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Advanced Question- need help- place position??
by gamesfua ·One more quick note- If you combine my solution above with attributes it becomes even more useful. For example- when actor x overlaps with invisible actor in slot 2, set attribute boolean x to be true -
Load/Save Attribute on Ad Hoc
by MeaningfulGames ·Is it normal for it to forget attributes that have been saved when you kill the app on the multitasking bar (e.g. high scores reset to 0)? If this is not normal, It might be because I installed the ad -
How do I stop physics objects from jiggling and moving around when they should have stopped moving?
by Hymloe ·So would you suggest just checking for the actor coming to a "near standstill", and then constraining it to that X,Y position, as suggested above? -
How To Triger one actor by touching another?
by GLGAMES ·Have a boolean attribute animate-actor1 -
Using tables instead of attributes
by SingleSparq ·Set the TableCellValue to a self.attribute then use that to create the greater than 0 rule. -
Using tables instead of attributes
by carlblanchet ·I am currently using way too many game integer attributes to keep track of the inventory's weapon amounts in my game.. I've been seeing all over the forum people saying to use tables instead of attrib -
Can my character 'know' which actor it is touching?
by Cluv ·Give each ball a static index. BallIndex 1, 2, etc. Then, create a rule that when they collide with the character change the global attribute (call it, BallTouchIndex) to the current ballIndex. -
how to make a scrollable repeated background?
by Braydon_SFX ·When attribute: self.Position X = (End point) -
Finding rules where attributes/tables are modified
by Kamuara ·What we are often running in when developing scenes with multiple people is that sometimes we have to look for places where attributes/tables are modified. -
Can I rewind sound files or fast forward them?
by LumpApps ·Make a game attribute named trackspeed. -
How do you make arc movements through code?
by MarkOnTheIron ·Normally you would work by constraining the X and Y position to an attribute modified bi the cos an sin functions. -
how do i stop replicating?
by Adventuregoat ·Oh, durp... You would still need to utilize Tesseract's attribute to keep it from going over. -
How to change image using "change attribute"
by carlblanchet ·Try making a display text over that actor with the same code that you're using for the change attribute, and see what this displays. You know your code will be properly done when the text that is disp -
how do i stop replicating?
by Adventuregoat ·You also might try this: Create a new integer attribute called lives in the "game attributes". Then, in your heart character, create six separate rules. Each rule checks to see wh -
How to change image using "change attribute"
by carlblanchet ·-Change Attribute- -
How to change image using "change attribute"
by Mr Hanson ·For the help, I get what you mean using tables, however the equation was just an example to show that there is a way it could be done using change attribute. -
How to change image using "change attribute"
by carlblanchet ·Oh and put the change attribute behaviour in a timer-every 0 seconds-run to completion. This might be all that you're missing. -
How to change image using "change attribute"
by carlblanchet ·Therefor all you gotta do is have a text attribute for the colour that is changed between "Red" and "Blue" then have a integer for the count. -
Help with moving actor in Simulated 3d
by RThurman ·--Attribute (self.Position.Y) < (200) -
How to change image using "change attribute"
by Mr Hanson ·So I was hoping I called used change attribute function. And say change self.image to what ever game.colour is and whatever game.count is. This way it will be only a few rules. If you get what I mean.