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  1. Gamecenter Achievements not working while live

    TouchTiltGames
    by TouchTiltGames · October 2012
    Anyone ever have this issue with Gamecenter Achivements? I setup achievements for a Tiny Diggers update that just went live, only when I touch the GC button that has the attribute, it will launch the
  2. Platformer Ai

    RaidenMX_Buisness
    by RaidenMX_Buisness · October 2012
    Constrain Attribute
  3. Moving illusion

    LooseMoose
    by LooseMoose · October 2012
    I changed enemy attribute velocity to 300 + game.score/10
  4. Move an actor, randomly within the limits of the x axis.

    famekrafts
    by famekrafts · October 2012
    Then make attribute direction to be random(1,5)
  5. Moving illusion

    famekrafts
    by famekrafts · October 2012
    Gs has a big scrolling problem, it's very basic requirement yet for some reason we are facing a lot of problem. Search the forums for looping backgrounds you will find many threads where me and many o
  6. Any examples out there of a "line tool" effect for GS?

    RThurman
    by RThurman · October 2012
    You need to change the constrain for the xPosition to:
  7. Problems with actors becoming unresponsive after changing scene.

    tatiang
    by tatiang · October 2012
    Integers are probably your best bet in this case, but another option -- if you needed actual names -- is to unlock an actor in the scene and use the scene.Name attribute to determine what scene you're
  8. Can my character 'know' which actor it is touching?

    SolarPepperStudios
    by SolarPepperStudios · October 2012
    Try adding an attribute (boolean) to each actor and when the two actors collide, change both booleans to true and then what ever you want to happen to another actor, all you have to do is see if both
  9. Hidden object (adventure game)

    carlblanchet
    by carlblanchet · October 2012
    For the example of the key to open a door, all you need to do is create an attribute in the game that changes to true once the key is found, and at the door if attribute is true -> open door, i
  10. Problems with actors becoming unresponsive after changing scene.

    DannyMB
    by DannyMB · October 2012
    particular the behaviour which changed the game attribute "Current Scene" to a different value. I use this attribute to keep track of where in the game the player is up to, and as s
  11. Problems with converting iPhone to iPad

    ilmman
    by ilmman · October 2012
    It is like the attribute isPad = true was ignored for some reason.
  12. Which move-related behaviours still work with non-moveable objects?

    Hymloe
    by Hymloe · October 2012
    Change Attribute
  13. Which move-related behaviours still work with non-moveable objects?

    jonmulcahy
    by jonmulcahy · October 2012
    interpolate is purely the interpolation of a value of an attribute.
  14. Suggestions for improving Game Salad

    Hymloe
    by Hymloe · October 2012
    I urge you to add the functionality to the Play Sound and Play Music behaviours, for the user to use an Expression to select the filename for the sound to play (in the same way that the user can curre
  15. Which move-related behaviours still work with non-moveable objects?

    Hymloe
    by Hymloe · October 2012
    I assume I can move it around using fixed rules, like Change Attribute and Interpolate (for when I might want to move a menu button, for example, that doesn't need to be a physics object, but I still
  16. How'd I miss this?! Excited about new feature in 0.10.00

    gyroscope
    by gyroscope · October 2012
    Without giving too much away 'bout my weird multimedia project, I'll be (and have been) using a lot of randoms for different screen layouts each time.... hence my excitement about something as simple
  17. How do i sum the rows' value of a table?

    BrackAttack
    by BrackAttack · October 2012
    Is there a way to write it so that it sums all of row 1 for all future columns added later? I want to restrict a game attribute that sums all of table 1, row 1, for all columns now and forever after.
  18. doubt with character suffering damage

    maaprote
    by maaprote · October 2012
             do > change Attribute> self.live to self.live-1
  19. doubt with character suffering damage

    tatiang
    by tatiang · October 2012
    It all depends on how you are having your actors "suffer an injury." I assume you have a self.lives attribute set to 5 on your character actor (or are you using a game.lives attribu
  20. Any examples out there of a "line tool" effect for GS?

    RThurman
    by RThurman · October 2012
    Almost there! Multiply magnitude by 2 and then add two x,y constrains. Like this:
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