -
TIP: Fake a loading screen to keep players happy
by imjustmike ·1. Create a new attribute and call it is_loading -
Need help with spawning monsters
by SingleSparq ·So if your main character moves along, say left to right, in the scene you could 'hit' an invisible 'marker' actor. When this occurs you could have a global attribute like game.badguyspeed increase by -
Problem with actors reponding together...?
by Cluv ·I would take a look at your constraint for shooting and make sure it is doing exactly what you say it is. It seems like what is happening is that all 4 of your actors are fulfilling your rule for sho -
Jetpack style - Acceleration & move behaviors
by MrSKYone ·change attribute to self.position.X to Self.Position.X+Z (Z is a speed value) -
Jetpack style - Acceleration & move behaviors
by MrSKYone ·Rule/ when touch = 1 (touch attribute) -
Collision problem when using constrain attribute to take player in and out of scene
by RThurman ·2) or constrain the players x,y position _only_ when its x is outside the scene boundaries