GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. how to stop a particular sound from playing on or off?

    famekrafts
    by famekrafts · October 2012
    @gyroscope Thanks, will give it a try. The problem is it is very complicated as there are 2 more Boolean attributes working together when the explosion is called for, maybe I will give a third attribu
  2. how to stop a particular sound from playing on or off?

    gyroscope
    by gyroscope · October 2012
    A simple boolean attribute acting as a switch will do it; let's call it BoomTime
  3. Probably a simple solution, but I have a question

    retired_665a6047200aada340dbaddb50f3e03f
    by retired_665a6047200aada340dbaddb50f3e03f · October 2012
    If self.leftfacing is true, I have a change attribute function within the timer set to flip horizontally, and within the left motion group, I have 2 change attribute functions, one to change rightfa
  4. Make paddle follow ball but slower?

    RThurman
    by RThurman · October 2012
    --Change Attribute: self.Motion.Linear Velocity.Y To: -100
  5. Moving...

    Yax_Inc
    by Yax_Inc · October 2012
    (Quote)
  6. Moving...

    carlblanchet
    by carlblanchet · October 2012
    Make an attribute so that when the level is completed, meaning when the player's self position x is at the desired spot in the level ie when self.position.x = 5085
  7. Old arcade style hi score screen

    tatiang
    by tatiang · October 2012
    In this case, you might do When space is pressed --> change attribute self.pressTime (real) to self.Time. When attribute self.Time >= self.pressTime + 1 --> change attribute self
  8. Problem with actors reponding together...?

    Cluv
    by Cluv · October 2012
    I am a bit confused by what you mean by a line? Meaning that if the actor is above or underneath your other actor, then fire? You can constrain the x position of your main actor to a global variable
  9. Actor following Actor

    gamewizard99
    by gamewizard99 · October 2012
    2) Go into actor2 and add two constrain attributes;
  10. Old arcade style hi score screen

    tatiang
    by tatiang · October 2012
    I think you can fix this (and I tested it and it worked for me) by wrapping the Change Attribute game.Letter Input to game.Letter Input+1 behavior inside of an After 1 second Timer with run to complet
  11. Collision boundaries

    Braydon_SFX
    by Braydon_SFX · October 2012
    Nope. All we have right now are the rectangle and sphere shapes. Custom Collisions will come sometime in the future.
  12. Old arcade style hi score screen

    overzero3
    by overzero3 · October 2012
    EDIT: Sorry, in this picture i was testing using change attribute to game.Letter Input +1 insteed of changing it to 2, but it didnt work anyway!
  13. Old arcade style hi score screen

    overzero3
    by overzero3 · October 2012
    I'm doing as you suggested and using a single attribute to set the rules of the letters input. So i scroll through the letters with W and S and when i hit space it confirms the letter, writing it in t
  14. sound-repeat

    MarcoCol
    by MarcoCol · October 2012
    But the last "change attribute", is it right to change attribute "Loop" to true? I think it must be "Switch", or am I wrong? Also I didn't find an
  15. Make paddle follow ball but slower?

    carlblanchet
    by carlblanchet · October 2012
    have you tried constraining with an offset?
  16. Change Scene After One Touch/Click

    carlblanchet
    by carlblanchet · October 2012
    If touch is released and attribute is true, disable path drawing
  17. Collision problem when using constrain attribute to take player in and out of scene

    famekrafts
    by famekrafts · October 2012
    Problem is once it gets destroyed, (simply constraining position out of scene) and as the player is coded with the camera, due to the collison with the walls, it is not able to come back inside the sc
  18. Change Scene After One Touch/Click

    carlblanchet
    by carlblanchet · October 2012
    Then add a boolean attribute that is changed to true when touch is pressed.
  19. New to GS and look for some help

    MarkOnTheIron
    by MarkOnTheIron · October 2012
    To reset an attribute just use a Change Attribute behaviour to set the attribute/attributes to the default value. Put it before restarting the game (usually in the last scene or in the menu, it depend
  20. sound-repeat

    gyroscope
    by gyroscope · October 2012
    Hi Marco, yes....and no... ;-) Joking apart, it depends on what you're after; you could make just one more integer attribute (let's call it SoundRand) and have 1 out of the 4 sounds randomly picked to
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla