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Health bar issue
by guilleface ·when you reset a scene i don't think a attribute is changing so before resetting you can change your health to what ever it was and then reset it -
Game Crashes - Any Thoughts?
by famekrafts ·when job is done, with move or interpolate or constrain attributes. -
My score displays like this 2.41755e+06. Does anyone know how I can fix this?
by famekrafts ·I am trying something similar for my game, I made two attributes one for coin, one for global coins, the global coins store the data with the save and load attribute behavior whenever game starts and -
how do you make 2 actor act different when touch?
by dwibre ·spawn actor. In your spawned actor make an attribute that says if touch is press "spawned actor pressed = true". Play around with something like that and you should get it to work. -
How to grab and throw objects
by Slogghah_Games ·If the button is pressed then constrain the object u want to pick up to the character, then when the button is pressed again you could make it so you un constrain the box. And the box move what ever w -
Scrollable Background on Loop
by famekrafts ·(Quote) -
Making Your Finger a Joystick in Gamesalad?
by SearleSama ·constrain ball.position.x to touch.1.x + offsetX -
doubt with character suffering damage
by maaprote ·Yes, each with its independent life. I can not put an attribute for each character because I'm doing it appears via a "Spawn Actor", so it always appears with the same attributes. : -
doubt with character suffering damage
by TouchTiltGames ·You just need to either create a different attribute for each one so they're not affecting each other or unlock each one on the stage which will make them lose their Parent dependency. -
moving graphic with interpolate move
by gyroscope ·interpolate attribute: self.Position.Y to 430 -
Making Your Finger a Joystick in Gamesalad?
by SearleSama ·find the offset of the ball from the touch then constrain the touch to x and y of the ball plus the offset. -
Serious bugs, attributes changing on reload... :(
by nicmar ·I added collision as an attribute for my moving actor. If it collides with the green actor, it should collide. Allright, let's go! -
Updated Roadmap
by ozboybrian ·Pixel collisions + Sub folders ftw! -
problem with destroying actor
by josh.273 ·collides with a purple actor it sets another attribute called 'game.purple_actor' true. when this is true, it destroys actor (which i think should destroy all actors present on the screen) then it se -
problem with destroying actor
by josh.273 ·i am making a game similar to brickbreaker. and when you hit a brick it drops a box, when you collect that box it then changes an attribute (game.box) to true, when this attribute is true and collides -
destroy actor problem
by josh.273 ·i am making a game similar to brickbreaker. and when you hit a brick it drops a box, when you collect that box it then changes an attribute (game.box) to true, when this attribute is true and collides -
Scrollable Background on Loop
by overzero3 ·Well, just downloaded uptimistik solution and it looks pretty much the same thing i was doing, just using interpolate insteed of change attribute! Still worth the try! -
moving graphic with interpolate move
by firestorm ·interpolate attribute: self.Position.Y to 150 -
interpolate drama.. moving an object around on screen by click destination
by RThurman ·Constrain Attribute: self.Position.X To:self.Position.X+((game.Mouse.Position.X - self.Position.X)*.25) -
interpolate drama.. moving an object around on screen by click destination
by part12studios ·works fine.. then you're suggesting i put these constraints on the vehicle itself when it receives the value changes?