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Gamecenter Achievements not working while live
by TouchTiltGames ·Anyone ever have this issue with Gamecenter Achivements? I setup achievements for a Tiny Diggers update that just went live, only when I touch the GC button that has the attribute, it will launch the -
Platformer Ai
by RaidenMX_Buisness ·Constrain Attribute -
Moving illusion
by LooseMoose ·I changed enemy attribute velocity to 300 + game.score/10 -
Move an actor, randomly within the limits of the x axis.
by famekrafts ·Then make attribute direction to be random(1,5) -
Moving illusion
by famekrafts ·Gs has a big scrolling problem, it's very basic requirement yet for some reason we are facing a lot of problem. Search the forums for looping backgrounds you will find many threads where me and many o -
Any examples out there of a "line tool" effect for GS?
by RThurman ·You need to change the constrain for the xPosition to: -
Problems with actors becoming unresponsive after changing scene.
by tatiang ·Integers are probably your best bet in this case, but another option -- if you needed actual names -- is to unlock an actor in the scene and use the scene.Name attribute to determine what scene you're -
Can my character 'know' which actor it is touching?
by SolarPepperStudios ·Try adding an attribute (boolean) to each actor and when the two actors collide, change both booleans to true and then what ever you want to happen to another actor, all you have to do is see if both -
Hidden object (adventure game)
by carlblanchet ·For the example of the key to open a door, all you need to do is create an attribute in the game that changes to true once the key is found, and at the door if attribute is true -> open door, i -
Problems with actors becoming unresponsive after changing scene.
by DannyMB ·particular the behaviour which changed the game attribute "Current Scene" to a different value. I use this attribute to keep track of where in the game the player is up to, and as s -
Problems with converting iPhone to iPad
by ilmman ·It is like the attribute isPad = true was ignored for some reason. -
Which move-related behaviours still work with non-moveable objects?
by Hymloe ·Change Attribute -
Which move-related behaviours still work with non-moveable objects?
by jonmulcahy ·interpolate is purely the interpolation of a value of an attribute. -
Suggestions for improving Game Salad
by Hymloe ·I urge you to add the functionality to the Play Sound and Play Music behaviours, for the user to use an Expression to select the filename for the sound to play (in the same way that the user can curre -
Which move-related behaviours still work with non-moveable objects?
by Hymloe ·I assume I can move it around using fixed rules, like Change Attribute and Interpolate (for when I might want to move a menu button, for example, that doesn't need to be a physics object, but I still -
How'd I miss this?! Excited about new feature in 0.10.00
by gyroscope ·Without giving too much away 'bout my weird multimedia project, I'll be (and have been) using a lot of randoms for different screen layouts each time.... hence my excitement about something as simple -
How do i sum the rows' value of a table?
by BrackAttack ·Is there a way to write it so that it sums all of row 1 for all future columns added later? I want to restrict a game attribute that sums all of table 1, row 1, for all columns now and forever after. -
doubt with character suffering damage
by maaprote ·do > change Attribute> self.live to self.live-1 -
doubt with character suffering damage
by tatiang ·It all depends on how you are having your actors "suffer an injury." I assume you have a self.lives attribute set to 5 on your character actor (or are you using a game.lives attribu -
Any examples out there of a "line tool" effect for GS?
by RThurman ·Almost there! Multiply magnitude by 2 and then add two x,y constrains. Like this: