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moving actors
by gyroscope ·Hi, the only solution to this problem, I'm thinking, is on touch release, adjust the x and y coordinates of the actor accordingly. So one way to do this is to make two integer attributes, PosX and Pos -
how to collect items into inventory?
by alarm656 ·(Quote) -
how to collect items into inventory?
by carlblanchet ·You will need to have a boolean attribute for each item, this way you can know if the player has collected it into his 'suitcase' or not. Also, for example, to check if the key is collected and if yes -
Help needed: weird player-relative acceleration on moving gravity point
by Prodevus ·Okay, I know what the problem is. You stop moving when you get on the side of the moon in the direction it's traveling in. As the moon orbits by a "constrain", and not a "mo -
combo system
by digitalzero ·background and the foreground... i also have the attribute where the character can jump through the platform but sometimes the character would jump through the platform and the attribute i have thats -
Make appear another actor after collecting items
by carlblanchet ·@alarm656 It sure is! It works the same way as I previously stated, except in the ItemActor you make a rule that if touch is pressed -> add +1 to the ItemsCollected attribute and make the item -
combo system
by carlblanchet ·Make a ComboCount integer attribute. Every time the character jumps on a head add +1 to that attribute, and when the character touches the ground if attribute is greater than 0 change it to 0. -
•°•°• Lets share useful maths equations •°•°•
by StormyStudio ·@RThurman... thanks...I've updated the second constrain equation (parenthesis left over from the equation I've got running with a few extra bits, so I can vary the diametre) -
Pause Behavior for Level Success Screen, and Pause Screen VS. Using Current Scene.
by VoidedSky ·You can probably reset the scene from the pause scene by having a game.resetScene attribute. Change it to 1 in the pause screen when you hit reset, and then unpause the game. Have a rule in an actor i -
Make appear
by alarm656 ·T(Quote) -
Make appear
by alarm656 ·Actor1 rule: when touch is pressed - change attribute(behavior) game.timetoSpawn(Boolean attribute) to true (true I wrote my self, not automatically). Acto -
Make appear
by alarm656 ·(Quote) -
Avoiding Objects
by tatiang ·Think about how you would avoid a wall in real life. You might use your eyes to see it from afar, or your hands to touch is from nearby. One idea is to constrain an actor in front of the other actor -
I can customize the size of the Keyboard Input?
by tatiang ·No, you can't customize the built-in behavior. But you can make your own keyboard. It's a fair amount of work, but it can be done. Basically, you concatenate a text attribute (e.g. change attribute -
Make appear
by alarm656 ·(Quote) -
•°•°• Lets share useful maths equations •°•°•
by StormyStudio ·Make game attributes which hold the 'circle_width', 'circle_rotation' and 'circle_X' position. -
Make appear
by tatiang ·Actor 1: When Touch is Pressed --> Change Attribute game.timeToSpawn to true -
Make appear
by gyroscope ·Change attribute self.Position.x to ?? -
Make appear
by alarm656 ·Rule: (actor receiv event - touch is pressed) or. ( attribute ???????) Behavior: change attribute?, constrain attribute? Do I need to create any attribute like Boolean, integer, inde -
Make appear
by alarm656 ·Thanks a lot! I have already watched all video tutorials but I could' t find. I did not underst Text explaines in cookbook because my English is horrible. Can you write me if is it possible "