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Animations steps should be faded in/out
by gyroscope ·If your actor is moving, then use the constrain behaviours as I mentioned above with the other actor with the other image.... it'll follow it exactly (be over the top of the first actor). Does that an -
how to load an attribute after you exit the game
by carlblanchet ·Every time level = finished, save the attribute. -
how to load an attribute after you exit the game
by picoalex ·Good evening, I have this problem: -
Help! Loading is taking 2-3 minutes :( - Any help would be greatly appreciated!
by Chakku ·@MarkOnTheIron and @wickedsunny, Thanks for your reply, but it has nothing to do with the other actors, as it is in a level-select scene with nothing but display-text actors and change-scene actors. A -
Can my character 'know' which actor it is touching?
by robert.mccarthy ·I think this comes down to the fact that you cannot pass an internal attribute of an actor directly to another. -
how to turn sound and music off and on
by UtopianGames ·Touch is pressed change attribute game.Audio.Music.Volume to ( game.Audio.Music Volume +1)%2 -
Is it good or advisable to put all levels in one scene?
by famekrafts ·simply place items in the camera view and out of it using change and constrain and interpolate attributes in table or without it. -
Help! Loading is taking 2-3 minutes :( - Any help would be greatly appreciated!
by MobileRocketGames ·Attribute WhateverHoldsLevelScore is > LastLevelScore:Change Attribute LastLevelScore to WhateverHoldsLevelScore -
how to make multiple actors take turns to move?
by carlblanchet ·Make an game integer attribute, lets call it WhichPlayer -
Help with tables
by UtopianGames ·http://www.deepblueapps.com/collisions-with-tables-template/ -
Animations steps should be faded in/out
by gyroscope ·---the following 2 constraints are only needed if the actor is moving) -
Constrain an actor to another actor (for shadows)?
by UtopianGames ·In the video above i think i went the scene/layers/hero/x.position route to constrain but not on my mac atm so cant check. -
Old arcade style hi score screen
by tatiang ·It sounds like you need a counter (e.g. index attribute game.keyCounter set to 1) for your high score keyboard keys. So something like this: -
Constrain an actor to another actor (for shadows)?
by Manto ·@sSHAKESs If you constrain the shadow to the actor like in this tshirtbooth's tutorial it will have smaller delay. -
Constrain an actor to another actor (for shadows)?
by marwanbarakat ·I achieved this by constraining the shadow actor position X to ball position X -
Constrain an actor to another actor (for shadows)?
by sSHAKESs ·I asked this before but no answer. Someone told me that you can't make an actor follow another actor without delays. -
Tweet sheet
by alexmitico45 ·I am trying to tweet a game record. the record is stored in an attribute of type integer, while the text is just added. -
Jumping Issues. PLEASE HELP
by Elfizm ·Why not have a game.attribute called canjump and change to false. -
How to show screen when player finishes level?
by Braydon_SFX ·You'd need an attribute (Integer or Index) and set that to how ever many blocks or bricks you have. Then, when you destroy a brick, do something like this: -
HELP WITH SPAWNING!
by blorsch ·@JValdovinos, inside the cannon create a rule that says: If attribute game.actors_spawned is ≦ than actor_spawn_limit then spawn actor. Inside the actor you are spawning have a rule that says Change A