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Walls Not Solid? Dragged Character Passes Through Wall Actors
by Socks ·--Constrain Linear velocity X to 5*(Mouse.X -self.X) -
Walls Not Solid? Dragged Character Passes Through Wall Actors
by rainwaterstudios ·Okay, I understand that now; I changed the timer to 'change attribute' for X and Y every .03 seconds, but am still having the stuttering and moving through walls problem... -
1st timer HELP Please
by brett-norton ·Change attribute self position X and Y to game position X and Y -
Walls Not Solid? Dragged Character Passes Through Wall Actors
by rainwaterstudios ·I'm experiencing a problem with collisions when dragging an actor around; the actor will stutter through the walls or just move through them. -
Could anyone tell me if this is possible on gamesalad? thanks :)
by Socks ·I literally have no clue what rules and behaviours you are using, how they are set up, how they are triggered (and so on) . . . . threads move immeasurably faster when someone is willing to reveal the -
Touch steering stutters
by Socks ·--Constrain Linear velocity X to 5*(Mouse.X -self.X) -
One button 2 jobs
by quinn221 ·Change attribute game.switchdirections to 1 -
how to spawn actors that are planned before
by tatiang ·change attribute game.firstTouched to self.myColor -
1st timer HELP Please
by pHghost ·The point is that interpolation takes the actor out of the physics engine temporarily, so it simply doesn't detect collisions. The actors not being interpolated should potentially still detect the col -
1st timer HELP Please
by pHghost ·When interpolating, collisions generally don't work. Use Move To instead. -
Timer every random 2 to 10 seconds
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after destroy this actor save the destroy actor.not working !
by pHghost ·Self (Actor) Attribute: -
after destroy this actor save the destroy actor.not working !
by iraqiraq ·i using attribute -
after destroy this actor save the destroy actor.not working !
by pHghost ·Make an attribute or table to save the information. Load! -
I know the answer is "no"
by BigDave ·Is it possible to change the initially loaded screen based on a game state(table or saved attribute) - without having another scene to determine the first loaded scene - ? -
Random number generation
by pHghost ·* When touch is pressed, change attribute: self.number to random (1,20). -
Multi-Touch Setup
by Socks ·Like @The_Gamesalad_Guru says, you can use the touches.count attribute. -
Display numbers
by pHghost ·In the expression editor (the 'e' on the right of the text field), simply choose your "coin count" attribute from the list. -
Display numbers
by xotty9999 ·I have searched the forums and tutorials and haven't found a good answer. How do you simply display a number based on an attribute that you start with? Say you want to start with 50 coins. I set up an -
Happy PI Day!
by adent42 ·It uses GameSalad collisions to calculate Pi via the Monte Carlo method. Anyone else got any Pi related projects? If you throw in an Arcade or App Store link, I'll tweet it out!