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  1. How to put Item in Table?

    tatiang
    by tatiang · October 2012
    To answer your question in a more general way, (1) you save an attribute to a table cell, and (2) you check the value of the attribute in the cell and based on that, you move an actor to your bag.
  2. sound-repeat

    gyroscope
    by gyroscope · October 2012
    Make an integer attribute called RandT; make a boolean called Switch
  3. How to set an unique number for the same actor

    ashtmj
    by ashtmj · October 2012
    add a global attribute called enemy# and a attribute within the enemy actor called "my#" when he spawns have two rules, change "self.my#" to "game.enemy#&a
  4. How to pause a timer?

    MarcoCol
    by MarcoCol · October 2012
    So then I wrap in my timer all in the rule and put it "When attribute game. Paused is false".
  5. How to set an unique number for the same actor

    gamesfua
    by gamesfua · October 2012
    In the actor, a rule would say something like, From beginning of spawn, if actorcount is 5 then change attribute "self identity" to 6. (Self identity is an attribute I would have cre
  6. Timer question

    gamesfua
    by gamesfua · October 2012
    The constrain attribute constantly checks for something or constantly does something. Change is more of a one time or one trigger type event.
  7. Timer question

    gamesfua
    by gamesfua · October 2012
    Try CONSTRAIN instead of CHANGE.
  8. Timer question

    BenSawyer
    by BenSawyer · October 2012
    give actor custom attribute of mytimer (real)
  9. "Select One" option like a quiz

    gamesfua
    by gamesfua · October 2012
    Give each button a boolean attribute.
  10. Animations steps should be faded in/out

    gyroscope
    by gyroscope · October 2012
    Change Attribute Actor1.Color.Alpha to 1
  11. Animations steps should be faded in/out

    MarcoCol
    by MarcoCol · October 2012
    Should I also add a self-attribute for it?
  12. ★★★ "Amazing Sacrifice " now on the Appstore ★★★

    GSAnimator
    by GSAnimator · October 2012
    Alot performance optimize, and I just use one timer attribute (Image)
  13. Every 50 points , player health +1

    gyroscope
    by gyroscope · October 2012
    Make an attribute called ScoreTest
  14. Animate afer N second. It doesn't work!

    gamesfua
    by gamesfua · October 2012
    I always try to help but keep in mind i'm fairly new. I'm sure someone else can help out better. In the meantime couldn't you just get rid of the change attribute and simply put in the timer window of
  15. Animate afer N second. It doesn't work!

    v00d0
    by v00d0 · October 2012
    2) i used change attribute behavior where i generate a random number between 5 and 10 and i assign it to TimeVariable.
  16. Pressing buttons weakens my gravity

    BoyGeniusStudios
    by BoyGeniusStudios · October 2012
    Use an attribute of move down X speed and it will work while you are moving. Let me know if you need more help.
  17. Changing to correct level depending on level attribute

    dwibre
    by dwibre · October 2012
    If attribute "what level" = 1 go to level 1
  18. wave motion

    LiquidGameworks
    by LiquidGameworks · October 2012
    Constrain linear velocity Y
  19. how to change the size of the collision area of an actor?

    gamesfua
    by gamesfua · October 2012
    Looking forward to potential polygon collision in the future. It'll be fun to look at these posts in the future and say, "Remember when you had to come up with workarounds for collisions.&
  20. how to change the size of the collision area of an actor?

    gurechan
    by gurechan · October 2012
    You should be able to get it to work with actor collisions, but you'll need to constrain the position of the other actor(s) that you want it to collide with and use that instead of mouse position x an
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