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Help! Loading is taking 2-3 minutes :( - Any help would be greatly appreciated!
by Chakku ·no the attribute is fine, its just that the rule is super long... -
HELP WITH SPAWNING!
by famekrafts ·Basic idea : is use a timer or attribute, say after 10 secs, you stop spawning by switching a boolean attribute off. So when it is true only then it spawns other wise not. -
Help! Loading is taking 2-3 minutes :( - Any help would be greatly appreciated!
by Chakku ·No, it has nothing to do with that. All I'm asking is how to have a total score for all levels display, with a smaller attribute rule, as that is killing loading @wickedsunny -
Help! Loading is taking 2-3 minutes :( - Any help would be greatly appreciated!
by famekrafts ·remaining area, place all your items, when ever changes happen simply call these items to your scene area using attribute true and false and then send them back to the out of stage area. This will sav -
Making the bounce angle different depending on where it hit an actor
by MarkOnTheIron ·-- Change attribute self.Motion.Linear Velocity.X to self.Motion.Linear Velocity.X+2*(self.Position.X-game.Mouse.Position.X) -
Upgrades to the actor
by Bountiful_Games ·Figured it out. Just needed to apply the rotation attribute as well as the position. -
Upgrades to the actor
by Bountiful_Games ·I would like to attach another actor to the main actor so that he can acquire upgrades. One example is to have a new actor 'body' spawn on top of the current actor body. I have the pieces constraine -
Animate when there is a change in self.positionX
by RThurman ·Constrain Attribute: self.Motion.Linear Velocity.X To:(game.Mouse.Position.X-self.Position.X)*25 -
Animate when there is a change in self.positionX
by RThurman ·--Change Attribute self.Position.X To: game.Mouse.Position.X -
Would "ALPHA CHANNEL COLLISION MASKING" make Game Salad a more likely tool of choice?
by BigCat ·Pixel mapped collisions aren't taxing. There are other engines that use it very successfully. Its really very simple; either there's a collision with a pixel thats part of the alpa channel, or ther -
Multitouch multiplayer..
by PBEmpire ·My game is to see who taps the circle most number of times. It takes place in the same screen split into half. Each side for each player. So do I need touch 1, touch 2 attributes to carry this functio -
How to type decimal point with custom font keyboard
by micksolo ·Actor is called "number" and has a self attribute "this number is" which sets the value -
Animate when there is a change in self.positionX
by RThurman ·Make an attribute (type=real): oldX -
cannot preview
by margiral ·a randomly generated number is assigned to an attribute. Then, four new attributes change their value to a number found by a formula based on the randomly generated number. Lastly, the game should m -
Flashlight style timer
by gregoirephilippe ·if attribute self.color.alpha = 1 and game.flashlight < 5, -
Score to unlock actor help
by carlblanchet ·there with a lock over it, and when TotalScore Attribute is equal to or greater than x amount -> destroy the lock. -
Constrain an actor to another actor without delay?
by sSHAKESs ·Hello! In this video, you are taught how to constrain an actor with another one. But when the lead actor moves fast, the follower's movements are delayed. Is there a way to remove the delay? I wan to -
Score to unlock actor help
by richardcoggin ·I guess it's an attribute within the actor: if score is x spawn actor? -
Attribute vs Change Attribute while Jumping
by mrpacogp ·Create and attribute for the game named while jumping and set to false or true on jump movement adding this on the player actor values. -
When my enemy follows the main actor sometimes it starts shaking help!! +images+video
by AreaGames ·http://i47.tinypic.com/30tno74.png (vEc is custom attribute witch i constrained as orange block y axis position)