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  1. Throwing problem

    Dues
    by Dues · September 2012
    constrain attribute: self.Rotation to: vectorToAngle( self.Motion.Linear Velocity.X , self.Motion.Linear Velocity.Y )
  2. Rotation Calculation Question

    RThurman
    by RThurman · September 2012
    Make three real (game level) attributes. How about calling them axeX, axeY, and axeWidth
  3. I need more speed to compare two arrays. know if a puzzle is well done

    TomasAceytuno
    by TomasAceytuno · September 2012
    Constrain attribute - Var1 = tablecellvalue(arrayA,ID,1)
  4. how do i uncheck preload art where is it?

    Braydon_SFX
    by Braydon_SFX · September 2012
    Double click on an actor to open it. Of the left hand side, you'll see that actors self attributes. Near the top of that list is a Boolean attribute called Preload. Uncheck that to turn it off in that
  5. two fingers scale and position of camera

    glynius
    by glynius · September 2012
    panning when two fingers are pressed, also i need to constrain it to stay in limits of my background which is 1024x768.
  6. GS auto dumping assets to clear RAM

    HoneyTribeStudios
    by HoneyTribeStudios · September 2012
    I always use the change attribute behaviour and change the self.image attribute.
  7. How can I select a Sound to play using an Expression?

    Hymloe
    by Hymloe · September 2012
    their health status, I can do this by using two attributes, which, when combined, specify the name of the graphic I want shown.
  8. Detecting Collisions on Objects that Change Size

    retired_cdd84b0f9024ff06fcea263173826e2c
    by retired_cdd84b0f9024ff06fcea263173826e2c · September 2012
    Hi everyone,
  9. How can I select a Sound to play using an Expression?

    gyroscope
    by gyroscope · September 2012
    1. Change Attribute: VONumber = random(1,30)
  10. How can I select a Sound to play using an Expression?

    Hymloe
    by Hymloe · September 2012
    go into each actor and give it a unique set of attribute (without breaking them off from the prototype actor itself), so that each key has it's own "note" (in terms of what note it
  11. Can my character 'know' which actor it is touching?

    gyroscope
    by gyroscope · September 2012
    time, a way to do it would be to make an integer attribute, let's call it BallNum.
  12. Laggy problem here

    williamt2706
    by williamt2706 · September 2012
    And only a few constrain attribute, maybe just 4 or 5 line. But i had tons of global attribute.
  13. save question and Horror game

    cmz
    by cmz · September 2012
    1 how to do save and load like FMG's game ?(like the lost city or secret of grisly manor,it saves anytime.does it use table?So many items ,how to easy to deal with saving which are player having and w
  14. Interpolating Camera

    gyroscope
    by gyroscope · September 2012
    This is because when the coordinate for the actor to move is set (using its Position attribute), it'll "roll on to the end" until that condition is met.
  15. How can I select a Sound to play using an Expression?

    gyroscope
    by gyroscope · September 2012
    area in a Play Sound behaviour because: any attribute selected would still have to be linked with whatever sound you wanted via a Change Attribute Behavior anyway.
  16. How can I select a Sound to play using an Expression?

    Hymloe
    by Hymloe · September 2012
    and I can manipulate those attributes for each key, so that the user can manipulate the interface to choose a different instrument, choose a different octave, and press the keys to derive the appropr
  17. How can I select a Sound to play using an Expression?

    gyroscope
    by gyroscope · September 2012
    So one workaround to your problem would be to have several integer attributes, one for each soundset.
  18. Having issues displaying attributes with "Log Debugging Statement"

    moloney55
    by moloney55 · September 2012
    I'm a little confused by your use of periods between the quoted string and the attribute. If i want to display something like:
  19. Breakout Game - Working with Gravity

    3itg
    by 3itg · September 2012
    constrain attribute self.position.x to 250
  20. Configure a Single Scene vs. Multiple Scenes?

    3itg
    by 3itg · September 2012
    I have 14 scenes, all similar behavior (planet in the center, AI flying around and whatnot), the scene is selected by an attribute game.solarsystemID.
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