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  1. Motion of swipe in real time to another actor

    epicstag
    by epicstag · October 2012
    I can't figure out how to get the correct value out of this though. I should be able to take something like the difference between actorSwipeControl.firstTouch and the current touch position, but I c
  2. How to stop addition of an attribute?

    famekrafts
    by famekrafts · October 2012
    Thank you Man, I already have the attribute.
  3. How to stop addition of an attribute?

    Braydon_SFX
    by Braydon_SFX · October 2012
    You could create a boolean attribute called "Completed Level" - and set it to false.
  4. How to stop addition of an attribute?

    famekrafts
    by famekrafts · October 2012
    Every second its adding one to the attribute time.
  5. Gravity affecting continuously pressed button

    tenrdrmer
    by tenrdrmer · October 2012
    it will affect all actors you use that attribute in place of a preset value yes. Otherwise if its not referenced its Not going to affect anything.
  6. animation after killing enemy, before destorying

    ashtmj
    by ashtmj · October 2012
    Inside your enemy actor make a new attribute called "dead"
  7. animation after killing enemy, before destorying

    MarcoCol
    by MarcoCol · October 2012
    - Change Attribute Score +100
  8. How do I make an object that I can control not move when another object collides with it?

    sSHAKESs
    by sSHAKESs · October 2012
    Hello, again! I found a tutorial online about constraining the paddle on the y-axis like you said. That works now... but the problem is, if the paddle is 'movable,' the ball just goes through it... ev
  9. How do I get a working point system?

    SolarPepperStudios
    by SolarPepperStudios · October 2012
    Ok make a global attribute and call it score. Make another global attribute and call it high score. Make sure both of these are "real" attributes and not boolean or anything else. Ne
  10. How do I get a working point system?

    Xtatic
    by Xtatic · October 2012
    what the videos told me, and when I'd create my attribute, function, and display the text, all that my game would do is display the same text at all times. The exact scenario is that my actor is shoo
  11. How do I make an object that I can control not move when another object collides with it?

    sSHAKESs
    by sSHAKESs · October 2012
    Hello, Sir! Thanks for the speedy reply... I really have no idea how to properly use the constrain attribute. That's how much of a newbie I am. (Image)
  12. Jumpy animation

    SolarPepperStudios
    by SolarPepperStudios · October 2012
    you character gets hurt and it changes the life attribute I would change the health bar's image. Make sure that the health bar is a global attribute though or it won't work. If you don't like that id
  13. How do I make an object that I can control not move when another object collides with it?

    tenrdrmer
    by tenrdrmer · October 2012
    That would be uncheck moveable in your actors attributes. You could then use something like Change attribute for the y axis and a timer to move the paddle up and down. it might not be very smooth tho
  14. Adhoc not working anymore!!

    jonmulcahy
    by jonmulcahy · October 2012
    If the game outright crashes it sounds like you have bad code somewhere in the scene it's crashing on. Did you recently delete a attribute ? If it was used as part of a rule it can mess things up
  15. Controlling to order that code runs

    boredaholic
    by boredaholic · October 2012
    Try setting the speed up as an attribute (if not already done) then when you click walk change attribute "speed" to 5 or when you click run change attribute "speed"
  16. Make appear another actor after collecting items

    carlblanchet
    by carlblanchet · October 2012
    Have an index attribute for the collected items. +1 every time an item is collected. For that Arrow have it off screen, if items collected attribute is i.e. 15, change attribute for the x and y coordi
  17. Make appear another actor after collecting items

    tenrdrmer
    by tenrdrmer · October 2012
    Use what ever attribute you are using to track how many items have been collected and add a rule to a single controller actor
  18. Gravity affecting continuously pressed button

    tenrdrmer
    by tenrdrmer · October 2012
    first things first I would recommend using an accelerate down behavior for your actors gravity as opposed to the built in Gravity Behavior. Its more memory efficient. Not a huge deal for your problem
  19. How large can a project really get before GameSalad starts becoming unstable?

    ThinkingGarden
    by ThinkingGarden · October 2012
    Now that I have changed the variable to be calculated once via a change attribute (not a constraint), it is no longer crashing!
  20. saving and loading spawned actors

    cautiousclay
    by cautiousclay · October 2012
    Thank you! But how do I load the custom key's value in such a way that would let me spawn that many actors when the game is opened again? How do I spawn a number of actors based on an attribute?
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