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  1. Touch one or Touch two Question

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · October 2012
    Yes multi touch can be very difficult to understand. You have to basically fill the gaps between the two events. For a simple two touch system you need to keep track of who was touched first and secon
  2. How to have the particles appear at the point where the 2 actors collide?

    RThurman
    by RThurman · October 2012
    @sSHAKESs -- the expression can't be cut & pasted. They need to be built with the expression editor. Also, "otherActor.X" is an attribute you would create. It holds the ot
  3. how to swap actor-1 position with actor-2 position ?

    tatiang
    by tatiang · October 2012
    Unlock actor 1 and actor 2 so you can access their attributes from each actor.
  4. Purchased a template need some assistance

    GLGAMES
    by GLGAMES · October 2012
    It all depends on your coding. It can be done by checking which the attribute that is changed during the iAP process. Let's say you have 5 appearance or characters that can be purchased. then create 5
  5. Problem with self.Tags

    tenrdrmer
    by tenrdrmer · October 2012
    Im pretty sure its not an attribute you can change on the fly. There are a handful of those in the actors that cannot be changed once the app is running. What is it you are trying to do with Tags? Do
  6. Problem with self.Tags

    fogarty
    by fogarty · October 2012
    constrain attribute --> self.Tags ---> art1
  7. How to show many rows from table?

    UtopianGames
    by UtopianGames · October 2012
    http://www.deepblueapps.com/collisions-with-tables-template/
  8. Need Help !!!

    SingleSparq
    by SingleSparq · October 2012
    its movement (or vice-versia) by using the constrain attribute to tell one actor to use the same x/y coordinates as the other. Essentially 2 actors moving at the same time one for collision the othe
  9. Make appear another actor after collecting items

    alarm656
    by alarm656 · October 2012
    (Quote)
  10. How to show many rows from table?

    tatiang
    by tatiang · October 2012
    you can use the loop counter attribute as your row number to look up (and display) table cell values.
  11. Motion of swipe in real time to another actor

    RThurman
    by RThurman · October 2012
    drag actor. (It does require you to define one attribute -- yOffset.) Just place the following into the regular actor:
  12. How to pause a timer?

    MarcoCol
    by MarcoCol · October 2012
    I've change it that change attribute as "REAL" every second = attribute -1 and it works.
  13. People I require your assistance, logic that I can't work out how todo

    epicstag
    by epicstag · October 2012
    If I'm understanding, what you need to do is to give your actors(the ones that you put into the holders) an id of sorts, like an integer attribute called like, actorID.
  14. Motion of swipe in real time to another actor

    epicstag
    by epicstag · October 2012
    Constrain self.motion.linearVelocity.Y to 20*( game.Mouse.Position.Y - self.Position.Y )
  15. Help with enemies following the player!!!

    AreaGames
    by AreaGames · October 2012
    Hello, I am making a game and I came up with this problem. I created orange and cyan cubes.The orange cube is a player that moves around.And the cyan cube is the enemy. Cyan should follow the orange c
  16. Make appear another actor after collecting items

    alarm656
    by alarm656 · October 2012
    (Quote)
  17. Touch movement on X-axis with animation

    GLGAMES
    by GLGAMES · October 2012
    any screenshot of what you did? you want your actor to move to your touch position or constrain the actor to your touch position and drag it around the x axis?
  18. Touch movement on X-axis with animation

    fozkul
    by fozkul · October 2012
    I created 2 real attributes, initialTouchX and offsetX
  19. Stage saving Problem

    famekrafts
    by famekrafts · October 2012
    I am having a weird problem. I created a stage unlock attribute as shown in Gamesalad videos by TshirtBooth.
  20. Probably a simple solution, but I have a question

    SingleSparq
    by SingleSparq · October 2012
    Yes-so for my actor I have a timer set to check every 0 seconds and if actor is facing right (that is my right boolean attribute is ON as I had went that direction) I have my graphics flip set to 0 (u
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