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  1. Advanced Question- need help- place position??

    gamesfua
    by gamesfua · October 2012
    One more quick note- If you combine my solution above with attributes it becomes even more useful. For example- when actor x overlaps with invisible actor in slot 2, set attribute boolean x to be true
  2. Load/Save Attribute on Ad Hoc

    MeaningfulGames
    by MeaningfulGames · October 2012
    Is it normal for it to forget attributes that have been saved when you kill the app on the multitasking bar (e.g. high scores reset to 0)? If this is not normal, It might be because I installed the ad
  3. How do I stop physics objects from jiggling and moving around when they should have stopped moving?

    Hymloe
    by Hymloe · October 2012
    So would you suggest just checking for the actor coming to a "near standstill", and then constraining it to that X,Y position, as suggested above?
  4. How To Triger one actor by touching another?

    GLGAMES
    by GLGAMES · October 2012
    Have a boolean attribute animate-actor1
  5. Using tables instead of attributes

    SingleSparq
    by SingleSparq · October 2012
    Set the TableCellValue to a self.attribute then use that to create the greater than 0 rule.
  6. Using tables instead of attributes

    carlblanchet
    by carlblanchet · October 2012
    I am currently using way too many game integer attributes to keep track of the inventory's weapon amounts in my game.. I've been seeing all over the forum people saying to use tables instead of attrib
  7. Can my character 'know' which actor it is touching?

    Cluv
    by Cluv · October 2012
    Give each ball a static index. BallIndex 1, 2, etc. Then, create a rule that when they collide with the character change the global attribute (call it, BallTouchIndex) to the current ballIndex.
  8. how to make a scrollable repeated background?

    Braydon_SFX
    by Braydon_SFX · October 2012
    When attribute: self.Position X = (End point)
  9. Finding rules where attributes/tables are modified

    Kamuara
    by Kamuara · October 2012
    What we are often running in when developing scenes with multiple people is that sometimes we have to look for places where attributes/tables are modified.
  10. Can I rewind sound files or fast forward them?

    LumpApps
    by LumpApps · October 2012
    Make a game attribute named trackspeed.
  11. How do you make arc movements through code?

    MarkOnTheIron
    by MarkOnTheIron · October 2012
    Normally you would work by constraining the X and Y position to an attribute modified bi the cos an sin functions.
  12. how do i stop replicating?

    Adventuregoat
    by Adventuregoat · October 2012
    Oh, durp... You would still need to utilize Tesseract's attribute to keep it from going over.
  13. How to change image using "change attribute"

    carlblanchet
    by carlblanchet · October 2012
    Try making a display text over that actor with the same code that you're using for the change attribute, and see what this displays. You know your code will be properly done when the text that is disp
  14. how do i stop replicating?

    Adventuregoat
    by Adventuregoat · October 2012
    You also might try this: Create a new integer attribute called lives in the "game attributes". Then, in your heart character, create six separate rules. Each rule checks to see wh
  15. How to change image using "change attribute"

    carlblanchet
    by carlblanchet · October 2012
    -Change Attribute-
  16. How to change image using "change attribute"

    Mr Hanson
    by Mr Hanson · October 2012
    For the help, I get what you mean using tables, however the equation was just an example to show that there is a way it could be done using change attribute.
  17. How to change image using "change attribute"

    carlblanchet
    by carlblanchet · October 2012
    Oh and put the change attribute behaviour in a timer-every 0 seconds-run to completion. This might be all that you're missing.
  18. How to change image using "change attribute"

    carlblanchet
    by carlblanchet · October 2012
    Therefor all you gotta do is have a text attribute for the colour that is changed between "Red" and "Blue" then have a integer for the count.
  19. Help with moving actor in Simulated 3d

    RThurman
    by RThurman · October 2012
    --Attribute (self.Position.Y) < (200)
  20. How to change image using "change attribute"

    Mr Hanson
    by Mr Hanson · October 2012
    So I was hoping I called used change attribute function. And say change self.image to what ever game.colour is and whatever game.count is. This way it will be only a few rules. If you get what I mean.
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