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  1. Walls Not Solid? Dragged Character Passes Through Wall Actors

    rainwaterstudios
    by rainwaterstudios · March 2017
    I'm experiencing a problem with collisions when dragging an actor around; the actor will stutter through the walls or just move through them.
  2. Could anyone tell me if this is possible on gamesalad? thanks :)

    Socks
    by Socks · March 2017
    I literally have no clue what rules and behaviours you are using, how they are set up, how they are triggered (and so on) . . . . threads move immeasurably faster when someone is willing to reveal the
  3. Touch steering stutters

    Socks
    by Socks · March 2017
    --Constrain Linear velocity X to 5*(Mouse.X -self.X)
  4. One button 2 jobs

    quinn221
    by quinn221 · March 2017
    Change attribute game.switchdirections to 1
  5. how to spawn actors that are planned before

    tatiang
    by tatiang · March 2017
              change attribute game.firstTouched to self.myColor
  6. 1st timer HELP Please

    pHghost
    by pHghost · March 2017
    The point is that interpolation takes the actor out of the physics engine temporarily, so it simply doesn't detect collisions. The actors not being interpolated should potentially still detect the col
  7. 1st timer HELP Please

    pHghost
    by pHghost · March 2017
    When interpolating, collisions generally don't work. Use Move To instead.
  8. Timer every random 2 to 10 seconds

    Triangularity Games
    by Triangularity Games · March 2017
    change attribute "randomTime" to "random(2, 10)"
  9. after destroy this actor save the destroy actor.not working !

    pHghost
    by pHghost · March 2017
    Self (Actor) Attribute:
  10. after destroy this actor save the destroy actor.not working !

    iraqiraq
    by iraqiraq · March 2017
    i using attribute
  11. after destroy this actor save the destroy actor.not working !

    pHghost
    by pHghost · March 2017
    Make an attribute or table to save the information. Load!
  12. I know the answer is "no"

    BigDave
    by BigDave · March 2017
    Is it possible to change the initially loaded screen based on a game state(table or saved attribute) - without having another scene to determine the first loaded scene - ?
  13. Random number generation

    pHghost
    by pHghost · March 2017
    * When touch is pressed, change attribute: self.number to random (1,20).
  14. Multi-Touch Setup

    Socks
    by Socks · March 2017
    Like @The_Gamesalad_Guru says, you can use the touches.count attribute.
  15. Display numbers

    pHghost
    by pHghost · March 2017
    In the expression editor (the 'e' on the right of the text field), simply choose your "coin count" attribute from the list.
  16. Display numbers

    xotty9999
    by xotty9999 · March 2017
    I have searched the forums and tutorials and haven't found a good answer. How do you simply display a number based on an attribute that you start with? Say you want to start with 50 coins. I set up an
  17. Happy PI Day!

    adent42
    by adent42 · March 2017
    It uses GameSalad collisions to calculate Pi via the Monte Carlo method. Anyone else got any Pi related projects? If you throw in an Arcade or App Store link, I'll tweet it out!
  18. Connected to internet - IAP purchase request - callback attribute

    kes0h
    by kes0h · March 2017
    I am trying the solution with callback attribute of IAP purchase request mentioned in another thread.
  19. Looking for a sling shot action for a golf game – Anyone know of tutorial?

    Socks
    by Socks · March 2017
    just typing the value into the Angular velocity attribute field saves you a behaviour . . . so not really much in it.
  20. My screen flashes whenever my in-game timer changes

    pHghost
    by pHghost · March 2017
    (Quote)
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