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  1. interpolate drama.. moving an object around on screen by click destination

    RThurman
    by RThurman · October 2012
    Constrain Attribute: self.Motion.Linear Velocity X To: ((game.Mouse.Position.X - self.Position.X)*.9)*5
  2. interpolate drama.. moving an object around on screen by click destination

    part12studios
    by part12studios · October 2012
    change attribute - the x position of the "stop here" actor
  3. Do you HAVE to use tables for in-app purchases?

    MeaningfulGames
    by MeaningfulGames · October 2012
    As the title says. Can I just put the product ID shown on iTunes connect, link it to an attribute and be done with it? Do you need to set up a table?
  4. Change Attribute Crash

    ModelCitizen
    by ModelCitizen · October 2012
    Every time that I go to set a change attribute behavior, I have no way to input into the boxes and when I click on the pull down A or E my program crashes out. It seems to do this in any or all projec
  5. interpolate drama.. moving an object around on screen by click destination

    tatiang
    by tatiang · October 2012
    Can you post your interpolate rules? Interpolate's a bit tricky and it mostly depends on whether you are trying to interpolate an attribute to a variation of itself (e.g. interpolate game.score to ga
  6. interpolate drama.. moving an object around on screen by click destination

    part12studios
    by part12studios · October 2012
    to offer some contrast, doing a direct "change attribute" works perfect each time..
  7. Save & Load Issue. - URGENT!

    jonmulcahy
    by jonmulcahy · October 2012
    When you enter the 'key' word in save or load attribute functions, make sure you don't use the little 'e, button which brings up the expression editor.
  8. Save & Load Issue. - URGENT!

    thomasrichardgames
    by thomasrichardgames · October 2012
    Change attribute High score 1 to Score 1
  9. Updated Roadmap

    SF
    by SF · October 2012
    Now that you have some context into the dependencies affecting development, let’s move on to the roadmap. We recently conducted a survey to determine the top feature requests from our Pro community a
  10. Save & Load Issue. - URGENT!

    jonmulcahy
    by jonmulcahy · October 2012
    Please post screenshots of your load attribute codes and your save attributes code. Save and load attributes are working fine, I've pushed 8 updates with v.10 without any issues, so the problem must b
  11. Save & Load Issue. - URGENT!

    Braydon_SFX
    by Braydon_SFX · October 2012
    Did you change that high score attribute, then put a save attribute after you changed it? It's important that you do that. Also, make sure that you load your scores at the beginning of your game or ea
  12. What is the "cheapest performance" way to have actors check if the player is nearby to them?

    MarkOnTheIron
    by MarkOnTheIron · October 2012
    On the monster actor just create a self attribute (ie. distance) and give it the value at which you want the monster to react to the player.
  13. I must be doing something wrong (or local attributes are busted)?

    carlblanchet
    by carlblanchet · October 2012
    So the barrier actor has a boolean self attribute (name: block) and an integer self attribute set to 1 (name: blockkk). (Feel free to rename them lol)
  14. What is the "cheapest performance" way to have actors check if the player is nearby to them?

    Hymloe
    by Hymloe · October 2012
    My PLAYER_CHARACTER stores their PosX,Y to a global attribute at all times.
  15. Does anyone find particular FORMULAS or expressions to be really expensive on performance?

    Hymloe
    by Hymloe · October 2012
    because it is effectively enforcing a "Constrain" rule on that equation, even though I'm not using a "Constrain" rule anywhere. (I'm actually only wanting to upda
  16. I must be doing something wrong (or local attributes are busted)?

    hillelc
    by hillelc · October 2012
    Thanks. You certainly made it work. It looks like you did two key things: 1) you put the collide behavior in a timer, and 2) you created a layer of indirection by using an additional actor attribute.
  17. How to make an attribute change every 24 hours

    carlblanchet
    by carlblanchet · October 2012
    So I created a self index attribute that I called 'Day', and a boolean attribute that I called 'DailyButtonPressed'. Then added the rules:
  18. I must be doing something wrong (or local attributes are busted)?

    hillelc
    by hillelc · October 2012
    separate actor. Both actors have a custom local attribute called "block". I have a rule in each obstacle that says: "When you "block"=true Collide with th
  19. A few dumb but helpful questions...

    Manto
    by Manto · October 2012
    2) I just tested it and it seems to go to the default value you've assigned for the attribute.
  20. A few dumb but helpful questions...

    gamesfua
    by gamesfua · October 2012
    settings. Here's my question. I have a LOAD attribute upon starting the game that looks to that joystick setting and its SAVE value. If the player never sets their joystick calibration, will the comp
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