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  1. how to change the size of the collision area of an actor?

    gamesfua
    by gamesfua · October 2012
    Am i correct in saying that this video only helps if you want the collision area to be clicked? Can this work in actor collisions? Lets say i want a smaller colllision area. Meaning if lets say i had
  2. How do I make flashing text? Please help! So confused! :(

    famekrafts
    by famekrafts · October 2012
    if I constrain attribute even thats not working, I will try change attribute now and see how it goes.
  3. How do I make flashing text? Please help! So confused! :(

    gyroscope
    by gyroscope · October 2012
    Rule: When Attribute scene.Flash is false
  4. touch effecting other actors

    carlblanchet
    by carlblanchet · October 2012
    Create a boolean attribute.
  5. how to change the size of the collision area of an actor?

    gamesfua
    by gamesfua · October 2012
    Another way would be to constrain an invisible actor to your current actor- and use that invisible actor as your collision area.
  6. how to change the size of the collision area of an actor?

    famekrafts
    by famekrafts · October 2012
    Now how do I change its collision area size, using which attribute?
  7. Touch actors sticking help

    Manto
    by Manto · October 2012
    You could make a global attribute ("dragging") and a self attribute ("touched") for the actor, which will be dragged
  8. How do I make flashing text? Please help! So confused! :(

    tenrdrmer
    by tenrdrmer · October 2012
    Ok do try this. In your text actor first. Create an integer attribute called flasher
  9. Making a path

    jonmulcahy
    by jonmulcahy · October 2012
    I'd create a local attribute called waypoint.
  10. How to rotate an actor on himself

    UtopianGames
    by UtopianGames · October 2012
    If you mean rotate to the direction your moving you need to constrain self.rotation to vectorToAngle( self.Motion.Linear Velocity.X , self.Motion.Linear Velocity.Y )
  11. Having over 700 actors on one scene?

    tenrdrmer
    by tenrdrmer · October 2012
    of actually destroying them they use a change attribute and just move them to a new position and even change their image and size if needed sometimes.
  12. Gravity affecting continuously pressed button

    mrpacogp
    by mrpacogp · October 2012
    I have used for acceleration a real number, w/o attribute for a game.
  13. Distance related issues.

    manoni123
    by manoni123 · October 2012
    what i did was create a game attribute called "Enemy Distance" and costrain it with the Enemy X position-300(my actor comes for the left) and for Actor I did when collids with &
  14. What are the benefits of tables in game salad?

    UtopianGames
    by UtopianGames · October 2012
    http://www.deepblueapps.com/collisions-with-tables-template/
  15. problem with spawn actor.

    nickbuakaew
    by nickbuakaew · October 2012
    1) i made an attributes call spawn1
  16. mute button for all the scenes instead of one scene.

    tenrdrmer
    by tenrdrmer · October 2012
    you can control it all with the music volume attribute. Either way though turning the volume down will shut it off until you turn it back up.
  17. mute button for all the scenes instead of one scene.

    famekrafts
    by famekrafts · October 2012
    So created an attribute pause music and put it to pause.
  18. Motion of swipe in real time to another actor

    RThurman
    by RThurman · October 2012
    In an actor, make two (real) attributes: xOffset, yOffset
  19. Controlling to order that code runs

    jsunnb
    by jsunnb · October 2012
    The reason for the attribute change is to make a statement that the click was inside of the walk/run button in an attempt to make it so the player doesn't move to the button when it's pressed.
  20. Controlling to order that code runs

    boredaholic
    by boredaholic · October 2012
    for run, change speed to 300, otherwise change attribute to 0.
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