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how to stop a particular sound from playing on or off?
by famekrafts ·@gyroscope Thanks, will give it a try. The problem is it is very complicated as there are 2 more Boolean attributes working together when the explosion is called for, maybe I will give a third attribu -
how to stop a particular sound from playing on or off?
by gyroscope ·A simple boolean attribute acting as a switch will do it; let's call it BoomTime -
Probably a simple solution, but I have a question
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Make paddle follow ball but slower?
by RThurman ·--Change Attribute: self.Motion.Linear Velocity.Y To: -100 -
Moving...
by Yax_Inc ·(Quote) -
Moving...
by carlblanchet ·Make an attribute so that when the level is completed, meaning when the player's self position x is at the desired spot in the level ie when self.position.x = 5085 -
Old arcade style hi score screen
by tatiang ·In this case, you might do When space is pressed --> change attribute self.pressTime (real) to self.Time. When attribute self.Time >= self.pressTime + 1 --> change attribute self -
Problem with actors reponding together...?
by Cluv ·I am a bit confused by what you mean by a line? Meaning that if the actor is above or underneath your other actor, then fire? You can constrain the x position of your main actor to a global variable -
Actor following Actor
by gamewizard99 ·2) Go into actor2 and add two constrain attributes; -
Old arcade style hi score screen
by tatiang ·I think you can fix this (and I tested it and it worked for me) by wrapping the Change Attribute game.Letter Input to game.Letter Input+1 behavior inside of an After 1 second Timer with run to complet -
Collision boundaries
by Braydon_SFX ·Nope. All we have right now are the rectangle and sphere shapes. Custom Collisions will come sometime in the future. -
Old arcade style hi score screen
by overzero3 ·EDIT: Sorry, in this picture i was testing using change attribute to game.Letter Input +1 insteed of changing it to 2, but it didnt work anyway! -
Old arcade style hi score screen
by overzero3 ·I'm doing as you suggested and using a single attribute to set the rules of the letters input. So i scroll through the letters with W and S and when i hit space it confirms the letter, writing it in t -
sound-repeat
by MarcoCol ·But the last "change attribute", is it right to change attribute "Loop" to true? I think it must be "Switch", or am I wrong? Also I didn't find an -
Make paddle follow ball but slower?
by carlblanchet ·have you tried constraining with an offset? -
Change Scene After One Touch/Click
by carlblanchet ·If touch is released and attribute is true, disable path drawing -
Collision problem when using constrain attribute to take player in and out of scene
by famekrafts ·Problem is once it gets destroyed, (simply constraining position out of scene) and as the player is coded with the camera, due to the collison with the walls, it is not able to come back inside the sc -
Change Scene After One Touch/Click
by carlblanchet ·Then add a boolean attribute that is changed to true when touch is pressed. -
New to GS and look for some help
by MarkOnTheIron ·To reset an attribute just use a Change Attribute behaviour to set the attribute/attributes to the default value. Put it before restarting the game (usually in the last scene or in the menu, it depend -
sound-repeat
by gyroscope ·Hi Marco, yes....and no... ;-) Joking apart, it depends on what you're after; you could make just one more integer attribute (let's call it SoundRand) and have 1 out of the 4 sounds randomly picked to