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interpolate drama.. moving an object around on screen by click destination
by RThurman ·Constrain Attribute: self.Motion.Linear Velocity X To: ((game.Mouse.Position.X - self.Position.X)*.9)*5 -
interpolate drama.. moving an object around on screen by click destination
by part12studios ·change attribute - the x position of the "stop here" actor -
Do you HAVE to use tables for in-app purchases?
by MeaningfulGames ·As the title says. Can I just put the product ID shown on iTunes connect, link it to an attribute and be done with it? Do you need to set up a table? -
Change Attribute Crash
by ModelCitizen ·Every time that I go to set a change attribute behavior, I have no way to input into the boxes and when I click on the pull down A or E my program crashes out. It seems to do this in any or all projec -
interpolate drama.. moving an object around on screen by click destination
by tatiang ·Can you post your interpolate rules? Interpolate's a bit tricky and it mostly depends on whether you are trying to interpolate an attribute to a variation of itself (e.g. interpolate game.score to ga -
interpolate drama.. moving an object around on screen by click destination
by part12studios ·to offer some contrast, doing a direct "change attribute" works perfect each time.. -
Save & Load Issue. - URGENT!
by jonmulcahy ·When you enter the 'key' word in save or load attribute functions, make sure you don't use the little 'e, button which brings up the expression editor. -
Save & Load Issue. - URGENT!
by thomasrichardgames ·Change attribute High score 1 to Score 1 -
Updated Roadmap
by SF ·Now that you have some context into the dependencies affecting development, let’s move on to the roadmap. We recently conducted a survey to determine the top feature requests from our Pro community a -
Save & Load Issue. - URGENT!
by jonmulcahy ·Please post screenshots of your load attribute codes and your save attributes code. Save and load attributes are working fine, I've pushed 8 updates with v.10 without any issues, so the problem must b -
Save & Load Issue. - URGENT!
by Braydon_SFX ·Did you change that high score attribute, then put a save attribute after you changed it? It's important that you do that. Also, make sure that you load your scores at the beginning of your game or ea -
What is the "cheapest performance" way to have actors check if the player is nearby to them?
by MarkOnTheIron ·On the monster actor just create a self attribute (ie. distance) and give it the value at which you want the monster to react to the player. -
I must be doing something wrong (or local attributes are busted)?
by carlblanchet ·So the barrier actor has a boolean self attribute (name: block) and an integer self attribute set to 1 (name: blockkk). (Feel free to rename them lol) -
What is the "cheapest performance" way to have actors check if the player is nearby to them?
by Hymloe ·My PLAYER_CHARACTER stores their PosX,Y to a global attribute at all times. -
Does anyone find particular FORMULAS or expressions to be really expensive on performance?
by Hymloe ·because it is effectively enforcing a "Constrain" rule on that equation, even though I'm not using a "Constrain" rule anywhere. (I'm actually only wanting to upda -
I must be doing something wrong (or local attributes are busted)?
by hillelc ·Thanks. You certainly made it work. It looks like you did two key things: 1) you put the collide behavior in a timer, and 2) you created a layer of indirection by using an additional actor attribute. -
How to make an attribute change every 24 hours
by carlblanchet ·So I created a self index attribute that I called 'Day', and a boolean attribute that I called 'DailyButtonPressed'. Then added the rules: -
I must be doing something wrong (or local attributes are busted)?
by hillelc ·separate actor. Both actors have a custom local attribute called "block". I have a rule in each obstacle that says: "When you "block"=true Collide with th -
A few dumb but helpful questions...
by Manto ·2) I just tested it and it seems to go to the default value you've assigned for the attribute. -
A few dumb but helpful questions...
by gamesfua ·settings. Here's my question. I have a LOAD attribute upon starting the game that looks to that joystick setting and its SAVE value. If the player never sets their joystick calibration, will the comp