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Motion of swipe in real time to another actor
by epicstag ·I can't figure out how to get the correct value out of this though. I should be able to take something like the difference between actorSwipeControl.firstTouch and the current touch position, but I c -
How to stop addition of an attribute?
by famekrafts ·Thank you Man, I already have the attribute. -
How to stop addition of an attribute?
by Braydon_SFX ·You could create a boolean attribute called "Completed Level" - and set it to false. -
How to stop addition of an attribute?
by famekrafts ·Every second its adding one to the attribute time. -
Gravity affecting continuously pressed button
by tenrdrmer ·it will affect all actors you use that attribute in place of a preset value yes. Otherwise if its not referenced its Not going to affect anything. -
animation after killing enemy, before destorying
by ashtmj ·Inside your enemy actor make a new attribute called "dead" -
animation after killing enemy, before destorying
by MarcoCol ·- Change Attribute Score +100 -
How do I make an object that I can control not move when another object collides with it?
by sSHAKESs ·Hello, again! I found a tutorial online about constraining the paddle on the y-axis like you said. That works now... but the problem is, if the paddle is 'movable,' the ball just goes through it... ev -
How do I get a working point system?
by SolarPepperStudios ·Ok make a global attribute and call it score. Make another global attribute and call it high score. Make sure both of these are "real" attributes and not boolean or anything else. Ne -
How do I get a working point system?
by Xtatic ·what the videos told me, and when I'd create my attribute, function, and display the text, all that my game would do is display the same text at all times. The exact scenario is that my actor is shoo -
How do I make an object that I can control not move when another object collides with it?
by sSHAKESs ·Hello, Sir! Thanks for the speedy reply... I really have no idea how to properly use the constrain attribute. That's how much of a newbie I am. (Image) -
Jumpy animation
by SolarPepperStudios ·you character gets hurt and it changes the life attribute I would change the health bar's image. Make sure that the health bar is a global attribute though or it won't work. If you don't like that id -
How do I make an object that I can control not move when another object collides with it?
by tenrdrmer ·That would be uncheck moveable in your actors attributes. You could then use something like Change attribute for the y axis and a timer to move the paddle up and down. it might not be very smooth tho -
Adhoc not working anymore!!
by jonmulcahy ·If the game outright crashes it sounds like you have bad code somewhere in the scene it's crashing on. Did you recently delete a attribute ? If it was used as part of a rule it can mess things up -
Controlling to order that code runs
by boredaholic ·Try setting the speed up as an attribute (if not already done) then when you click walk change attribute "speed" to 5 or when you click run change attribute "speed" -
Make appear another actor after collecting items
by carlblanchet ·Have an index attribute for the collected items. +1 every time an item is collected. For that Arrow have it off screen, if items collected attribute is i.e. 15, change attribute for the x and y coordi -
Make appear another actor after collecting items
by tenrdrmer ·Use what ever attribute you are using to track how many items have been collected and add a rule to a single controller actor -
Gravity affecting continuously pressed button
by tenrdrmer ·first things first I would recommend using an accelerate down behavior for your actors gravity as opposed to the built in Gravity Behavior. Its more memory efficient. Not a huge deal for your problem -
How large can a project really get before GameSalad starts becoming unstable?
by ThinkingGarden ·Now that I have changed the variable to be calculated once via a change attribute (not a constraint), it is no longer crashing! -
saving and loading spawned actors
by cautiousclay ·Thank you! But how do I load the custom key's value in such a way that would let me spawn that many actors when the game is opened again? How do I spawn a number of actors based on an attribute?