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  1. Transparent Box around actor, want to collide with picture not invisible backgrounds. HELP!!!

    andrewm2211
    by andrewm2211 · October 2012
    One work around is to constrain the position of a rectangle to that of the character in your game, and make it a little smaller and use that as the collider, and not the character itself.
  2. How to implement double clicking

    bjandthekatz
    by bjandthekatz · October 2012
    (Quote)
  3. I can't find the color wheel palette anymore- crayons, aquapro, apple, developer, but NO color wheel

    iKandy
    by iKandy · October 2012
    When I double click on the color attribute color selector, I get a pop-up menu. It gives me a drop-down menu which has "web safe" "crayons" AquaPro" &q
  4. How to make an actor Jump

    Adamgopro
    by Adamgopro · October 2012
    then you would need to create a boolean attribute which is a True or false attribute this allows you to make a button function for your actor to jump so go ahead and make new attribution name it jump
  5. How to make an actor Jump

    HipHopOpotamus
    by HipHopOpotamus · October 2012
    First thing to say is I have very little knowledge of the programme whatsoever, I have worked out things like gravity, collisions with actors and actor movement. I had an idea for a 'Retro' style Plat
  6. Gaps between images

    Hymloe
    by Hymloe · October 2012
    Can it be fixed by changing the Stretch/Fixed/Tile attribute for the actor or something?
  7. How to implement double clicking

    entersimon
    by entersimon · October 2012
    create a click count attribute (either self or global, depends on how you are going to use it) that adds 1 to itself each time the actor is pressed.
  8. How to implement double clicking

    bjandthekatz
    by bjandthekatz · October 2012
    Create an attribute called Clicks
  9. Advanced Question- need help- place position??

    RThurman
    by RThurman · October 2012
    When attribute [self.myCellValue] = [0]
  10. How attributes work

    ds1239
    by ds1239 · October 2012
    if i add a continue button to the game menue, then have a load attribute behavior to load the attribute of what level the player is on, then have it say:
  11. How attributes work

    carlblanchet
    by carlblanchet · October 2012
    You must use the "Save Attribute" behaviour to save each attribute that you want to keep their number (Do this when they are changed), and the "Load Attribute" beha
  12. Mouse movement

    carlblanchet
    by carlblanchet · October 2012
    contraint attribute: self.position.x to devices(game).mouse.position.x
  13. how do i re copy a table again?

    guilleface
    by guilleface · October 2012
    i am copy my main table to table3, now when each level is done i have it to delete a row from table3, so say i start with 20 rows, and after 5 levels i have 15 rows, so i set it to when attribute &am
  14. Timer counting up

    bjandthekatz
    by bjandthekatz · October 2012
    Create an Integer attribute and name it whatever you want. Ill call it Time.
  15. Advanced Question- need help- place position??

    gamesfua
    by gamesfua · October 2012
    on top. 2 on bottom of it. Now create 2 BOOLEAN attributes for each (we'll call these slot1 and slot2). On start of level set both to TRUE. I'm using TRUE to indicate that the slot is currently activ
  16. Save & Load Issue

    thomasrichardgames
    by thomasrichardgames · October 2012
    Basically, i have a load attribute on the home screen, and a save attribute on the actual levels, but i do not have a load or save attribute on the level select screens. I have used the rule in the le
  17. Gravity help.

    Cluv
    by Cluv · October 2012
    I had the exact same question and 3itg answered it for me. You can constrain your x and y attributes to a specific point on the screen and then keep the movable clicked on. It will still be able to
  18. Advanced Question- need help- place position??

    gamesfua
    by gamesfua · October 2012
    WHEN ACTOR IS DESTROYED (your power actor in the slot) set boolean X (attribute) to TRUE.
  19. Breakout Paddle - Constrain to Screen

    Cluv
    by Cluv · October 2012
    I was wondering if anyone had an elegant way of constraining an object to touch on screen so that it stays on screen even if you drag your finger off-screen. I am creating a very simple mini-game for
  20. Advanced Question- need help- place position??

    RThurman
    by RThurman · October 2012
    Constrain Attribute: (self.myPower) To: (ceil( self.Position.Y/self.Size.Height ))
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