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  1. How to show screen when player finishes level?

    Braydon_SFX
    by Braydon_SFX · October 2012
    You'd need an attribute (Integer or Index) and set that to how ever many blocks or bricks you have. Then, when you destroy a brick, do something like this:
  2. HELP WITH SPAWNING!

    blorsch
    by blorsch · October 2012
    @JValdovinos, inside the cannon create a rule that says: If attribute game.actors_spawned is ≦ than actor_spawn_limit then spawn actor. Inside the actor you are spawning have a rule that says Change A
  3. Help! Loading is taking 2-3 minutes :( - Any help would be greatly appreciated!

    Chakku
    by Chakku · October 2012
    no the attribute is fine, its just that the rule is super long...
  4. HELP WITH SPAWNING!

    famekrafts
    by famekrafts · October 2012
    Basic idea : is use a timer or attribute, say after 10 secs, you stop spawning by switching a boolean attribute off. So when it is true only then it spawns other wise not.
  5. Help! Loading is taking 2-3 minutes :( - Any help would be greatly appreciated!

    Chakku
    by Chakku · October 2012
    No, it has nothing to do with that. All I'm asking is how to have a total score for all levels display, with a smaller attribute rule, as that is killing loading @wickedsunny
  6. Help! Loading is taking 2-3 minutes :( - Any help would be greatly appreciated!

    famekrafts
    by famekrafts · October 2012
    remaining area, place all your items, when ever changes happen simply call these items to your scene area using attribute true and false and then send them back to the out of stage area. This will sav
  7. Making the bounce angle different depending on where it hit an actor

    MarkOnTheIron
    by MarkOnTheIron · October 2012
    -- Change attribute self.Motion.Linear Velocity.X to self.Motion.Linear Velocity.X+2*(self.Position.X-game.Mouse.Position.X)
  8. Upgrades to the actor

    Bountiful_Games
    by Bountiful_Games · October 2012
    Figured it out. Just needed to apply the rotation attribute as well as the position.
  9. Upgrades to the actor

    Bountiful_Games
    by Bountiful_Games · October 2012
    I would like to attach another actor to the main actor so that he can acquire upgrades. One example is to have a new actor 'body' spawn on top of the current actor body. I have the pieces constraine
  10. Animate when there is a change in self.positionX

    RThurman
    by RThurman · October 2012
    Constrain Attribute: self.Motion.Linear Velocity.X To:(game.Mouse.Position.X-self.Position.X)*25
  11. Animate when there is a change in self.positionX

    RThurman
    by RThurman · October 2012
    --Change Attribute self.Position.X To: game.Mouse.Position.X
  12. Would "ALPHA CHANNEL COLLISION MASKING" make Game Salad a more likely tool of choice?

    BigCat
    by BigCat · October 2012
    Pixel mapped collisions aren't taxing. There are other engines that use it very successfully. Its really very simple; either there's a collision with a pixel thats part of the alpa channel, or ther
  13. Multitouch multiplayer..

    PBEmpire
    by PBEmpire · October 2012
    My game is to see who taps the circle most number of times. It takes place in the same screen split into half. Each side for each player. So do I need touch 1, touch 2 attributes to carry this functio
  14. How to type decimal point with custom font keyboard

    micksolo
    by micksolo · October 2012
    Actor is called "number" and has a self attribute "this number is" which sets the value
  15. Animate when there is a change in self.positionX

    RThurman
    by RThurman · October 2012
    Make an attribute (type=real): oldX
  16. cannot preview

    margiral
    by margiral · October 2012
    a randomly generated number is assigned to an attribute. Then, four new attributes change their value to a number found by a formula based on the randomly generated number. Lastly, the game should m
  17. Flashlight style timer

    gregoirephilippe
    by gregoirephilippe · October 2012
    if attribute self.color.alpha = 1 and game.flashlight < 5,
  18. Score to unlock actor help

    carlblanchet
    by carlblanchet · October 2012
    there with a lock over it, and when TotalScore Attribute is equal to or greater than x amount -> destroy the lock.
  19. Constrain an actor to another actor without delay?

    sSHAKESs
    by sSHAKESs · October 2012
    Hello! In this video, you are taught how to constrain an actor with another one. But when the lead actor moves fast, the follower's movements are delayed. Is there a way to remove the delay? I wan to
  20. Score to unlock actor help

    richardcoggin
    by richardcoggin · October 2012
    I guess it's an attribute within the actor: if score is x spawn actor?
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