-
I can't find the color wheel palette anymore- crayons, aquapro, apple, developer, but NO color wheel
by iKandy ·When I double click on the color attribute color selector, I get a pop-up menu. It gives me a drop-down menu which has "web safe" "crayons" AquaPro" &q -
How to make an actor Jump
by Adamgopro ·then you would need to create a boolean attribute which is a True or false attribute this allows you to make a button function for your actor to jump so go ahead and make new attribution name it jump -
How to make an actor Jump
by HipHopOpotamus ·First thing to say is I have very little knowledge of the programme whatsoever, I have worked out things like gravity, collisions with actors and actor movement. I had an idea for a 'Retro' style Plat -
Gaps between images
by Hymloe ·Can it be fixed by changing the Stretch/Fixed/Tile attribute for the actor or something? -
How to implement double clicking
by entersimon ·create a click count attribute (either self or global, depends on how you are going to use it) that adds 1 to itself each time the actor is pressed. -
How to implement double clicking
by bjandthekatz ·Create an attribute called Clicks -
Advanced Question- need help- place position??
by RThurman ·When attribute [self.myCellValue] = [0] -
How attributes work
by ds1239 ·if i add a continue button to the game menue, then have a load attribute behavior to load the attribute of what level the player is on, then have it say: -
How attributes work
by carlblanchet ·You must use the "Save Attribute" behaviour to save each attribute that you want to keep their number (Do this when they are changed), and the "Load Attribute" beha -
Mouse movement
by carlblanchet ·contraint attribute: self.position.x to devices(game).mouse.position.x -
how do i re copy a table again?
by guilleface ·i am copy my main table to table3, now when each level is done i have it to delete a row from table3, so say i start with 20 rows, and after 5 levels i have 15 rows, so i set it to when attribute &am -
Timer counting up
by bjandthekatz ·Create an Integer attribute and name it whatever you want. Ill call it Time. -
Advanced Question- need help- place position??
by gamesfua ·on top. 2 on bottom of it. Now create 2 BOOLEAN attributes for each (we'll call these slot1 and slot2). On start of level set both to TRUE. I'm using TRUE to indicate that the slot is currently activ -
Save & Load Issue
by thomasrichardgames ·Basically, i have a load attribute on the home screen, and a save attribute on the actual levels, but i do not have a load or save attribute on the level select screens. I have used the rule in the le -
Gravity help.
by Cluv ·I had the exact same question and 3itg answered it for me. You can constrain your x and y attributes to a specific point on the screen and then keep the movable clicked on. It will still be able to -
Advanced Question- need help- place position??
by gamesfua ·WHEN ACTOR IS DESTROYED (your power actor in the slot) set boolean X (attribute) to TRUE. -
Breakout Paddle - Constrain to Screen
by Cluv ·I was wondering if anyone had an elegant way of constraining an object to touch on screen so that it stays on screen even if you drag your finger off-screen. I am creating a very simple mini-game for -
Advanced Question- need help- place position??
by RThurman ·Constrain Attribute: (self.myPower) To: (ceil( self.Position.Y/self.Size.Height )) -
How do you create an Achievement Pop up?
by iCreationZ ·I want to include in-game achievements, to help give players an incentive. Its all working fine, with attributes that track things like Game Time and Enemies Killed and a scene that displays whether t -
Buying powerups and use them?