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  1. Animations steps should be faded in/out

    gyroscope
    by gyroscope · October 2012
    If your actor is moving, then use the constrain behaviours as I mentioned above with the other actor with the other image.... it'll follow it exactly (be over the top of the first actor). Does that an
  2. how to load an attribute after you exit the game

    carlblanchet
    by carlblanchet · October 2012
    Every time level = finished, save the attribute.
  3. how to load an attribute after you exit the game

    picoalex
    by picoalex · October 2012
    Good evening, I have this problem:
  4. Help! Loading is taking 2-3 minutes :( - Any help would be greatly appreciated!

    Chakku
    by Chakku · October 2012
    @MarkOnTheIron and @wickedsunny, Thanks for your reply, but it has nothing to do with the other actors, as it is in a level-select scene with nothing but display-text actors and change-scene actors. A
  5. Can my character 'know' which actor it is touching?

    robert.mccarthy
    by robert.mccarthy · October 2012
    I think this comes down to the fact that you cannot pass an internal attribute of an actor directly to another.
  6. how to turn sound and music off and on

    UtopianGames
    by UtopianGames · October 2012
    Touch is pressed change attribute game.Audio.Music.Volume to ( game.Audio.Music Volume +1)%2
  7. Is it good or advisable to put all levels in one scene?

    famekrafts
    by famekrafts · October 2012
    simply place items in the camera view and out of it using change and constrain and interpolate attributes in table or without it.
  8. Help! Loading is taking 2-3 minutes :( - Any help would be greatly appreciated!

    MobileRocketGames
    by MobileRocketGames · October 2012
    Attribute WhateverHoldsLevelScore is > LastLevelScore:Change Attribute LastLevelScore to WhateverHoldsLevelScore
  9. how to make multiple actors take turns to move?

    carlblanchet
    by carlblanchet · October 2012
    Make an game integer attribute, lets call it WhichPlayer
  10. Help with tables

    UtopianGames
    by UtopianGames · October 2012
    http://www.deepblueapps.com/collisions-with-tables-template/
  11. Animations steps should be faded in/out

    gyroscope
    by gyroscope · October 2012
    ---the following 2 constraints are only needed if the actor is moving)
  12. Constrain an actor to another actor (for shadows)?

    UtopianGames
    by UtopianGames · October 2012
    In the video above i think i went the scene/layers/hero/x.position route to constrain but not on my mac atm so cant check.
  13. Old arcade style hi score screen

    tatiang
    by tatiang · October 2012
    It sounds like you need a counter (e.g. index attribute game.keyCounter set to 1) for your high score keyboard keys. So something like this:
  14. Constrain an actor to another actor (for shadows)?

    Manto
    by Manto · October 2012
    @sSHAKESs If you constrain the shadow to the actor like in this tshirtbooth's tutorial it will have smaller delay.
  15. Constrain an actor to another actor (for shadows)?

    marwanbarakat
    by marwanbarakat · October 2012
    I achieved this by constraining the shadow actor position X to ball position X
  16. Constrain an actor to another actor (for shadows)?

    sSHAKESs
    by sSHAKESs · October 2012
    I asked this before but no answer. Someone told me that you can't make an actor follow another actor without delays.
  17. Tweet sheet

    alexmitico45
    by alexmitico45 · October 2012
    I am trying to tweet a game record. the record is stored in an attribute of type integer, while the text is just added.
  18. Jumping Issues. PLEASE HELP

    Elfizm
    by Elfizm · October 2012
    Why not have a game.attribute called canjump and change to false.
  19. How to show screen when player finishes level?

    Braydon_SFX
    by Braydon_SFX · October 2012
    You'd need an attribute (Integer or Index) and set that to how ever many blocks or bricks you have. Then, when you destroy a brick, do something like this:
  20. HELP WITH SPAWNING!

    blorsch
    by blorsch · October 2012
    @JValdovinos, inside the cannon create a rule that says: If attribute game.actors_spawned is ≦ than actor_spawn_limit then spawn actor. Inside the actor you are spawning have a rule that says Change A
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