-
How to put Item in Table?
by tatiang ·To answer your question in a more general way, (1) you save an attribute to a table cell, and (2) you check the value of the attribute in the cell and based on that, you move an actor to your bag. -
sound-repeat
by gyroscope ·Make an integer attribute called RandT; make a boolean called Switch -
How to set an unique number for the same actor
by ashtmj ·add a global attribute called enemy# and a attribute within the enemy actor called "my#" when he spawns have two rules, change "self.my#" to "game.enemy#&a -
How to pause a timer?
by MarcoCol ·So then I wrap in my timer all in the rule and put it "When attribute game. Paused is false". -
How to set an unique number for the same actor
by gamesfua ·In the actor, a rule would say something like, From beginning of spawn, if actorcount is 5 then change attribute "self identity" to 6. (Self identity is an attribute I would have cre -
Timer question
by gamesfua ·The constrain attribute constantly checks for something or constantly does something. Change is more of a one time or one trigger type event. -
Timer question
by gamesfua ·Try CONSTRAIN instead of CHANGE. -
Timer question
by BenSawyer ·give actor custom attribute of mytimer (real) -
"Select One" option like a quiz
by gamesfua ·Give each button a boolean attribute. -
Animations steps should be faded in/out
by gyroscope ·Change Attribute Actor1.Color.Alpha to 1 -
Animations steps should be faded in/out
by MarcoCol ·Should I also add a self-attribute for it? -
★★★ "Amazing Sacrifice " now on the Appstore ★★★
by GSAnimator ·Alot performance optimize, and I just use one timer attribute (Image) -
Every 50 points , player health +1
by gyroscope ·Make an attribute called ScoreTest -
Animate afer N second. It doesn't work!
by gamesfua ·I always try to help but keep in mind i'm fairly new. I'm sure someone else can help out better. In the meantime couldn't you just get rid of the change attribute and simply put in the timer window of -
Animate afer N second. It doesn't work!
by v00d0 ·2) i used change attribute behavior where i generate a random number between 5 and 10 and i assign it to TimeVariable. -
Pressing buttons weakens my gravity
by BoyGeniusStudios ·Use an attribute of move down X speed and it will work while you are moving. Let me know if you need more help. -
Changing to correct level depending on level attribute
by dwibre ·If attribute "what level" = 1 go to level 1 -
wave motion
by LiquidGameworks ·Constrain linear velocity Y -
how to change the size of the collision area of an actor?
by gamesfua ·Looking forward to potential polygon collision in the future. It'll be fun to look at these posts in the future and say, "Remember when you had to come up with workarounds for collisions.& -
how to change the size of the collision area of an actor?
by gurechan ·You should be able to get it to work with actor collisions, but you'll need to constrain the position of the other actor(s) that you want it to collide with and use that instead of mouse position x an