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  1. Health bar issue

    guilleface
    by guilleface · October 2012
    when you reset a scene i don't think a attribute is changing so before resetting you can change your health to what ever it was and then reset it
  2. Game Crashes - Any Thoughts?

    famekrafts
    by famekrafts · October 2012
    when job is done, with move or interpolate or constrain attributes.
  3. My score displays like this 2.41755e+06. Does anyone know how I can fix this?

    famekrafts
    by famekrafts · October 2012
    I am trying something similar for my game, I made two attributes one for coin, one for global coins, the global coins store the data with the save and load attribute behavior whenever game starts and
  4. how do you make 2 actor act different when touch?

    dwibre
    by dwibre · October 2012
    spawn actor. In your spawned actor make an attribute that says if touch is press "spawned actor pressed = true". Play around with something like that and you should get it to work.
  5. How to grab and throw objects

    Slogghah_Games
    by Slogghah_Games · October 2012
    If the button is pressed then constrain the object u want to pick up to the character, then when the button is pressed again you could make it so you un constrain the box. And the box move what ever w
  6. Scrollable Background on Loop

    famekrafts
    by famekrafts · October 2012
    (Quote)
  7. Making Your Finger a Joystick in Gamesalad?

    SearleSama
    by SearleSama · October 2012
    constrain ball.position.x to touch.1.x + offsetX
  8. doubt with character suffering damage

    maaprote
    by maaprote · October 2012
    Yes, each with its independent life. I can not put an attribute for each character because I'm doing it appears via a "Spawn Actor", so it always appears with the same attributes. :
  9. doubt with character suffering damage

    TouchTiltGames
    by TouchTiltGames · October 2012
    You just need to either create a different attribute for each one so they're not affecting each other or unlock each one on the stage which will make them lose their Parent dependency.
  10. moving graphic with interpolate move

    gyroscope
    by gyroscope · October 2012
    interpolate attribute: self.Position.Y to 430
  11. Making Your Finger a Joystick in Gamesalad?

    SearleSama
    by SearleSama · October 2012
    find the offset of the ball from the touch then constrain the touch to x and y of the ball plus the offset.
  12. Serious bugs, attributes changing on reload... :(

    nicmar
    by nicmar · October 2012
    I added collision as an attribute for my moving actor. If it collides with the green actor, it should collide. Allright, let's go!
  13. Updated Roadmap

    ozboybrian
    by ozboybrian · October 2012
    Pixel collisions + Sub folders ftw!
  14. problem with destroying actor

    josh.273
    by josh.273 · October 2012
    collides with a purple actor it sets another attribute called 'game.purple_actor' true. when this is true, it destroys actor (which i think should destroy all actors present on the screen) then it se
  15. problem with destroying actor

    josh.273
    by josh.273 · October 2012
    i am making a game similar to brickbreaker. and when you hit a brick it drops a box, when you collect that box it then changes an attribute (game.box) to true, when this attribute is true and collides
  16. destroy actor problem

    josh.273
    by josh.273 · October 2012
    i am making a game similar to brickbreaker. and when you hit a brick it drops a box, when you collect that box it then changes an attribute (game.box) to true, when this attribute is true and collides
  17. Scrollable Background on Loop

    overzero3
    by overzero3 · October 2012
    Well, just downloaded uptimistik solution and it looks pretty much the same thing i was doing, just using interpolate insteed of change attribute! Still worth the try!
  18. moving graphic with interpolate move

    firestorm
    by firestorm · October 2012
    interpolate attribute: self.Position.Y to 150
  19. interpolate drama.. moving an object around on screen by click destination

    RThurman
    by RThurman · October 2012
    Constrain Attribute: self.Position.X To:self.Position.X+((game.Mouse.Position.X - self.Position.X)*.25)
  20. interpolate drama.. moving an object around on screen by click destination

    part12studios
    by part12studios · October 2012
    works fine.. then you're suggesting i put these constraints on the vehicle itself when it receives the value changes?
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