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  1. Intro and first few stumbling blocks

    dwibre
    by dwibre · October 2012
    When designing your characters try and keep them as square or as round as possible it make the collisions more accurate. If you look at my character (profile picture) you will notice he is almost rect
  2. Creating An Iphone App Tutorial Refuses to Work In Windows Beta ...

    roonyroo
    by roonyroo · October 2012
    The main problem is creating the Custom attribute in part 4 which starts at 04:10 & then linking it to the moving platform upto 07:15
  3. how do i select a random actor (from 1-5) if not all numbers from 1-5 are selectable?

    EwokPD
    by EwokPD · October 2012
    I have up to 5 targets on screen with self attributes of 1-5 - however if say number 3 and 4 were destroyed this would only leave targets 1,2 and 5 available (LIVE)
  4. How to detect if the mouse is in a specific boundary of an actor?

    tenrdrmer
    by tenrdrmer · October 2012
    and while those positions change the rule will re fire and recheck every time it changes. you have access to every actors x and y position as an attribute in each actor. you have to use the expression
  5. Anyone know how center the camera on the left of screen for side scroller?

    tenrdrmer
    by tenrdrmer · October 2012
    What you will want to do is Constrain the camera origin to a certain number of pixels ahead of your actor position.
  6. Spawning Actor (player character) after changing scene

    tatiang
    by tatiang · October 2012
    Then just remove the timer from the above screenshot and wrap those Change Attribute behaviors in a When Touch is Pressed rule. If that doesn't work, is your actor present on the first scene?
  7. Intro and first few stumbling blocks

    hotMagic
    by hotMagic · October 2012
    Part of the actor can't be collidable. You'd need to either constrain the sword to stay near the guy, or wait until gamesalad gets joints at some point.
  8. Asymetric Collision Detection Issues with a large number of dynamically re-sized actors

    thebitmaster
    by thebitmaster · October 2012
    is what got re-sized) is correctly detecting collisions at the new size. The bullet object, however, may only detect collisions with the targets *original* size. This means if you make the target o
  9. Can you take a look at this logic?

    epicstag
    by epicstag · October 2012
    Change attribute: self.randomRowNumber to random(1,26)
  10. Multiscreen Menu Question

    geremie@me.com
    by geremie@me.com · October 2012
    menu, so certain actors pressed just change attributes, and other actors pressed change an attribute, THEN change the scene. The problem is that once you press one actor (button), the game thinks yo
  11. Constrain attribute vs. unlocking an actor and accessing other actors through layers

    LooseMoose
    by LooseMoose · October 2012
    Should I constrain player bottom and enemy bottom to their y positions. So player dies on collision when playerbottom < enemybottom
  12. Swipe jump mechanic

    921creative
    by 921creative · October 2012
    When the user swipes, change a game attribute like Swiped to true. When actor lands, change Swiped to false. Only allow a swipe when attribute Swiped = false.
  13. optimizing question

    filipc
    by filipc · October 2012
    Also, Is it recomended to store this total (coins) in a table in stead of a general attribute?
  14. Button cooldown ? help please

    Mr Hanson
    by Mr Hanson · October 2012
    Create a self.attribute in the actor and name CanTouch or something and change it to true. Then create a rule that says:
  15. How to create arrays of blocks or coins?

    tatiang
    by tatiang · October 2012
    That way, as the self. (or game.) loop counter attribute increases, the table row number increases and the loop spawns an actor at each table row's x and y values. The y position field just has the s
  16. Scrolling background not using scene wrapping??? Please help!!!

    famekrafts
    by famekrafts · October 2012
    pause everything for a second, this changes an attribute. As that attribute changes back to zero again, they start respawning.
  17. Advanced Question 2 - Keeping time compared to device time - help

    Bad wolf Guy
    by Bad wolf Guy · October 2012
    Couldn't you just make a game.attribute called last time or something. Maybe constrain it to the real time. Then when the game is reloaded just do an equation like current time - last time. Then you
  18. How to create arrays of blocks or coins?

    famekrafts
    by famekrafts · October 2012
    Do I create a global attribute and insert the loop counter? I never used loop before, so no idea where to apply it?
  19. Transparent Box around actor, want to collide with picture not invisible backgrounds. HELP!!!

    andrewm2211
    by andrewm2211 · October 2012
    One work around is to constrain the position of a rectangle to that of the character in your game, and make it a little smaller and use that as the collider, and not the character itself.
  20. How to implement double clicking

    bjandthekatz
    by bjandthekatz · October 2012
    (Quote)
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