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  1. saving and loading spawned actors

    Primo.TM
    by Primo.TM · October 2012
    Create a game attribute and increase it by 1 every time an actor is spawned. Then use "Save attribute" and save it to a custom key. Later you can load its value.
  2. Rules: Change Scene

    gyroscope
    by gyroscope · October 2012
    Change Attribute SceneGo to random (1,??) ----?? being your max. amount of scenes
  3. Problem with walls collision

    gregoirephilippe
    by gregoirephilippe · October 2012
    I took his line of constrain attribute out of his original rule (now it doesn't have a rule attached to it) and added the trick to cancel the camera offset ((Image)
  4. Problem with walls collision

    gamesfua
    by gamesfua · October 2012
    Just realized that the video is merely a demo instead of tutorial. Sorry about that. But it is the tutorial you need! Look for tshirtbooth tutorials on constrain mouse with collision.
  5. Problem with walls collision

    gamesfua
    by gamesfua · October 2012
    the video again. Otherwise you can possible constrain your actor to certain areas of the screen. Meaning set a defined constraint for the avatars x and y position so it can't go beyond certain points
  6. Play button to next scene not working properly.

    gurechan
    by gurechan · October 2012
    In my case it was to do with the control camera attribute.
  7. Hidden object (adventure game)

    alarm656
    by alarm656 · October 2012
    (Quote)
  8. Help Creating a Scrolling Wheel

    Jfire
    by Jfire · October 2012
    Here's the issue with the constrain: the text moves perfectly as long as my finger is pressed but when I release and then press near the bottom of the text to make an additional scroll motion, the tex
  9. Using the AppSigner to test a windows8 game

    HoneyTribeStudios
    by HoneyTribeStudios · October 2012
    I'll send the game file in to GS with a bug report. It seems like the windows 8 versions has a problem with collisions and/or spawning.
  10. Button event

    carlblanchet
    by carlblanchet · October 2012
    You achieve this using an attribute. In this case you could use a boolean attribute that once the jump button is pressed, change attribute to true, after x amount of seconds change it back to false. T
  11. Text Formatting

    gurechan
    by gurechan · October 2012
    OK, so I just found that by checking the "wrap inside actor" box in the display text attribute actually aligns the text to the top.
  12. Help Creating a Scrolling Wheel

    guilleface
    by guilleface · October 2012
    ah ok so try when touch is pressed constrain self.position.y to mouse position.y (but i think you will have problems with the camera using this), or try when touch is inside/pressed to move (choose yo
  13. Actor start from position

    carlblanchet
    by carlblanchet · October 2012
    Use the change attribute behaviour to change the x and y positions to the start position.
  14. About selecting levels thing

    guilleface
    by guilleface · October 2012
    completed to true and you can add another change attribute to unlock next level, this way when you click on quit or go to menu you will not unlock anything.
  15. Hidden object (adventure game)

    alarm656
    by alarm656 · October 2012
    I created Boolean attribute than I putted apartment picture to Maine scene (1-Actor) than in the apartment I see the key on the sofa, to take the key I have to go to the sofa so closely. I have anoth
  16. Hidden object (adventure game)

    alarm656
    by alarm656 · October 2012
    Sorry), I don't know what kind of attribute I have to create (Boolean, integer,real or angle)?
  17. Do tables stay saved in a new build?

    Sparkyidr
    by Sparkyidr · October 2012
    Tables seem to work in the same was as an attribute.
  18. Do tables stay saved in a new build?

    ashtmj
    by ashtmj · October 2012
    So I know if a save a global boolean attribute set to true it will remain true if I update/reinstall a game via iTunes,
  19. Hidden object (adventure game)

    carlblanchet
    by carlblanchet · October 2012
    You're welcome! No, keep it on one scene. If the attribute is true change image to opened door, and if false change image to closed door.
  20. Hidden object (adventure game)

    alarm656
    by alarm656 · October 2012
    (Quote)
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