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how to change the size of the collision area of an actor?
by gamesfua ·Looking forward to potential polygon collision in the future. It'll be fun to look at these posts in the future and say, "Remember when you had to come up with workarounds for collisions.& -
how to change the size of the collision area of an actor?
by gurechan ·You should be able to get it to work with actor collisions, but you'll need to constrain the position of the other actor(s) that you want it to collide with and use that instead of mouse position x an -
how to change the size of the collision area of an actor?
by gamesfua ·Am i correct in saying that this video only helps if you want the collision area to be clicked? Can this work in actor collisions? Lets say i want a smaller colllision area. Meaning if lets say i had -
How do I make flashing text? Please help! So confused! :(
by famekrafts ·if I constrain attribute even thats not working, I will try change attribute now and see how it goes. -
How do I make flashing text? Please help! So confused! :(
by gyroscope ·Rule: When Attribute scene.Flash is false -
touch effecting other actors
by carlblanchet ·Create a boolean attribute. -
how to change the size of the collision area of an actor?
by gamesfua ·Another way would be to constrain an invisible actor to your current actor- and use that invisible actor as your collision area. -
how to change the size of the collision area of an actor?
by famekrafts ·Now how do I change its collision area size, using which attribute? -
Touch actors sticking help
by Manto ·You could make a global attribute ("dragging") and a self attribute ("touched") for the actor, which will be dragged -
How do I make flashing text? Please help! So confused! :(
by tenrdrmer ·Ok do try this. In your text actor first. Create an integer attribute called flasher -
Making a path
by jonmulcahy ·I'd create a local attribute called waypoint. -
How to rotate an actor on himself
by UtopianGames ·If you mean rotate to the direction your moving you need to constrain self.rotation to vectorToAngle( self.Motion.Linear Velocity.X , self.Motion.Linear Velocity.Y ) -
Having over 700 actors on one scene?
by tenrdrmer ·of actually destroying them they use a change attribute and just move them to a new position and even change their image and size if needed sometimes. -
Gravity affecting continuously pressed button
by mrpacogp ·I have used for acceleration a real number, w/o attribute for a game. -
Distance related issues.
by manoni123 ·what i did was create a game attribute called "Enemy Distance" and costrain it with the Enemy X position-300(my actor comes for the left) and for Actor I did when collids with & -
What are the benefits of tables in game salad?
by UtopianGames ·http://www.deepblueapps.com/collisions-with-tables-template/ -
problem with spawn actor.
by nickbuakaew ·1) i made an attributes call spawn1 -
mute button for all the scenes instead of one scene.
by tenrdrmer ·you can control it all with the music volume attribute. Either way though turning the volume down will shut it off until you turn it back up. -
mute button for all the scenes instead of one scene.
by famekrafts ·So created an attribute pause music and put it to pause. -
Motion of swipe in real time to another actor
by RThurman ·In an actor, make two (real) attributes: xOffset, yOffset